
- 78/100
- Players176 ratings
- 82/100
- Critics7 reviews
More scores
- Metacritic37 critic reviews
- 84/100
- Metacritic usersuser score
- 81/100
- GameFAQsEasy
- 3.9/5
- Player reviews
- 97% positive19,394 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$14.99
Where to get it

2017 · Adventure · Indie
Gorogoa
Gorogoa is a beautiful hand-drawn story suspended inside a completely unique puzzle. Arrange and combine lavishly illustrated panels, each one a separate interactive window into a living game world.
- Released
- 14 December 2017
- Platforms
- AndroidNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- AdventureIndiePoint-and-click adventurePuzzle
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Themes
- FantasyMystery
- Country
- United States
- Age ratings
- PEGI 3USK 6ACB PGCERO AGRAC ALLESRB ECLASS_IND L
- Languages
- Arabic, Chinese (Simplified), Chinese (Traditional), Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil) and 5 more
- Time to beat
- 1hmain story2hwith extras2hcompletionist
- Composers
- Joel Corelitz
About
Gorogoa is a 2017 puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One on 22 May 2018, and shortly thereafter an Android and Kindle Fire release.
Gorogoa has the player manipulate images placed in a two-by-two grid, exploring within each image as well as placing or stacking images relative to others, to solve puzzles. The game, solely developed by Roberts, started as a failed attempt at an interactive graphic novel, and took nearly six years to complete.
›Story
Gorogoa isn't just a game - it's a work of art, expressing itself through soulful, charming illustrations and distinguished puzzle mechanics.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
In Gorogoa players are presented with up to four images in a two-by-two grid. Most images can be manipulated on their own, such as zooming in or out from the image, or panning across the image. The player can also move the image to any of the other grid spaces. In some cases, the image presents a hole such as a doorway, so when moved onto a different image, the moved image becomes a mask to cover the existing image, creating a new image.
Through this method, the player must stack, combine, and explore each image to find a connection between them in order to advance and open new areas. Players are not guided through the process, as the game contains no language, and must work out what they need to do to finish each level, though when the player has successfully completed a connection, the images will briefly animate on their own, showcasing their result to the player.
Story
Through the puzzles, the player guides a boy as they encounter a strange monster among a landscape that becomes war-ravaged and then rebuilt. The boy grows older and ends up as an old man reflecting on his past.
Development
Jason Roberts began development of a card game inspired by interactive comics in his spare time while working full-time, but later decided the style was too complex. Roberts considered writing a graphic novel, but following the success of indie games such as Braid, he realised he could combine his love of art and interactive video games, despite knowing very little about how to develop them. Development on the game began in 2011, with Roberts quitting his full-time job to focus on the game. Originally planned for release in 2013, Roberts ran out of money two years after starting development. He was able to fund his work for another year through investment from Indie Fund, and in December 2016 Annapurna Pictures announced that it would begin publishing games as Annapurna Interactive, with Gorogoa being one of its first published games.
Roberts adopted the title Gorogoa from a name he invented for an imaginary creature in his youth. He chose it for the game because it was not part of any existing language, wanting the game to be accessible to anyone, regardless of language, and therefore also choosing not to add any to the game.
Reception
Prior to release, Gorogoa won the Visual Design Award at the 2012 IndieCade, and in 2013 won the Good Game Club top prize. The game also won the 2014 Independent Games Festival Excellence in Visual Art award for which it also received honorable mentions in the Design and Narrative categories.
Following the full release of the game, it received generally positive reviews from critics, holding a score of 84/100 on PC and 91/100 on iOS on Metacritic. Reviewers particularly praised Gorogoa's illustrations and graphics. Sam Machkovech of Ars Technica described the game as the "prettiest hand-drawn, hand-illustrated video game ever made", and Philippa Warr, writing for PC Gamer, called it "utterly beautiful".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Annapurna Interactive Deluxe Limited EditionAnnapurna Interactive: Ultimate CollectionAnnapurna Interactive Deluxe Limited Edition Collection
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Collections2 collections
Years
- Games released in 2017List › October–December
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
