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Musya cover

1992 · Jorudan · Action · Horror

Musya

Nintendo console exclusive

Action platformer developed by Jorudan and published by Datam Polystar for the Super Nintendo Entertainment System. The game was translated into English by Seta U.S.A.. Musya was released in Japan on April 21, 1992 and in North America in December 1992. The name Musya is romanized by the English translators in the Kunrei-shiki style (Musya) instead of the Hepburn romanization style (Musha).

Released
21 April 1992
Platforms
SNESWindows
Genres
ActionHorrorPlatformer
Developers
Jorudan
Publishers
Datam Polystar
Modes
Single-player
Perspective
Side view
Themes
ActionHorrorHistorical
Country
Japan
Languages
English, Japanese

About

Musya is a 1992 platform game developed by Jorudan for the Super Nintendo Entertainment System. The game was released by Datam Polystar in Japan on April 21, 1992, followed by English localized version produced by SETA USA and released in North America in December 1992. The title, which translates to "Warrior", is romanized in the Kunrei-shiki style (Musya) instead of the Hepburn romanization style (Musha), likely to avoid confusion with the unrelated Sega Genesis game MUSHA.

›Story

Musya follows a pikeman (described as a spearman in the Japanese version and a pikeman in the English version) named Imoto (Jinrai (神雷) in the Japanese version), who must descend to the abyss to save Shizuka, a maiden. After Imoto survives a battle in which all other combatants perish, he travels to Tengumura Village, where he collapses. The mayor, Akagi (who is not named in the Japanese version), greets Imoto and tells him that Shizuka (しずか) needs to be rescued. Imoto heads into Tengumura Cavern (known in the Japanese version as Kihōshōnyūdō (鬼宝鍾乳洞)).

Keywords

  • magic
  • side-scrolling
  • feudal japan
  • 2d platformer

Media

The articlegameplay, story, development, reception

Gameplay

Imoto, bearing 16 units of health (Qi (気 Ki, meaning "life energy")), dies when the health is depleted. He carries up to three lives (命 Inochi). The game starts with three lives; once the life count is zero and Imoto dies, the game ends. When Imoto defeats a boss, the words "monster defeated" (怨霊調伏 Onryō Chōfuku, "Vengeful Ghost Submitted") appear and the player gains a scroll containing a new spell.

Story

Musya follows a pikeman (described as a spearman in the Japanese version) named Imoto (Jinrai (神雷) in the Japanese version), who must descend to the abyss to save Shizuka, a maiden. After Imoto survives a battle in which all other combatants perish, he travels to Tengumura Village, where he collapses. The mayor, Akagi (who is not named in the Japanese version), greets Imoto and tells him that Shizuka (しずか) needs to be rescued. Imoto heads into Tengumura Cavern (known in the Japanese version as Kihōshōnyūdō (鬼宝鍾乳洞)).

Reception

The Japanese publication Micom BASIC Magazine ranked Musya twentieth in popularity in its July 1992 issue, and it received a 20.02/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 134 spot. The game received mixed reviews from critics.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES21 April 1992Japan · North America 1 December 1992
Windows24 January 2023Japan

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Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.