
- 83/100
- Players839 ratings
- 77/100
- Critics2 reviews

2003 · Pocketeers · Racing
Need for Speed: Underground
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It rebooted the franchise, ignoring previous Need for Speed games that featured sports cars and exotics. Underground is the first game in the series to offer a career mode that features a comprehensive storyline, as well as a garage mode that allows players to fully customize their cars with a large variety of brand-name performance and visual upgrades.
- Released
- 17 November 2003
- Platforms
- ArcadeGame Boy AdvanceGameCubePlayStation 2PlayStation PortableWindowsXbox
- Genres
- Racing
- Developers
- Pocketeers
- Publishers
- Electronic Arts
- Series
- Need for Speed
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Engine
- EAGL
- Country
- United Kingdom
- Age ratings
- PEGI 3CLASS_IND LESRB E
- Languages
- English, French, German, Italian, Spanish, Dutch, Swedish, Japanese, Korean
- Entry
- #7 in Need for Speed
- Time to beat
- 10hwith extras
About
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed and published by Global VR came out two years later.
Unlike previous Need for Speed games, which featured sports cars and exotics, Underground featured vehicles associated with the import scene. It was the first game in the series to offer a career mode that features a comprehensive storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in the fictional Olympic City, a fictional city based on Vancouver, Los Angeles, San Francisco, New York City, London, and Paris.
›Story
The player arrives in Olympic City as an unknown street racer, guided by a contact named Samantha who introduces them to the local illegal racing scene. As they climb through the ranks by defeating circuit, drag, and drift specialists, they attract the attention of The Eastsiders, a dominant racing crew led by the city's top underground racer, Eddie. Eddie dismisses the newcomer and forces them to race Samantha to continue climbing, a decision that fractures their friendship. After working their way to the top of every racing board and reclaiming Samantha's stolen car from a rival mechanic, the player confronts Eddie and defeats him, only to face a final challenge from an unidentified driver revealed to be Eddie's girlfriend, Melissa.
Keywords
- burnout
- street racing
- drifting
- split-screen multiplayer
- polygonal 3d
- licensed soundtrack
- motion blur
- non-player character
- vehicle customization
- sprinting mechanics
- licensed cars
- dolby digital
Media
The articlegameplay, story, development, reception
Gameplay
Gameplay in Underground typically involves the player defeating opponents in illegal street races in the fictional Olympic City. The game introduces nitrous oxide for the first time in the series which can be used to boost the acceleration of the car for maximum speed; however, it can only be used once and cannot be used again until the player restarts the race.
There are several game modes present in Underground:
Story
The game begins with a circuit race set in Olympic City, with the player driving a white Honda/Acura Integra Type R that sports a unique set of vinyl and a wide body kit. They dominantly win the race; only to be awakened from a daydream by a woman named Samantha.
Samantha is the player's contact in Olympic City, touring them across the import culture scene and illegal street racing therein. Albeit poking fun at the player's choice of car, she helps the player buy their first car and kickstarts the player by introducing them to local street racers such as Jose (who offers circuit events), Klutch (who offers drag events), and Dirt (who offers drift events). In event #7, she introduces him to T.J., a mechanic who rewards them with numerous performance upgrades and parts, provided they win their time trial challenges. Samantha also issues time trials to the player, her rewards being unique visual modifications instead.
Development
Need for Speed: Underground was first announced in April 2003. Underground features 20 fully customizable licensed Vehicles from thirteen manufacturers, and hundreds of aftermarket parts from no fewer than 52 aftermarket parts manufacturers, including Bilstein, Holley Performance Products, GReddy, Sparco, HKS Power, PIAA Corporation and Enkei. The game's visual effects was designed under the supervision of Habib Zargarpour, who previously worked on the pod-racing sequence in Star Wars: Episode I – The Phantom Menace. Need for Speed: Underground was released worldwide in November 2003 for PC, PlayStation 2, Xbox and Nintendo GameCube (with the exception of Japan for PlayStation 2 and GameCube on December 25).
The game had a marketing budget of $5.8 million.
Reception
Need for Speed: Underground received positive reviews according to review aggregators GameRankings and Metacritic. Both gave it a score of 84.29% and 85 out of 100 for the PlayStation 2 version, 83.73% and 83 out of 100 for the GameCube version, 82.29% and 82 out of 100 for the PC version, 81.76% and 83 out of 100 for the Xbox version and 77.33% and 77 out of 100 for the Game Boy Advance version. The only complaints critics had were the repetitive tracks, unbalanced rubberband AI, especially in the game's Easy mode, and the lack of free roam and damage in the game, with the latter only confining to detachment of license plates and side mirrors from cars during collisions, especially during Drag races.
