Ludography
81/100
Players25 ratings
87/100
Critics2 reviews
Panzer Dragoon Orta cover

2002 · Sega Sports R&D · Shoot 'em up · Shooter

Panzer Dragoon Orta

Xbox exclusive

The fourth installment of the Panzer Dragoon series has you playing Orta, a young girl who has been imprisoned by the Empire. Under a wave of attack, the prison camp is broken through by a mysterious dragon, and Orta takes it upon herself to ride the dragon, and destroy the Empire once and for all. Along the way, she will also discover her own destiny, and the mystery surrounding her new friend.

Released
19 December 2002
Platforms
Xbox
Genres
Shoot 'em upShooter
Developers
Sega Sports R&D
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO BESRB TGRAC 15+ACB GPEGI 7
Composers
Saori Kobayashi

About

Panzer Dragoon Orta is a 2002 rail shooter game developed by Smilebit and published by Sega for the Xbox. The fourth Panzer Dragoon game, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed by a dragon and embarks on a quest to prevent the abuse of ancient technology. The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments on a predetermined track.

Production of Orta began in 2001. The previous Panzer Dragoon development team, Team Andromeda, had disbanded after the release of Panzer Dragoon Saga (1998). Around a dozen staff returned to work on Orta, including the artists Takashi Iwade and Kentaro Yoshida, the composer Saori Kobayashi and the battle designer Akihiko Mukaiyama, who directed Orta. While the greater power of the Xbox allowed for more freedom in gameplay and graphical design, the production was troubled by a lack of art design direction and problems with the team's graphical and gameplay ambitions.

›Story

The Empire has returned to power, using ancient technology to genetically engineer dragon-like bio-engineered weapons called dragonmares. A young girl, Orta, has lived all her life in a tower in a valley, imprisoned by the nomadic Seekers, who fear she is a harbinger of doom. One night, the Empire attacks the valley with its dragonmares, destroying much of the city. Before the dragonmares can harm Orta, a mysterious dragon appears and eliminates them.

Orta flees the valley on the dragon. Evren, a general in the Imperial Army and leader of the dragonmare squadron, pursues her. She is saved by Abadd, a renegade imperial drone. He flies away and Orta asks the dragon to follow him.

In her search, Orta meets Mobo, a friendly but reckless member of the wormriders. Mobo leads Orta through a river valley and a sea of ash to the wormrider village. The imperial fleet attacks the village and Evren's squadron engages Orta, but she and the dragon defeat them. Evren's dragonmare self-destructs and Orta and the dragon fall from the sky.

The wounded dragon carries Orta on foot across a snowy land until its torn wings regenerate. They fend of an attack from a flying predator, but Orta feels remorse when she sees it has children. Abadd reappears and kills the family with a laser volley. He claims to have information about Orta's birth.

They descend into the ruins of a tower and access the ancient information network known as Sestren. Orta finds a message recorded by her mother, Azel, saying that she formed using DNA she recovered from a human in Sestren. Abadd explains that he has learnt the secret of drone reproduction and intends to use Orta's body to replicate himself infinitely and conquer the world. Orta defeats Abadd's avatar and discovers that he is heading for the Cradle, an ancient monolithic artifact above the imperial city.

She orders Sestren that she be transported there.

Orta and the dragon find themselves in an imperial research facility. After they destroy several experiments, including dragonmare embryos, the facility collapses. They destroy an imperial defense unit and the Emperor dies within the explosion. The Cradle breaks free, destroying several Imperial ships and sending the dragonmares berserk. The wormriders, led by Mobo, attack the imperial fleet at the city, leaving Orta to fly towards the Cradle.

After destroying the last of the dragonmares and the Cradle's shell, a cocoon-like object emerges from the Cradle's core. The cocoon erupts into Abadd's enormous dragon, which Orta and the dragon defeat. The dragon, severely wounded, flies to the ground and dies. The war over, Orta walks towards a mountain range with a baby dragon.

Iva's Story

Keywords

  • rail shooter
  • female protagonist
  • flight
  • on-rails
  • boss fight
  • leveling up
  • emulation
  • predecessor included
  • ancient advanced civilization technology
  • fascism
  • airship
  • invented language

Media

The articlegameplay, story, development, reception

Gameplay

Panzer Dragoon Orta is a single-player rail shooter which spans ten levels of varying lengths and difficulty, covering a variety of environments and each housing a boss. Gameplay consists of the player controlling the protagonist Orta and her dragon, navigating levels through an aiming reticle that can be moved over the whole screen; while the player's path is predetermined, alternate routes can be opened based on in-game actions. The story is communicated though a combination of CGI and real-time cutscenes and dialogue during gameplay, with in-game speech using the fictional language of Panzer Dragoon with subtitles.

