Ludography
83/100
Players146 ratings

Where to get it

OneShot cover

2016 · Remake · Future Cat · Puzzle · Role-playing

OneShot

Nintendo console exclusiveRemake

OneShot is a surreal top down puzzle/adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.

Released
8 December 2016
Platforms
LinuxNintendo SwitchWindowsmacOS
Genres
PuzzleRole-playingAdventureIndie
Developers
Future Cat
Publishers
Degica GamesKomodo
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Engine
RPG Maker XP

About

OneShot is a 2016 puzzle adventure game developed by the indie studio Future Cat and published by KOMODO. Based on a free version made on June 30, 2014, it was released for Windows on December 8, 2016.

OneShot's gameplay and plot breaks the fourth wall and involve metafictional elements. Many of the puzzles involve interacting with the computer's operating system outside the game, but the console version, or the World Machine edition, has a fake operating system inside of the game. Narratively, the player is separate from the protagonist, Niko. The latter arrives in a world without sunlight and aims to restore it by replacing its sun, a large lightbulb, at the top of a tower.

›Story

You are to guide a child through a mysterious world on a mission to restore its long-dead sun.

...Of course, things are never that simple.

The world knows you exist.

The consequences are real.

Saving the world may be impossible.

You only have one shot.

Keywords

  • exploration
  • anime
  • casual
  • psychological horror
  • 2d
  • multiple endings
  • cute
  • atmospheric
  • pixel art
  • surreal
  • story rich
  • great soundtrack

Media

The articlegameplay, story, development, reception

Gameplay

OneShot is a puzzle adventure game. The player controls Niko, a catlike child who is placed in an unfamiliar sunless world. The game exclusively shows Niko's viewpoint, employing a top-down perspective, while the player is separate, referred to by the name provided in their user account. Throughout the game, the player can make Niko sleep, causing the program to close; upon reopening, a short dream sequence is played showing Niko's old life with their mother.

The gameplay is composed of puzzles involving items. The player may use items at specific locations or combine them to create a new item. The player encounters computers, which signal that the player has to find content outside the game, including in the file system. These can also lead to interacting with the player's operating system in other ways, which include moving the game window off-screen, mimicking developing film, or changing the desktop wallpaper.

Story

Niko awakes in a dark and unfamiliar house. They interact with an in-game computer, which addresses the player using the current username taken from their computer. According to the machine, the world that Niko currently resides in is collapsing, and the player's goal is to guide them back to their homeworld. Niko discovers the world's sun, a lightbulb, and uses it to exit the house, emerging in a wasteland called the Barrens.

There, they encounter a robot known as Prophetbot, which tells them that they are prophesied to save the world. Niko's goal is to carry the sun through the world's three areas and place it at the apex of a central tower to restore daylight. The robot teaches Niko to communicate with the player, telling Niko that the player is a god of the game's world whose responsibility is to guide the "Messiah" Niko. Niko meets Silver, a more sentient "tamed" robot, who gives them a piece of amber that Niko uses as a guide to the next area.

Development

The game started as freeware. This initial version was made in a month on RPG Maker 2003 and released online on June 30, 2014, by creators Eliza Velasquez and Nightmargin (Casey Gu). It was developed as an entry for the engine's 2014 Indie Game Maker Contest, but it did not receive any accolades. Velasquez and Nightmargin initially believed their version was final, until Degica Games (later becoming KOMODO HAWAI'I) approached them to publish the game. This allowed for additional production time, enabling them to include everything they originally envisioned.

The 2016 version of OneShot was developed in RPG Maker XP. Developer Michael Shirt worked alongside Velasquez and Nightmargin to produce the 2016 version of the game; the three make up the indie studio Future Cat. It was also produced by Mark Conforti. Development of this version took 2 and a half years.

Reception

According to the review aggregator website Metacritic, the original Windows version of OneShot received "generally favorable reviews", with a score of 80 out of 100 based on eight reviews, while the World Machine Edition released for the Nintendo Switch received "universal acclaim", with a score of 92 out of 100 based on five reviews. The game has a 93% approval rating on OpenCritic based on 16 reviews.

The story and characters were praised. Borja Ruete of MeriStation described the script as well-written and captivating for the game's short length. He found the relationship between the player and Niko interesting, while Zoe Delahunty-Light of GamesMaster said that it was "lovely" forming a friendship with Niko throughout the game. Hardcore Gamer reviewer Spencer Rutledge described the story as easily conveying emotion.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows8 December 2016Worldwide
macOS31 May 2018Worldwide
Linux24 April 2019Worldwide

Editions and related releases

Expanded editions
OneShot: World Machine Edition
Part of
OneShot
Standalone expansions
OneShot: The Pancake Episode

Games like this

Collections3 collections

Platform libraries

Technology

Description adapted from its source, CC BY-SA 4.0.