
- 82/100
- Players732 ratings
- 82/100
- Critics5 reviews
More scores
- Metacritic40 critic reviews
- 85/100
- Metacritic usersuser score
- 84/100
- GameFAQsJust Right
- 3.9/5
- Player reviews
- 97% positive73,708 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2013 · Lucas Pope · Adventure · Indie
Papers, Please
PlayStation console exclusive
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
- Released
- 8 August 2013
- Platforms
- AndroidLinuxPlayStation VitaWindowsiOSmacOS
- Genres
- AdventureIndiePoint-and-click adventurePuzzleSimulation
- Developers
- Lucas Pope
- Publishers
- 3909
- Modes
- Single-player
- Perspective
- First personText
- Themes
- Thriller
- Engine
- OpenFL
- Country
- Japan
- Age ratings
- ACB MESRB MPEGI 16
- Languages
- English, French, German, Italian, Japanese, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain), Ukrainian
- Copies sold
- 5 million as of 2023-08-09
- Time to beat
- 4hmain story6hwith extras32hcompletionist
- Composers
- Lucas Pope
About
Papers, Please is a 2013 puzzle simulation video game by Lucas Pope, developed and published independently through his production company 3909. The game was released on August 8, 2013, for Microsoft Windows and OS X, for Linux on February 12, 2014, and for iOS on December 12, 2014. A port for the PlayStation Vita was announced in August 2014 and was then released on December 12, 2017. A port for Android, alongside an updated port for iOS, was released in August 2022.
In Papers, Please, the player takes the role of a border-crossing immigration officer in the fictional dystopian country of Arstotzka, which maintains a longstanding state of mutual political hostility with its neighboring countries. The player must review travelers' passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides. Tasks include allowing in those with the proper paperwork while rejecting those without all proper documents, detaining those with falsified information, and balancing personal finances.
›Story
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards.
A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation.
The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode.
Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Papers, Please depicts the life of an immigration inspector at a border checkpoint for the fictional country of Arstotzka in the year 1982. Arstotzka has recently ended a six-year-long war with the neighboring country of Kolechia, yet political tensions between them and other nearby countries remain high.
As a checkpoint inspector, the player must review the documents of arrivals – allowing legitimate travelers through the border, denying entry to those with insufficient or expired documents, and arresting suspected criminals, terrorists, and entrants with forged or stolen documents. For each in-game day, the player is given specific rules on what documentation is required and conditions to allow entry, which become progressively more difficult over time. One by one, immigrants arrive at the checkpoint and provide their paperwork, which must be reviewed against the scheduled rules. If discrepancies are discovered, the player may interrogate the applicant, demand missing documents, compare the applicant's fingerprints against identity records, and order full body scans.
Development
Papers, Please was developed by Lucas Pope, a former developer for Naughty Dog on the Uncharted series. Around 2010, after the release of Uncharted 2: Among Thieves, Pope left the company to move to Saitama, Japan, with his wife Keiko, a game designer herself. The move was partly to be closer to Keiko's family, but also driven by Pope's desire to pursue smaller, independent projects. While at Naughty Dog, he had been working with Keiko on side projects and wanted to move away from the "definite formula" of the Uncharted games to explore more experimental ideas.
The couple worked on a few independent titles and briefly relocated to Singapore to assist a friend with another project. From his travels in Asia and return visits to the United States, Pope became fascinated with immigration and passport control work, observing that inspectors had "a specific thing they're doing and they're just doing it over and over again." He recognized that the "tense" experience of checking passports could form the basis of a fun game.
Reception
Papers, Please received positive reviews on release, receiving "generally favorable reviews" from 40 reviews on Metacritic. Papers, Please has been praised for the sense of immersion provided by the game mechanics, and the intense emotional reaction it evokes in players. CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters – all from a desk job". Simon Parkin writing for The New Yorker blog declared Papers, Please the top video game of 2013.
He wrote: "Grim yet affecting, it's a game that may change your attitude the next time you're in line at the airport." Some critics received the story very well: Ben "Yahtzee" Croshaw of The Escapist's series Zero Punctuation lauded the game for being a truly unique entry for 2013 and even made it one of his top five games for that year; he cited the game's morality as his reasoning by explaining that "[Papers, Please] presents us constant moral choices, but makes it really hard to be a good person... while you could waive the rules to reunite a couple [...] you do it at the expense of your own family...
Awards
Speedruns
- Ending 1tearzed3m 22s
- Ending 2fofofo18m 24s
- Ending 3fofofo59m 06s
- Ending 5 or 7 or 9 or 10cosorro1h 49m 50s
- Ending 6 or 8fofofo1h 11m 53s
- Ending 18Rua_Yamabuki2h 24m 26s
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- LCD, Please
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Collections7 collections
Platform libraries
- PlayStation Vita games (P–R)Games list (P–R)
Years
- Games released in 2013List › July–September
- Games released in 2014List › October–December
- Games released in 2022List › July-September
Reception and records
Themes
- Games in the Museum of Modern ArtCollection
Description adapted from its source, CC BY-SA 4.0.
