Ludography
82/100
Players166 ratings
60/100
Critics1 review
More scores
Metacritic22 critic reviews
74/100
Metacritic usersuser score
87/100
GameFAQsJust Right
4.12/5
Player reviews
89% positive5,076 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

RollerCoaster Tycoon 2 cover

2002 · Business simulation · Real-time strategy

RollerCoaster Tycoon 2

Stretch your imagination further to build bigger parks and higher coasters! Break ground and start from scratch, open the gates to a remarkable Six Flags park, or just create the most gut-wrenching roller coaster imaginable - now you can play your way! Choose and complete different scenarios accordingly to the experience and content you like. Satisfy the visitors by building various attractions and facilities.Wild new rides, exciting new themes, and improved easy-to-use building tools make creating the ultimate amusement park more fun than ever!

Released
15 October 2002
Platforms
Windows
Genres
Business simulationReal-time strategySimulationStrategy
Developers
—
Publishers
—
Series
RollerCoaster Tycoon
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Business
Country
United Kingdom
Age ratings
PEGI 3ESRB EUSK 0
Time to beat
19hmain story92hcompletionist
Composers
Allister Brimble

About

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

The features and expansions were ported to RollerCoaster Tycoon Classic in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In RollerCoaster Tycoon 2, players manage amusement parks and attempt to meet various goals to complete assigned scenarios. The game retains the isometric perspective of its predecessor, allowing for high compatibility with amusement parks made in the previous game. Various attractions, including transport rides, gentle rides, thrill rides, roller coasters, water rides, and shops or stalls, can be added to the parks as well as landscaping and decorations. The player satisfies park visitors' needs by building facilities and services such as food stalls, bathrooms, souvenir shops, ATMs, and information kiosks, as well as by hiring staff. The player must simultaneously balance the park's expenses and income.

One notable difference from RollerCoaster Tycoon is a more robust system for building structures, in which one can lay each piece of wall and roof individually. The game provides greater flexibility by allowing pieces of scenery, rides, and other structures to be placed at varying heights above and below ground. The mechanics in the predecessor made custom building construction less efficient, and rides and shops previously could not be built at varying elevations; in that game, only rides that had tracks could be built underground, since the first section of any ride had to be placed above ground. Many of the rides from the original RollerCoaster Tycoon have been modified and/or renamed. Some old ride designs have been merged with others.

Development

RollerCoaster Tycoon 2 was developed by Chris Sawyer, who designed and programmed the game entirely by himself in x86 assembly language. Some parts of the game were based on efforts to develop a new version of Transport Tycoon, which Sawyer had been working on as early as 1996. The game was published by Infogrames and released on October 15, 2002.

Reception

Dan Adams of IGN gave Roller Coaster Tycoon 2 an 8/10, praising the game for the addition of the scenario and ride editor, as well as worth in value. Brett Todd of GameSpot gave it a 7/10, praising the game's for the "more depth" audio and its new editors, but criticized the game for not addressing many of the issues of the first game. Greg Bemis of TechTV's X-Play praised the game for its improvements in customization but criticized the game for a lack of a sandbox mode. Martin Taylor of Eurogamer praised the game for its inclusion of scenarios based on actual Six Flags parks but criticized the game's outdated graphics, contrasting it to SimCity 4. Taylor also criticized the scenario editor for its outdated tools, preferring that it would have been given away for free for the first game.

A major criticism for RollerCoaster Tycoon 2 at the time of its release was that the game engine and interface were almost identical to the first game, with minor improvements in graphics, such as more images for coaster cars, allowing for smoother animations. Dana Jongewaard of Computer Gaming World suggested that the game needed "consistent back buttons for the interface" that would "save a lot of time that's spent closing and reopening windows" and stated that "a shift from 2D to 3D would have been a great way to showcase these new coasters."

Legacy

RollerCoaster Tycoon 2 has been called the best game in the series by several publications.

Several user-created rollercoasters received media attention after footage of them were posted on various imageboards and social media.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 October 2002North America · Europe 18 October 2002 · Australia 25 October 2002

Editions and related releases

Included in
RollerCoaster Tycoon 9 Mega PackRollerCoaster Tycoon 6 PackRollerCoaster Tycoon 8 PackAtari Collection: StrategieRollerCoaster Tycoon 2: Triple Thrill Pack
Expansions
RollerCoaster Tycoon 2: Time TwisterRollerCoaster Tycoon 2: Wacky Worlds
Followed by
RollerCoaster Tycoon 3RollerCoaster Tycoon 3: Wild!
Follows
RollerCoaster TycoonRollerCoaster Tycoon: Corkscrew Follies
Basis for
OpenRCT2RollerCoaster Tycoon Classic
Built on it
RollerCoaster Tycoon 2: Wacky WorldsRollerCoaster Tycoon 2: Time TwisterOpenRCT2
Editions
RollerCoaster Tycoon 2: Triple Thrill Pack

In the same series

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Collections2 collections

Licensing

Description adapted from its source, CC BY-SA 4.0.