In the UK, Official UK PlayStation 2 Magazine gave the PS2 version a score of nine out of ten and made much of the illegal nature of the gameplay. They praised the speed but called the title as another driving game with Hollywood sparkle. In Japan, Famitsu gave the GameCube and PS2 versions a score of two eights and two nines, bringing it to a score of 34 out of 40.
Awards
Speedruns
- Underground Any%mudda4h 26m 17s
- Underground 100%mudda4h 38m 34s
- Fastergroundduda131332h 26m 49s
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Box artone per regional release we hold art for
Decompilations and portscommunity projects that rebuild or port the game
Decompilation · Active
Editions and related releases
- Included in
- Need for Speed: Collector's Series
- Ported as
- Need for Speed: Underground
In the same series
74The Need for Speed
1994 · 3DO, 3DO Interactive Multiplayer +4
EA Vancouver
69V-Rally: Edition 99
1997 · PlayStation, Game Boy Color +1
White Park Bay Software
PlayStation exclusive68Need for Speed II: SE
1997 · PlayStation, Windows
EA Vancouver
76V-Rally 2
1999 · Dreamcast, Nintendo 64 +2
Eden Studios
PlayStation exclusive78Need for Speed III: Hot Pursuit
1998 · PlayStation, Windows
EA Vancouver
PlayStation exclusive73Need for Speed: High Stakes
1999 · PlayStation, Windows
EA Vancouver
81Need for Speed: Porsche Unleashed
2000 · Game Boy Advance, PlayStation +1
Eden Studios / Étrange Libellules
77Need For Speed: Hot Pursuit 2
2002 · GameCube, PlayStation 2 +2
Black Box Games
81Need for Speed Underground Rivals
2004 · GameCube, Nintendo DS +3
EA Vancouver
85Need for Speed: Most Wanted: 5-1-0
2005 · GameCube, Nintendo DS +4
Team Fusion
72Need for Speed Carbon
2006 · GameCube, Nintendo DS +9
EA Vancouver
65Need for Speed: ProStreet
2007 · Nintendo DS, PlayStation 2 +8
EA Vancouver
59Need for Speed: Undercover
2008 · Nintendo DS, PlayStation 2 +7
Exient Entertainment
76Need for Speed: Shift
2009 · Android, PlayStation 3 +8
Slightly Mad Studios
Nintendo exclusive74Need for Speed: Nitro-X
2009 · Nintendo DS, Wii
Firebrand Games
65Need for Speed: World
2010 · Windows
84Need for Speed Hot Pursuit Remastered
2010 · Android, PlayStation 3 +3
Criterion Games
79Need for Speed: Shift 2
2011 · PlayStation 3, PlayStation Portable +2
Slightly Mad Studios
68Need for Speed: The Run
2011 · Nintendo 3DS, PlayStation 3 +3
Firebrand Games
79Need for Speed: Most Wanted U
2012 · Android, PlayStation 3 +4
Criterion Games
74Need for Speed Rivals
2013 · PlayStation 3, PlayStation 4 +3
EA Gothenburg
67Need for Speed: No Limits
2015 · Android, iOS
Firemonkeys Studios
57Need for Speed: Payback
2017 · PlayStation 4, Windows +1
EA Gothenburg
70Need for Speed: Heat
2019 · PlayStation 4, Windows +1
EA Gothenburg
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2006 · Nintendo DS, PlayStation Portable +1
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1997 · PlayStation
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PlayStation exclusive73Need for Speed: Underground Rivals
2005 · PlayStation Portable
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64Ford Racing 3
2004 · Game Boy Advance, Nintendo DS +3
Racing · Burnout
PlayStation exclusive77Burnout Dominator
2007 · PlayStation 2, PlayStation Portable
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PlayStation exclusive92Gran Turismo 3 A-Spec
2001 · PlayStation 2
Racing · Burnout
88Burnout 3: Takedown
2004 · PlayStation 2, Xbox
Racing · Burnout
Timed PlayStation81Burnout 2: Point of Impact
2002 · GameCube, PlayStation 2 +1
Racing · Burnout
Collections7 collections
Platform libraries
- Xbox gamesGames
- GameCube gamesGames
- Game Boy Advance gamesGames › List of games
- PlayStation 2 games (L–Z)Games list (L–Z)
Features
- Games that support cross-platform playDiscontinued
Genres
- Racing gamesList › 2000s
Description adapted from its source, CC BY-SA 4.0.



