Ludography
Nerf Arena Blast cover

1999 · First-person shooter · Shooter

Nerf Arena Blast

Nerf Arena Blast is a first person shooter that uses the Unreal Engine, featuring a sports arena in which players use guns either from or inspired by Hasbro's line of foam-projectile-launching Ner guns. Like other Unreal-based games, it is oriented around competitive arena-based play, via teamplay, old-style deathmatch, and other match types, and can be played either multiplayer or single-player with bots. Single-player play features tournament modes with progression and scores. It can be played in matches of up to 16 players via LAN or Internet.

Released
31 October 1999
Platforms
Windows
Genres
First-person shooterShooter
Developers
—
Publishers
Hasbro Interactive
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Action
Engine
Unreal Engine 1.5
Country
United States
Age ratings
ESRB T
Languages
English

About

Nerf Arena Blast (known as Nerf Arena in Europe) is a first-person shooter developed by Visionary Media, Inc. and published by Hasbro Interactive, released under their Atari Interactive label. The game, based on Nerf, was touted as a "family-friendly version of multiplayer combat games like Quake III: Arena and Unreal Tournament", and was supported by Hasbro Interactive until that company gave its rights and properties over to Infogrames. The cutscenes were animated by Mondo Media alongside them doing the in-game art.

Keywords

  • online
  • arena shooter
  • family friendly
  • colorful
  • bink video
  • based on - brand
  • in-game map editor
  • walking through walls
  • difficulty level
  • dart
  • camping
  • non-violent

Media

The articlegameplay, story, development, reception

Gameplay

The player starts on a team called the "Twisters", an amateur team competing for the "Nerf Champion of the World" title against 6 professional teams. The player must compete in each team's 3 arenas, totaling 21 playable maps (including the amateur and championship maps), plus a handful of "Bonus Round" maps. In order to compete against the next team the user has to place in the top three in each event (PointBlast, SpeedBlast, and BallBlast).

==== Game types ====

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows2 November 1999North America · Europe 10 March 2000

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Description adapted from its source, CC BY-SA 4.0.