The player has a 360-degree field of view and can look ahead, left, right, and behind the dragon. Enemies come from all directions, varying in size and health, and appear on an on-screen radar that monitors the dragon's surroundings. The player can fly around some enemies in 90-degree increments, allowing them to avoid enemy fire and target specific areas. The two forms of attack are Orta's blaster, which uses a free aim mode for continuous fire, and the dragon's lock-on attack, which fires at a limited number of targets at once.

Story

Orta takes place in a post-apocalyptic world where humans struggle to survive amidst an ecosystem of bio-engineered mutants, remnants of a devastating war. One faction, the Empire, had unearthed weapons from the pre-war Ancient Age, only to be brought low by the appearance of the Dragon of Destruction. The dragon and its previous riders destroyed the Towers, centers of the Ancients' technology, and broke the Ancients' hold on the world during the events of Panzer Dragoon Saga. Since then, the Empire has rebuilt itself, breeding dragon-like creatures called "dragonmares" as an aerial army with the help of an Ancient ruin called the Cradle.

A girl named Orta, thought by some to be the daughter of Saga protagonists Edge and Azel, is kept prisoner in a tower by a tribe called the Seekers, as they fear she is a harbinger of doom. Orta is freed when the Empire attacks the Seekers' city with their dragonmares in search of Orta, due to her potential heritage, and she escapes by riding on the current incarnation of the Dragon of Destruction.

Development

The Panzer Dragoon series saw moderate commercial success on the Sega Saturn. After the release of Panzer Dragoon Saga (1998), Sega restructured its departments, and the Panzer Dragoon studio, Team Andromeda, disbanded. Several Team Andromeda members left Sega, including the series creator Yukio Futatsugi and the artists Manabu Kusunoki and Kentaro Yoshida. A new Panzer Dragoon was pitched for Sega's next console, the Dreamcast, but the console did not meet the technical requirements. There was also a feeling that the original trilogy for the Saturn had reached its logical conclusion.

Following the commercial failure of the Dreamcast, Sega left the console market and began developing and publishing games for other platforms, including extensively supporting Microsoft's Xbox. Discussions about a new Panzer Dragoon began in 2000. Takayuki Kawagoe, who became the producer, felt the Xbox was powerful enough to fulfil his vision for a new game in the series. It was originally proposed as Panzer Dragoon Vier, with "Vier" being German for "Four", but was given a different title to distance it from the other games.

Reception

Orta met with "universal acclaim", according to review aggregator website Metacritic, receiving a score of 90 out of 100 based on forty-one critic reviews. Its visual design, unlockable content, and faithfulness to the series were consistently praised, while critics were displeased with the short play-time and dated, on-rails structure. Opinions of the controls and the increased difficulty were mixed.

In their review, Famitsu gave it praise for its visuals and gameplay, positively noting both high challenge and freedom of choice for players. The dedicated sibling magazine Famitsu Xbox gave it a higher score than the main magazine, citing it as the best Xbox release to date and lauding its adaptation of the series gameplay and quality of its graphics. The three reviewers for Electronic Gaming Monthly gave it high praise, lauding its graphics, gameplay and unlockable content compared to other rail shooters of the time; common points of criticism were its high difficulty compared to earlier Panzer Dragoon games, and its short campaign. Edge felt the additional controls and variety hindered enjoyment compared to Sega's earlier rail shooter Rez, and described the music as less memorable than earlier entries, while lauding the art design and number of unlockable extras alongside nostalgia for earlier entries in the series and genre.

Legacy

Alex Wawro of Gamasutra called Orta the best Panzer Dragoon game for gameplay refinements and the technical and graphical achievements made possible by Xbox. In a 2007 series retrospective for 1Up.com, James Mielke said that Orta had aged well both mechanically and aesthetically, and was graphically equal to many games on the Xbox 360. In 2008, Joystiq said it would be a good candidate for porting to the Wii, complimenting the quality of its gameplay and graphics. In January 2011, Darren Jones of Retro Gamer said that it had aged well, predicting it would be seen as a genre classic, and that it represented the older development ideals of Sega as a risk-taking company. Orta was featured in the book 1001 Video Games You Must Play Before You Die (2010), and was selected by the Smithsonian American Art Museum for its Art of Video Games exhibition in 2011.

com retrospective, Kawagoe and Futatsugi were interviewed. Kawagoe felt that, while the team were successful in bringing the series to a new platform, fan expectations had an impact on Orta's perception. Kawagoe also noted the development of future entries depended on fan demand. Futatsugi felt the team were held back by confining themselves to the Panzer Dragoon universe rather than designing a game based on an original concept.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox19 December 2002Japan · North America 12 January 2003 · Europe 21 March 2003

Editions and related releases

Followed by
Q88559358
Follows
Panzer Dragoon Saga

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Collections5 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.