Ludography
86/100
Players57 ratings
Off cover

2008 · Adventure · Horror

Off

Nintendo console exclusive

The player is tasked with controlling the Batter and guiding him on his quest to "purify" the world of spirits. The player must take the Batter through the various Zones, collect battle partners, solve puzzles and partake in turn-based Active Time Battles in order to get to the source of the impurity.

Released
5 June 2008
Platforms
Nintendo SwitchWindowsmacOS
Genres
AdventureHorrorIndiePuzzleRole-playingTurn-based strategy
Developers
—
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
FantasyHorror
Engine
RPG Maker 2003
Country
Belgium
Languages
English, French

About

Off (stylized in all caps) is a 2008 role-playing video game developed and published by Belgian team Unproductive Fun Time, consisting of Martin Georis ("Mortis Ghost") and Alias Conrad Coldwood. It is about an enigmatic humanoid entity known as the Batter, who is described as being on a "sacred mission" to "purify" the world of Off. The Batter travels through four bizarre Zones in the world, revealing more about the world as the game goes on.

It gained a substantial following, particularly after its officially sanctioned fan translation into English in 2011, created by Quinn K.

Keywords

  • ghosts
  • minigames
  • religion
  • freeware
  • pixel art
  • talking animals
  • surreal horror
  • comic book
  • digital distribution
  • cat
  • breaking the fourth wall

Media

The articlegameplay, story, development, reception

Gameplay

Off follows similar gameplay principles as those of classic RPGs. The player controls The Batter, moving him across the environments. He can level up, acquire new party members, increase his statistics (such as attack and defense), as well as gain special abilities called "competences".

The game uses an Active Time Battle (ATB) system, where characters and enemies can only act once their respective action bar fills up. In the original version, the player can allow Batter and his Add-Ons to fight automatically (outside of the player's direct control) by selecting the "Auto" option during encounters. This mechanic, however, was removed from the remake.

Story

The player (who is referred to directly) controls The Batter, a man in a baseball uniform on a mission to "purify the world". After receiving guidance from a talking cat called The Judge, The Batter makes his way through four Zones, killing malevolent spectres in order to purify the Zone. Each Zone is under the administration of a Zone Guardian. To purify the Zone, The Batter kills the Guardians as he progresses. After each Zone is purified, scenes of a sick boy named Hugo are shown, implying a connection to the Zone.

The first Zone consists of towns ruled by a vulgar, imposing creature named Dedan. The Batter purifies the spectres within the smoke mines in the first town, the metal farms in the second, and a post office in the third. On the top floor of the post office, The Batter encounters Dedan, who escapes to his office in the final town in the zone. The Batter advances through the Zone and confronts Dedan, defeating him and claiming that the Zone is purified.

Development

At the beginning of development, the RPG Maker 2003 engine was used by Mortis and a few of his friends; he was living in a flat. Georis went with RPG Maker 2003 as it was the only program he felt he had mastered. Georis lists Killer7, Silent Hill 2, Final Fantasy, Metal Gear Solid 2: Sons of Liberty, Agatha Christie’s novel And Then There Were None, and Myst as inspirations for Off. Georis describes the development of Off as being very spontaneous.

Georis viewed Off as a small side project made to work on for fun after focusing on his main discipline of comic creation. There were only vague concepts for the overall plot of Off during the start of development. After publishing a demo on a small internet forum and getting approval from a lot of players, he decided to release a full game in 2008. 0 by fans) on September 8, 2011.

Reception

Off has been praised for its story, characters, and atmosphere. Heidi Kemps of PC Gamer described it as "a memorable and haunting RPG, filled with tricky puzzles, bizarre symbolism, and challenging thematic elements." Adam Smith of Rock, Paper, Shotgun compared it to Space Funeral. Off has been compared to the Mother series, though Georis has stated that the resemblance is coincidental as he had never played any of the games until after finishing development.

Legacy

A large fanbase for the game developed on Tumblr; Off became the sixth most reblogged game of 2013, with the first five being AAA games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows5 June 2008Worldwide

Editions and related releases

Derivative works
OFF
Expanded editions
Off
Built on it
Off

Games like this

Collections7 collections

Platform libraries

Years

Genres

Technology

Licensing

Description adapted from its source, CC BY-SA 4.0.