Ludography
88/100
Players112 ratings
92/100
Critics19 reviews
More scores
Metacritic11 critic reviews
92/100
Metacritic usersuser score
88/100
GameFAQsEasy-Just Right
4.04/5
Player reviews
92% positive8,284 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$9.99

Where to get it

Ōkami HD cover

2012 · Remaster · Clover Studio · Role-playing · Adventure

Ōkami HD

Timed PlayStation exclusiveRemaster

Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution. Take on the role of Amaterasu, the Japanese sun goddess who inhabits the form of a legendary white wolf, on a quest to defeat Orochi, an eight-headed demon and tyrannical monster responsible for turning the world of Nippon into a ruined wasteland.

Released
30 October 2012
Platforms
Nintendo SwitchPlayStation 3PlayStation 4WindowsXbox One
Genres
Role-playingAdventure
Developers
Clover StudioCapcom
Publishers
Capcom
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHistoricalComedy
Age ratings
PEGI 12ESRB TCERO AGRAC ALLCLASS_IND 10ACB M
Languages
English, French, German, Japanese
Time to beat
35hmain story32hwith extras62hcompletionist

About

Ōkami is a 2006 action-adventure game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008.

Set in a fictional version of classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player controls the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, or sumi-e) and ukiyo-e, along with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series, an inspiration that director Hideki Kamiya, a self-proclaimed Zelda fan, has admitted has influenced his general game design. The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game's open world and take the story at their own pace. By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.

Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes. At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and dojos across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.

Story

Most character names below are the shortened names of the U.S. version.

The player controls Ōkami Amaterasu, the goddess of the sun, in the form of a white wolf. Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all". When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the reincarnation of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature.

Development

Ōkami resulted from the combined ideas of Clover Studio. The idea originated from lead designer Hideki Kamiya while he was developing Viewtiful Joe for Capcom. He had seen the new photo realistic game engine being developed for the Resident Evil remake for the GameCube, and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing, and "depict[ing] a lot of nature". Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".

While the team successfully used the photorealistic engine to produce initial prototypes, the performance on the target platform, the PlayStation 2, was not great. Further, Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a simulation. Eventually, they settled onto the gameplay found in the final product. While the team tried to optimize the game engine, character designer Kenichiro Yoshimura drew the wolf character using a brush, which inspired Kamiya and other leads to adopt the Ukiyo-e and sumi-e style, both Japanese watercolor and wood carving techniques used in notable works such as those of Hokusai, and which better conveyed the connection of restoring nature, while also resolving the performance issues.

Reception

Ōkami received universal acclaim, with a score of 93/100 on Metacritic.

GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game". 1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon". 5, and 9 out of 10, with one saying: "I'll be surprised if you can find a better game on any system this fall". Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Ōkami is that rarest of beasts: a game without any obvious flaws.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 330 October 2012North America · Europe 31 October 2012 · Japan 1 November 2012
Windows12 December 2017Worldwide · Japan 13 December 2017
PlayStation 412 December 2017North America · Europe 12 December 2017 · Japan 21 December 2017
Xbox One12 December 2017Europe · North America 12 December 2017 · Japan 21 December 2017
Nintendo Switch9 August 2018Worldwide

Editions and related releases

Included in
Okami + Kunitsu-Gami Bundle
Expanded editions
Okami HD: Limited Edition
Part of
Ōkami
Built on it
Ōkami
Remaster of
Okami
Editions
Ōkami

Games like this

Collections8 collections

Description adapted from its source, CC BY-SA 4.0.