Ludography
Fruity Frank cover

1984 · Action · Arcade

Fruity Frank

The game is played with a controller or keyboard.

Released
1984
Platforms
Amstrad CPCMSX
Genres
ActionArcadePuzzle
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United Kingdom
Languages
English

About

Fruity Frank is a 1984 video game for the Amstrad CPC and MSX home computers. Produced by Kuma Software and authored by Steve Wallis with graphics by his brother Sean Wallis, the gameplay is similar to Mr. Do!, though the story involves Frank protecting a garden from invading monsters.

Media

The articlegameplay, story, development, reception

Gameplay

The player has to collect the fruits lying around the garden while avoiding touching the monsters. Apples can be pushed on these to kill them and offer temporary respite. Monsters can also be killed by throwing a bouncing apple pip at them. When all pieces of fruit have been collected the player proceeds to the next level. Each level is identifiable by a different colour background and a new jocular tune.

There are four types of enemies:

Releases by platformdates and regions as published

PlatformReleasedRegions
Amstrad CPC1 February 1984Europe
MSXUnreleased

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.