Ludography
78/100
Players176 ratings
82/100
Critics7 reviews
More scores
Metacritic37 critic reviews
84/100
Metacritic usersuser score
81/100
GameFAQsEasy
3.9/5
Player reviews
97% positive19,394 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$14.99

Where to get it

Gorogoa cover

2017 · Adventure · Indie

Gorogoa

Gorogoa is a beautiful hand-drawn story suspended inside a completely unique puzzle. Arrange and combine lavishly illustrated panels, each one a separate interactive window into a living game world.

Released
14 December 2017
Platforms
AndroidNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
Genres
AdventureIndiePoint-and-click adventurePuzzle
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
FantasyMystery
Country
United States
Age ratings
PEGI 3USK 6ACB PGCERO AGRAC ALLESRB ECLASS_IND L
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil) and 5 more
Time to beat
1hmain story2hwith extras2hcompletionist
Composers
Joel Corelitz

About

Gorogoa is a 2017 puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One on 22 May 2018, and shortly thereafter an Android and Kindle Fire release.

Gorogoa has the player manipulate images placed in a two-by-two grid, exploring within each image as well as placing or stacking images relative to others, to solve puzzles. The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete.

›Story

Gorogoa isn't just a game - it's a work of art, expressing itself through soulful, charming illustrations and distinguished puzzle mechanics.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In Gorogoa players are presented with up to four images in a two-by-two grid. Most images can be manipulated on their own, such as zooming in or out from the image, or panning across the image. The player can also move the image to any of the other grid spaces. In some cases, the image presents a hole such as a doorway, so when moved onto a different image, the moved image becomes a mask to cover the existing image, creating a new image.

Through this method, the player must stack, combine, and explore each image to find a connection between them in order to advance and open new areas. Players are not guided through the process, as the game contains no language, and must work out what they need to do to finish each level, though when the player has successfully completed a connection, the images will briefly animate on their own, showcasing their result to the player.

Story

Through the puzzles, the player guides a boy as they encounter a strange monster among a landscape that becomes war-ravaged and then rebuilt. The boy grows older and ends up as an old man reflecting on his past.

Development

Jason Roberts began development of a card game inspired by interactive comics in his spare time while working full-time, but later decided the style was too complex. Roberts considered writing a graphic novel, but following the success of indie games such as Braid, he realised he could combine his love of art and interactive video games, despite knowing very little about how to develop them. Development on the game began in 2011, with Roberts quitting his full-time job to focus on the game. Originally planned for release in 2013, Roberts ran out of money two years after starting development. He was able to fund his work for another year through investment from Indie Fund, and in December 2016 Annapurna Pictures announced that it would begin publishing games as Annapurna Interactive, with Gorogoa being one of its first published games.

Roberts adopted the title Gorogoa from a name he invented for an imaginary creature in his youth. He chose it for the game because it was not part of any existing language, wanting the game to be accessible to anyone, regardless of language, and therefore also choosing not to add any to the game.

Reception

Prior to release, Gorogoa won the Visual Design Award at the 2012 IndieCade, and in 2013 won the Good Game Club top prize. The game also won the 2014 Independent Games Festival Excellence in Visual Art award for which it also received honorable mentions in the Design and Narrative categories.

Following the full release of the game, it received generally positive reviews from critics, holding a score of 84/100 on PC and 91/100 on iOS on Metacritic. Reviewers particularly praised Gorogoa's illustrations and graphics. Sam Machkovech of Ars Technica described the game as the "prettiest hand-drawn, hand-illustrated video game ever made", and Philippa Warr, writing for PC Gamer, called it "utterly beautiful".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS13 December 2017Worldwide
macOS14 December 2017Worldwide · Europe 22 May 2018
Windows14 December 2017Worldwide
Nintendo Switch14 December 2017Worldwide
PlayStation 422 May 2018Worldwide
Xbox One22 May 2018Worldwide
Android19 June 2018Worldwide

Editions and related releases

Included in
Annapurna Interactive Deluxe Limited EditionAnnapurna Interactive: Ultimate CollectionAnnapurna Interactive Deluxe Limited Edition Collection

Games like this

Collections2 collections

Years

Platform libraries

Description adapted from its source, CC BY-SA 4.0.