

1984 · Action · Arcade
Fruity Frank
The game is played with a controller or keyboard.
- Released
- 1984
- Platforms
- Amstrad CPCMSX
- Genres
- ActionArcadePuzzle
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United Kingdom
- Languages
- English
About
Fruity Frank is a 1984 video game for the Amstrad CPC and MSX home computers. Produced by Kuma Software and authored by Steve Wallis with graphics by his brother Sean Wallis, the gameplay is similar to Mr. Do!, though the story involves Frank protecting a garden from invading monsters.
Media
The articlegameplay, story, development, reception
Gameplay
The player has to collect the fruits lying around the garden while avoiding touching the monsters. Apples can be pushed on these to kill them and offer temporary respite. Monsters can also be killed by throwing a bouncing apple pip at them. When all pieces of fruit have been collected the player proceeds to the next level. Each level is identifiable by a different colour background and a new jocular tune.
There are four types of enemies:
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
