Ludography
OpenRCT2 cover

2014 · Mod · City-building · Indie

OpenRCT2

Mod

OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits. The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.

Released
7 December 2014
Platforms
AndroidLinuxWindowsmacOS
Genres
City-buildingIndieReal-time strategySimulationStrategy
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Business4X (explore, expand, exploit, and exterminate)
Composers
Allister Brimble

About

OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform-independent C++ programming language. In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game.

Keywords

  • tycoon
  • death
  • open-source
  • maze
  • micromanagement
  • kid friendly
  • easter egg
  • capitalism
  • explosion
  • cheat code
  • content editor
  • kidnapping

Media

OpenRCT2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

As a re-implementation, OpenRCT2 requires a copy of the original game or the "Classic" re-release to already be installed on the computer. The gameplay of OpenRCT2 is, by nature of the project, very similar to the original RollerCoaster Tycoon 2 game upon which it is based. However, the re-implementation features a number of changes:

Fast-forward mode

Development

Development of the game was started on April 2, 2014, by Ted "IntelOrca" John, and was continued by 250 other contributors.

In 2019, the game was brought to custom firmware Nintendo Switch systems by modder rsn8887 as a homebrew game, including touchscreen support.

Reception

PC Gamer praised the increased scope for creativity with the new toolset, adding: "you can build the park of your dreams with coasters that no sane person who values their intestines would think about riding. It's a great way to return to such a wonderful classic PC game." Vice noted that OpenRCT2 "allows players much greater freedom in what they are able to build." Kotaku pointed out that OpenRCT2 allows RollerCoaster Tycoon 2 to run on modern systems "just fine", and features multiplayer support, weakening the incentive to purchase the later released RollerCoaster Tycoon Classic.

In 2020, Nerdist suggested OpenRCT2 among other stress-relieving games to play during the COVID-19 pandemic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows7 December 2014Worldwide
Linux7 December 2014Worldwide
macOS7 December 2014Worldwide

Editions and related releases

Based on
RollerCoaster Tycoon 2
Part of
RollerCoaster Tycoon 2

Games like this

Collections1 collection

Licensing

  • Open-source gamesOpen-source remakes with non-free data from the proprietary original

Description adapted from its source, CC BY-SA 4.0.