
- 88/100
- Players261 ratings
- 90/100
- Critics5 reviews

2006 · Clover Studio · Action-adventure · Adventure
Okami
Timed PlayStation exclusive
Set sometime in classical Japanese history, Ōkami combines several Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess named Amaterasu, who took the form of a white wolf with celestial markings covering its fur. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system used to perform miracles.
- Released
- 20 April 2006
- Platforms
- PlayStation 2PlayStation 3Wii
- Genres
- Action-adventureAdventurePuzzleRole-playing
- Developers
- Clover StudioReady at Dawn
- Publishers
- Capcom
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasyHistoricalComedy
- Country
- JapanUnited States
- Age ratings
- ESRB TCERO AUSK 12ACB MPEGI 12
- Languages
- English
- Time to beat
- 15hmain story20hwith extras40hcompletionist
- Directors
- Hideki Kamiya
- Composers
- Akari Kaida
About
Ōkami is a 2006 action-adventure game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for Wii was developed by Ready at Dawn, Tose, and Capcom, and released in 2008.
Set in a fictional version of classical Japan, Ōkami combines Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess Amaterasu, who took the form of a white wolf. It features a sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept.
›Story
Once upon a time there was a small village called Kamiki Village, where everyone from the villagers to the animals, lived in peace and happiness. But then one day, the legendary monster Orochi, came back to life and put an evil curse on the entire area. Everything that had a bit of life, disappeared from the face of the earth, and in their place was left a dreadful, barren wasteland.
Orochi's horrid curse spread all across the land, turning it into a veritable hell on earth, infested with countless monsters roaming the earth. But there was one hope. The majestic, wolf-embodied sun god Amaterasu.
One-hundred years ago, Amaterasu used the godly power of the Celestial Brush, to face Orochi. But their battle consumed them both, causing them to disappear from the world, with Amaterasu losing the thirteen Celestial Brush powers in the process.
Now in the present, Amaterasu stumbles upon a mysterious fairy sprite named Issun, and together they set out on an adventure, as Amaterasu aims to regain the 13 powers of the Celestial brush and defeat Orochi once and for all.
Keywords
- ghosts
- exploration
- fishing
- time manipulation
- female protagonist
- action-adventure
- princess
- wolf
- billiards
- swimming
- day/night cycle
- feudal japan
Media
The articlegameplay, story, development, reception
Gameplay
The player controls the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, or sumi-e) and ukiyo-e, along with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series, an inspiration that director Hideki Kamiya, a self-proclaimed Zelda fan, has admitted has influenced his general game design. The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game's open world and take the story at their own pace. By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.
Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes. At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and dojos across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.
Story
Most character names below are the shortened names of the U.S. version.
The player controls Ōkami Amaterasu, the goddess of the sun, in the form of a white wolf. Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all". When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the reincarnation of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature.
Development
Ōkami resulted from the combined ideas of Clover Studio. The idea originated from lead designer Hideki Kamiya while he was developing Viewtiful Joe for Capcom. He had seen the new photo realistic game engine being developed for the Resident Evil remake for the GameCube, and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing, and "depict[ing] a lot of nature". Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".
While the team successfully used the photorealistic engine to produce initial prototypes, the performance on the target platform, the PlayStation 2, was not great. Further, Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a simulation. Eventually, they settled onto the gameplay found in the final product. While the team tried to optimize the game engine, character designer Kenichiro Yoshimura drew the wolf character using a brush, which inspired Kamiya and other leads to adopt the Ukiyo-e and sumi-e style, both Japanese watercolor and wood carving techniques used in notable works such as those of Hokusai, and which better conveyed the connection of restoring nature, while also resolving the performance issues.
Reception
Ōkami received universal acclaim, with a score of 93/100 on Metacritic.
GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game". 1 out of 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon". 5, and 9 out of 10, with one saying: "I'll be surprised if you can find a better game on any system this fall". Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Ōkami is that rarest of beasts: a game without any obvious flaws.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Derivative works
- Okami HD
- Followed by
- Ōkamiden
- Remastered as
- Ōkami HD
- Built on it
- Ōkami HD
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Platform libraries
Publishers
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Description adapted from its source, CC BY-SA 4.0.
