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Pac-Man (Atari 2600) cover

1982 · Port · Atari, Inc. · Arcade · Maze

Pac-Man (Atari 2600)

Atari exclusivePort

Atari 2600 Port of Pac-Man

Released
5 April 1982
Platforms
Atari 2600
Genres
ArcadeMazePuzzle
Developers
Atari, Inc.
Publishers
Atari, Inc.
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United States
Age ratings
ESRB E
Languages
English

About

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. for the Atari 2600 as a port of Namco's 1980 arcade game of the same name. The player controls the title character, who attempts to eat all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.

Pac-Man was programmed by Tod Frye and took six months to complete. Expecting high sales, Atari produced more than a million copies of the highly anticipated game and held a "National Pac-Man Day" on April 3, 1982, to promote its release.

Media

The articlegameplay, story, development, reception

Gameplay

The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called video wafers, opposed by a quartet of multi-colored ghosts. The goal of the game is to earn a high score by having Pac-Man eat video wafers, power pills, vitamins and ghosts. Every time Pac-Man eats all the video wafers in the maze, he earns an extra life and a new maze full of wafers. A group of ghosts roam the maze, trying to eat Pac-Man.

If one touches Pac-Man, he loses a life. Pac-Man can be played as a one-player game or a two-player game with the players alternating turns after Pac-Man is eaten by a ghost.

Development

After Pac-Man proved to be a success in the United States, Atari decided to license the game and port it to its Atari 2600 console (known at the time as the Atari Video Computer System). Programming was assigned to Tod Frye, who was not provided with any arcade design specifications to work from and had to figure out how the game worked by playing it. Frye spent 80-hour weeks over six months developing it. The finished game uses a 4 KB ROM cartridge, chosen for its lower manufacturing costs compared to 8 KB bank-switched cartridges, which had recently become available.

As with any contemporary arcade port, the simple Atari 2600 hardware was a considerable limitation. Joe Decuir said that he and other Atari hardware designers did not expect that a game like Pac-Man, which "pushed too hard", would be ported to it.

Reception

Anticipation for the game was high. Atari stated in 1981 that it had preorders for "three or four million" copies of the Atari 2600 version. Goldman Sachs analyst Richard Simon predicted the sale of 9 million units during 1982, which would yield a profit of $200 million. 5 million publicity campaign.

2 million cartridges sold that year and over $200 million ($670 million adjusted for inflation) in gross revenue. It replaced Space Invaders as the best-selling Atari 2600 title and also became the overall best-selling video game up until then (a title it held for several years until eventually being surpassed by Nintendo's Super Mario Bros.) Pac-Man also propelled sales of the Atari 2600 to 12 million units by 1982. 10 in royalties per copy.

Legacy

Initially, the excitement generated by Pac-Man's home release prompted retail stores to expand their inventory to sell video games. Drugstores began stocking video game cartridges, and toy retailers vied for new releases. Kmart and JCPenney competed against Sears to become the largest vendor of video games. The game's release also led to an increase in sales of the Atari 2600 console.

In retrospect, however, critics often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which contributed to the video game crash of 1983. Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation. Buchanan commented that it disappointed millions of fans and diminished confidence in Atari's games. Former Next Generation editor-in-chief Neil West attributes his longtime skepticism of Atari's quality to the disappointment he had from buying the game as a child.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 260016 March 1982North America · Europe 13 June 1982 · Brazil 31 December 1983 · Europe 1 May 1984 · Asia 1 May 1984

Editions and related releases

Included in
Atari Retro Handheld Console: Pac-Man EditionTiny Arcade: Atari 2600Pac-Man Double Feature
Part of
Pac-Man

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.