Ludography
83/100
Players839 ratings
77/100
Critics2 reviews
Need for Speed: Underground cover

2003 · Pocketeers · Racing

Need for Speed: Underground

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It rebooted the franchise, ignoring previous Need for Speed games that featured sports cars and exotics. Underground is the first game in the series to offer a career mode that features a comprehensive storyline, as well as a garage mode that allows players to fully customize their cars with a large variety of brand-name performance and visual upgrades.

Released
17 November 2003
Platforms
ArcadeGame Boy AdvanceGameCubePlayStation 2PlayStation PortableWindowsXbox
Genres
Racing
Developers
Pocketeers
Publishers
Electronic Arts
Series
Need for Speed
Modes
MultiplayerSingle-player
Perspective
First personThird person
Engine
EAGL
Country
United Kingdom
Age ratings
PEGI 3CLASS_IND LESRB E
Languages
English, French, German, Italian, Spanish, Dutch, Swedish, Japanese, Korean
Entry
#7 in Need for Speed
Time to beat
10hwith extras

About

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed and published by Global VR came out two years later.

Unlike previous Need for Speed games, which featured sports cars and exotics, Underground featured vehicles associated with the import scene. It was the first game in the series to offer a career mode that features a comprehensive storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in the fictional Olympic City, a fictional city based on Vancouver, Los Angeles, San Francisco, New York City, London, and Paris.

›Story

The player arrives in Olympic City as an unknown street racer, guided by a contact named Samantha who introduces them to the local illegal racing scene. As they climb through the ranks by defeating circuit, drag, and drift specialists, they attract the attention of The Eastsiders, a dominant racing crew led by the city's top underground racer, Eddie. Eddie dismisses the newcomer and forces them to race Samantha to continue climbing, a decision that fractures their friendship. After working their way to the top of every racing board and reclaiming Samantha's stolen car from a rival mechanic, the player confronts Eddie and defeats him, only to face a final challenge from an unidentified driver revealed to be Eddie's girlfriend, Melissa.

Keywords

  • burnout
  • street racing
  • drifting
  • split-screen multiplayer
  • polygonal 3d
  • licensed soundtrack
  • motion blur
  • non-player character
  • vehicle customization
  • sprinting mechanics
  • licensed cars
  • dolby digital

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay in Underground typically involves the player defeating opponents in illegal street races in the fictional Olympic City. The game introduces nitrous oxide for the first time in the series which can be used to boost the acceleration of the car for maximum speed; however, it can only be used once and cannot be used again until the player restarts the race.

There are several game modes present in Underground:

Story

The game begins with a circuit race set in Olympic City, with the player driving a white Honda/Acura Integra Type R that sports a unique set of vinyl and a wide body kit. They dominantly win the race; only to be awakened from a daydream by a woman named Samantha.

Samantha is the player's contact in Olympic City, touring them across the import culture scene and illegal street racing therein. Albeit poking fun at the player's choice of car, she helps the player buy their first car and kickstarts the player by introducing them to local street racers such as Jose (who offers circuit events), Klutch (who offers drag events), and Dirt (who offers drift events). In event #7, she introduces him to T.J., a mechanic who rewards them with numerous performance upgrades and parts, provided they win their time trial challenges. Samantha also issues time trials to the player, her rewards being unique visual modifications instead.

Development

Need for Speed: Underground was first announced in April 2003. Underground features 20 fully customizable licensed Vehicles from thirteen manufacturers, and hundreds of aftermarket parts from no fewer than 52 aftermarket parts manufacturers, including Bilstein, Holley Performance Products, GReddy, Sparco, HKS Power, PIAA Corporation and Enkei. The game's visual effects was designed under the supervision of Habib Zargarpour, who previously worked on the pod-racing sequence in Star Wars: Episode I – The Phantom Menace. Need for Speed: Underground was released worldwide in November 2003 for PC, PlayStation 2, Xbox and Nintendo GameCube (with the exception of Japan for PlayStation 2 and GameCube on December 25).

The game had a marketing budget of $5.8 million.

Reception

Need for Speed: Underground received positive reviews according to review aggregators GameRankings and Metacritic. Both gave it a score of 84.29% and 85 out of 100 for the PlayStation 2 version, 83.73% and 83 out of 100 for the GameCube version, 82.29% and 82 out of 100 for the PC version, 81.76% and 83 out of 100 for the Xbox version and 77.33% and 77 out of 100 for the Game Boy Advance version. The only complaints critics had were the repetitive tracks, unbalanced rubberband AI, especially in the game's Easy mode, and the lack of free roam and damage in the game, with the latter only confining to detachment of license plates and side mirrors from cars during collisions, especially during Drag races.

In the UK, Official UK PlayStation 2 Magazine gave the PS2 version a score of nine out of ten and made much of the illegal nature of the gameplay. They praised the speed but called the title as another driving game with Hollywood sparkle. In Japan, Famitsu gave the GameCube and PS2 versions a score of two eights and two nines, bringing it to a score of 34 out of 40.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox17 November 2003North America · Europe 21 November 2003
Windows17 November 2003North America · Europe 28 November 2003
PlayStation 217 November 2003North America · Europe 21 November 2003 · Japan 25 December 2003
GameCube17 November 2003North America · Europe 21 November 2003 · Japan 25 December 2003

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
GameCubeGNDD69Europe—
GNDF69Europe—
GNDP69Europe—
GNDJ13Japan—
GNDE69North America—
PlayStation 2SCES-51967Europe—
SLED-51975Europe—
SLES-51967Europe—
SLES-51967-GEREurope—
SLES-51967-PEurope—
SLES-51967-P/GEREurope—
SLKA-25192Japan—
SLPM-65471Japan—
SLPM-65614Japan—
SLKA-25136Korea—
SLKA-90503Korea—
SLUS-20811North America—
SLUS-20811GHNorth America—
SLUS-20811P3North America—
SLUS-29073North America—
XboxEA-071North America—

Box artone per regional release we hold art for

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
Need for Speed: Collector's Series
Ported as
Need for Speed: Underground

In the same series

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