Ludography
Motor Raid cover

1997 · Racing

Motor Raid

A motorcycle racing and combat game where racers drive and fight on unique tracks located on different planets.

Released
1997
Platforms
Arcade
Genres
Racing
Developers
—
Publishers
—
Perspective
First personThird person
Country
Japan

About

Motor Raid (モーターレイド) is a racing video game released by Sega on its Model 2A arcade system board in 1997. In contrast to the realistic style of most of Sega's previous racing games, Motor Raid uses a futuristic aesthetic and gameplay supplemented by fighting elements.

The game was released in single and two-player cabinets, which may be linked together to support up to four players. Both are sit-down cabinets with model motorcycles, and were sold as an update kit for Manx TT Superbike. Game modes include "Championship" and "Practice" and there are four playable characters, Geila, Gunz, Io and Robin.

Keywords

  • motorcycle
  • futuristic

Media

Motor Raid screenshot 1

The articlegameplay, story, development, reception

Gameplay

As with most motorcycle arcade games, acceleration is performed by twisting the handle, steering is accomplished through leaning the bike's body left or right, and braking is done by squeezing a lever. As the race progresses, a three-layer turbo gauge fills automatically and the player can choose among three types of boosts: a short blue boost that is ready when the boost gauge fills to 100%, a stronger green boost that requires the boost gauge to fill up to 200%, and an extremely powerful orange boost that can only be unleashed when the boost gauge fills to the maximum level of 300%, and will allow the character to knock out opponents. Boosts are activated by waiting for the gauge to fill up and twisting the acceleration handle twice whenever the desired boost type is available.

Players can engage in close quarters combat in an effort to seize or maintain first place. The primary combat move is to swing a powerful weapon (such as a crescent sword or a "smash-nail" pike) around to knock down and slow opponents. The player can also hold down the button to sacrificially throw the weapon at an opponent in an effort to take their weapon as a replacement, but if the player misses or gets attacked too many times, the weapon is lost. In such a situation, the player can throw a punch or use a permanent secondary weapon, such as a claw or whip, for a chance to steal a weapon from a nearby opponent. Players can kick to hold off opponents that approach from behind, but kicks do not result in knockouts.

Reception

In Japan, Game Machine listed Motor Raid on their December 15, 1997 issue as being the seventh most-successful dedicated arcade game of the month.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 October 1997Worldwide · Japan 1 October 1997

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Description adapted from its source, CC BY-SA 4.0.