Ludography
80/100
Players15 ratings
84/100
Critics2 reviews
More scores
Metacritic8 critic reviews
83/100
Metacritic usersuser score
83/100
GameFAQsJust Right-Tough
3.75/5
Player reviews
94% positive6,836 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$29.99

Where to get it

Parkitect cover

2016 · Texel Raptor · Business simulation · City-building

Parkitect

Parkitect is a business simulation game that charges you with the construction and management of theme parks.

Released
5 May 2016
Platforms
LinuxWindowsmacOS
Genres
Business simulationCity-buildingIndieSimulationStrategy
Developers
Texel Raptor
Publishers
Texel Raptor
Modes
Co-opSingle-player
Perspective
Bird view / Isometric
Themes
BusinessSandbox
Country
Germany
Age ratings
GRAC 12+
Languages
Chinese (Simplified), Chinese (Traditional), Czech, Dutch, English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian and 1 more
Copies sold
500,000 as of 2025-09-17
Time to beat
52hmain story84hcompletionist

About

Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, reminiscent of the RollerCoaster Tycoon series. A console port was released on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on July 3, 2024.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The general premise of the game is to open, build, and successfully maintain an amusement park, similar to the RollerCoaster Tycoon series. The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. Furthermore, the game introduces a branching map system within its campaign mode.

The game supports user-created mods, assets and rides, distributed via Steam Workshop.

Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. Texel Raptor launched the Kickstarter of the game on August 22, 2014, as Parkitect. By September 2014, the campaign had raised over US$63,730.

From then on, Texel Raptor released weekly images and stats regarding the development of the game. Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. The game fully released out of early access on November 29, 2018.

Reception

The game received "generally positive reviews", according to review aggregator website Metacritic. Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries." Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows29 November 2018Worldwide
Linux29 November 2018Worldwide
macOS29 November 2018Worldwide

Editions and related releases

Included in
Parkitect: Deluxe Edition
Downloadable content
Parkitect Dinos and DynastiesParkitect: Booms & BloomsParkitect: Taste of Adventure

Games like this

Collections4 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.