The articlegameplay, story, development, reception
Gameplay
Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset number of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage.
For multiplayer support, NASCAR Thunder 2003 becomes split-screen and eliminates much of the field. Normally featuring the NASCAR number of 43 drivers in a race, it is limited to 18 or fewer with more than one human driver. As an option, the AI drivers can be disabled, allowing the players to just race each other.
Reception
The game received "favorable" reviews on all platforms except the PC version, which received "average" reviews, according to the review aggregation website Metacritic.
The GameCube version was a runner-up for the "Best Driving Game for GameCube" award at GameSpot's Best and Worst of 2002 Awards, which went to NASCAR: Dirt to Daytona. The game was also a nominee for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Need for Speed: Hot Pursuit 2.











