
- 80/100
- Players15 ratings
- 84/100
- Critics2 reviews
More scores
- Metacritic8 critic reviews
- 83/100
- Metacritic usersuser score
- 83/100
- GameFAQsJust Right-Tough
- 3.75/5
- Player reviews
- 94% positive6,836 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$29.99
Where to get it

2016 · Texel Raptor · Business simulation · City-building
Parkitect
Parkitect is a business simulation game that charges you with the construction and management of theme parks.
- Released
- 5 May 2016
- Platforms
- LinuxWindowsmacOS
- Genres
- Business simulationCity-buildingIndieSimulationStrategy
- Developers
- Texel Raptor
- Publishers
- Texel Raptor
- Modes
- Co-opSingle-player
- Perspective
- Bird view / Isometric
- Themes
- BusinessSandbox
- Country
- Germany
- Age ratings
- GRAC 12+
- Languages
- Chinese (Simplified), Chinese (Traditional), Czech, Dutch, English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian and 1 more
- Copies sold
- 500,000 as of 2025-09-17
- Time to beat
- 52hmain story84hcompletionist
About
Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, reminiscent of the RollerCoaster Tycoon series. A console port was released on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on July 3, 2024.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The general premise of the game is to open, build, and successfully maintain an amusement park, similar to the RollerCoaster Tycoon series. The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. Furthermore, the game introduces a branching map system within its campaign mode.
The game supports user-created mods, assets and rides, distributed via Steam Workshop.
Development
In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. Texel Raptor launched the Kickstarter of the game on August 22, 2014, as Parkitect. By September 2014, the campaign had raised over US$63,730.
From then on, Texel Raptor released weekly images and stats regarding the development of the game. Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. The game fully released out of early access on November 29, 2018.
Reception
The game received "generally positive reviews", according to review aggregator website Metacritic. Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries." Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Parkitect: Deluxe Edition
- Downloadable content
- Parkitect Dinos and DynastiesParkitect: Booms & BloomsParkitect: Taste of Adventure
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Collections4 collections
Platform libraries
- Linux gamesList › P
- Mac gamesP
Years
- Games released in 2018List › October–December
Genres
Description adapted from its source, CC BY-SA 4.0.
