Ludography
73/100
Players227 ratings
80/100
Critics5 reviews

Where to get it

Need for Speed: Shift cover

2009 · Slightly Mad Studios · Racing · Simulation

Need for Speed: Shift

Need for Speed SHIFT is an award-winning authentic racing game that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.

Released
15 September 2009
Platforms
AndroidPlayStation 3PlayStation PortableSymbianWindowsWindows MobileXbox 360
Genres
RacingSimulation
Developers
Slightly Mad Studios
Publishers
Electronic Arts
Series
Need for Speed
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
Action
Engine
PhysX
Country
United Kingdom
Age ratings
GRAC 12+PEGI 3CLASS_IND LESRB E
Languages
English, French, German, Italian, Polish, Russian
Entry
#13 in Need for Speed
Time to beat
13hmain story17hwith extras31hcompletionist
Composers
Stephen Baysted

About

Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. A separate version of the game was developed by EA Bright Light and simultaneously released for PlayStation Portable. Two mobile adaptations were developed by IronMonkey Studios for Java-compatible devices and iOS and released in 2009, with the latter version subsequently being made available for several other mobile devices. Need for Speed: Shift is the thirteenth installment in the Need for Speed franchise.

Shift's gameplay focuses on simulation, rather than the arcade racing of previous titles. It was followed by a sequel, Shift 2: Unleashed, in 2011.

Keywords

  • 3d
  • burnout
  • steam
  • achievements
  • online
  • drifting
  • race cars
  • playstation network
  • timer
  • digital distribution
  • motorsports
  • playstation trophies

Media

The articlegameplay, story, development, reception

Gameplay

Aimed at a hardcore gamer-style audience, Shift reverts to the sports car racing simulation style of its 2007 predecessor, Need for Speed: ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistically than its predecessor, and does not contain a story. Upon starting the career mode, the player performs two laps around the Brands Hatch circuit to determine their skill. Once completed, the player is welcomed to the NFS Live World Series, and must earn stars in races to earn money, and unlock new races and tiers.

G-force plays an important role in the game, as it affects both the player and the AI opponents. The in-car view also returns, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view is highly detailed, and it is possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes affect the player's visuals.

Development

The game spent two years in development. The game was unveiled as part of a three-game announcement that included Need for Speed: Nitro and Need for Speed: World.

The soundtrack of Shift remains similar to that of Need for Speed: ProStreet, featuring a scored soundtrack rather than a general track list as is seen in previous titles such as Need for Speed: Most Wanted, and Need for Speed: Carbon.

Reception

The console versions of Need for Speed: Shift received "generally favorable" reviews, while the PlayStation Portable version received "mixed or average" reviews, according to review aggregator website Metacritic.

IGN awarded it an Editor's Choice award and scored it a 9/10, citing among other things the exceptional quality of its driving experience and sound design. Official Xbox Magazine awarded Shift with a 9/10, praising its driver's view and the variety and depth presented in its career mode, as well as its multiplayer component which positively impacted single-player progression. Eurogamer gave it a 7/10, also noting that it could be a good competitor to other simulation racing games such as Gran Turismo and Forza Motorsport.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 315 September 2009North America · Europe 17 September 2009 · Australia 24 September 2009 · Japan 12 November 2009
Xbox 36015 September 2009North America · Europe 18 September 2009 · Australia 24 September 2009 · Japan 12 November 2009
Windows15 September 2009North America · Europe 18 September 2009 · Australia 24 September 2009 · Japan 12 November 2009

Editions and related releases

Followed by
Need for Speed: Nitro
Follows
Need for Speed: Undercover
Ported as
Need for Speed: Shift
Built on it
Need for Speed: Shift

In the same series

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Description adapted from its source, CC BY-SA 4.0.