Ludography
Otogirisou cover

1992 · Chunsoft · Adventure · Horror

Otogirisou

Nintendo exclusive

One summer evening, a young man and a woman were driving down a winding mountain road. You take the role of the young man. The young woman is named Nami. The two of you attend the same college.

Released
7 March 1992
Platforms
SNESSatellaviewWiiWii U
Genres
AdventureHorrorVisual novel
Developers
Chunsoft
Publishers
Chunsoft
Modes
Single-player
Perspective
Text
Themes
Horror
Country
Japan
Age ratings
CERO C
Languages
Japanese

About

Otogirisō is a 1992 visual novel video game developed and published by Chunsoft for the Super Famicom. It is about an unnamed protagonist and his girlfriend Nami who are lost down a forest road. After having to make an emergency stop, they find themselves in a Western-styled country house. On entering, they stumble upon a mummified person who quickly vanishes when the lights go out.

Further unexplainable phenomena happen as the two explore the mansion, and the two discover that Nami has a history with the house and its previous occupants. The game involves the player making various choices through menu options to direct the narrative of the story. Completing a narrative in the game allows the player to reach new menu branches and narrative conclusions.

Keywords

  • wii virtual console
  • fan translation - english
  • wii u virtual console
  • sound novel

Media

Otogirisou screenshot 1

The articlegameplay, story, development, reception

Gameplay

Otogirisō is a sound novel, a term academic Rebecca Crawford described as being applied to Chunsoft's 20th century visual novel games. It features background graphics as animated illustrations of the narrative as well as background music and sound effects such as doors creaking open, footsteps and screams. Otogirisō has its players advance by reading the in-game text and influencing how the story will proceed by choosing from a list of options that are presented to them at key points in the narrative.

The game keeps track of how many times they have progressed to a narrative ending in the game, and how many choices they have made. Outside of choosing menu options to progress the story, the player can also move backwards and forwards through parts of the story they have already read. After reaching an ending of a narrative, the player can restart the game and unlock more options to choose from during the narrative, leading to new storylines and endings. After seeing all the regular endings, the bookmark on the data selection screen turns pink and allows for a playthrough that contains more meta-jokes and adult-themed options.

Story

The protagonist drives down through a forest road with his girlfriend Nami. She asks about the flowers growing down the road, which the protagonist explains are hypericum, or the "otogirisou". Suddenly the brakes of the car stop working and after an oncoming car rushes by, the protagonist gets the car to come to an emergency stop. Neither Nami or the protagonist are hurt as they leave the car.

They see a flickering light in the distance when a strike of lighting hits a tree crushing their car. As rain falls, Nami and the protagonist follow a trail of flowers following the light they saw earlier and stumble upon a Western-style country mansion.

Development

Chunsoft announced the development of Otogirisou in April 1991. The game was developed at the same time as Dragon Quest V (1992). The game's director Koichi Nakamura had previously been involved with the development of the first three Dragon Quest games, and recalled that he was dating a girl at the time who did not play video games. When she tried playing the games that Nakamura had helped develop, she expressed that she did not really understand the games or what was supposed to be fun about them.

This led to Nakamura thinking he should make a game that he described as "for people who haven't played games before." He thought of older text adventures, ultimately deciding that would be too complicated for a new audience. Programmer Manabu Yamana said prior to the idea of the sound novel, the team attempted a game that would contain elements of Dragon Quest, Sim City (1989), and Populous (1989) which he said "didn't work at all." Kazuya Asano said he recalled that Nakamura told him that he was also inspired by reading a novel by Yasutaka Tsutsui in high school that suggested listening to a specific song in the margins of the paper while reading.

Reception

Michiko Ishino writing for Hippon Super!  magazine reviewed a pre-release version of Otogirisō. He found the game was good at developing atmosphere, but wished the writing was more carefully crafted. The reviewer opted to not give a customary number grade, explaining that it should not be treated on the same level as other games.

For the original Super Famicom release, the four reviewers in Weekly Famitsu said that Otogirisō will be very divisive and found it difficult to evaluate. Two of the authors found that there may have been too many different stories in the release and two recommending for fans of films and the horror genre. One reviewer included as one of the best releases of the week with the requirement that the player enjoys adventure games. Yutaka Noguchi of Weekly Famitsu later commented on the game, writing that it had simple graphics which made it an "unusually restrained production".

Legacy

Towards the final quarter of 1992, Otogirisō began appear in other forms of media. This included its music from the game being recorded by the Tokyo Memorial Orchestra and released on compact disc by Warner Music Japan and a radio drama adaptation which was broadcast on Japanese satellite radio on 5 December. On April 10, 1999, a novel of Otogirisō was released by Kadokawa Horror Bunko. It is an original story that only contains similar elements to the original Chunsoft release.

A film adaption of the game titled St. John's Wort was released in Japan on 27 January 2001. It was released in both an English dub and subtitled edition by Asylum Home Entertainment in March 2004. After the release of Otogirisō, a sequel was planned with Nakamura saying the script for the game did not progress very well.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES7 March 1992Japan
Wii28 August 2007Japan
Wii U30 July 2014Japan
SatellaviewCancelledUnreleased

Editions and related releases

Expanded editions
Sound Novel Evolution 1: Otogirisou Sosei-Hen
Built on it
Sound Novel Evolution 1: Otogirisou Sosei-Hen

Games like this

Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.