Ludography
50/100
Players5 ratings
87/100
Critics4 reviews
Phantom Brave cover

2004 · Nippon Ichi Software · Adventure · Role-playing

Phantom Brave

Timed PlayStation exclusive

Phantom Brave is a strategy RPG which takes place in the world of Ivoire. Ivoire consists of vast seas and numerous islands; it used to be a peaceful place, but an ancient (and powerful) force is now threatening life in the various lands. The character you control in the game is Marona, a 13 year old orphaned girl. Marona has the ability to communicate with phantoms, an ability that brings a lot of resentment from other people but will help her to head out into the world and solve the problems that are occurring. A phantom known as Ash acts as Marona's guardian; as the game progresses, other phantoms will join your party, each of which have different capabilities.

Released
22 January 2004
Platforms
PlayStation 2PlayStation PortableWiiWindows
Genres
AdventureRole-playingStrategyTacticalTactical role-playing
Developers
Nippon Ichi Software
Publishers
NIS America
Modes
Single-player
Perspective
Third personBird view / IsometricSide view
Country
Japan
Age ratings
ESRB TPEGI 12CERO A
Composers
Tenpei Sato

About

Phantom Brave is a tactical role-playing game for the PlayStation 2 video game console, developed and published by Nippon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in North America and on February 4, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in two "editions", Normal and Special. The Special edition came with a free soundtrack and shortened instruction manual.

An expanded remake for the Wii console, titled Phantom Brave: We Meet Again, was released on March 12, 2009 in Japan. A North American release by NIS America was originally set for June, but was delayed to August 14 to include dual audio and as a result of manufacturing issues. In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and non-animated sprites.

Keywords

  • anime
  • magic
  • female protagonist
  • management
  • artificial intelligence
  • tactical turn-based combat
  • leveling up
  • bow and arrow
  • upgradeable weapons
  • party system
  • cameo appearance
  • original soundtrack release

Media

Phantom Brave screenshot 1

The articlegameplay, story, development, reception

Gameplay

Phantom Brave is a tactical role-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such as trees, grass, rocks, and flowers. Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to certain things. A soldier, for example, often benefits from the stat bonuses found on a rock because of his physical combat abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities.

Up to 14 phantoms can be dispatched during any given battle, but the phantoms can only be confined to the physical world for a particular number of turns. The number of turns that a character can stay confined is based upon their class. For example, a witch can stay on the field for three turns, while a soldier lasts eight. While a high confine is desirable for continuous use of the character, a low confine number is actually advantageous if the player intends to either reuse the item to confine another phantom or take items back from the battlefield permanently, or for bomber units.

Story

The protagonist of Phantom Brave is a 13-year-old girl named Marona. Marona lives on Phantom Isle in the oceanic world of Ivoire with a phantom named Ash. While he was still alive, Ash worked alongside Marona's parents Jasmine and Haze as a Chroma, a sort of bounty hunter or adventurer for hire. On an assignment on the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the group, mortally wounding them.

Using the last of his life energy, Haze attempted to revive the party after the battle. However, there was only enough life left in him to bring Ash back as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their then infant daughter Marona.

Reception

The game received "generally favorable reviews" on all platforms except the PSP version, which received "mixed" reviews, according to the review aggregation website Metacritic. S. release date. Edge gave the original game a score of seven out of ten, saying, "Nippon Ichi's disregard for the cult of stagnated updates is at once exhilarating and unnerving.

It's exhilarating because it leaves the player wondering exactly where these craftsmen of the strategy minutiae will go next, and it's unnerving because Phantom Brave's reworking is a bridge too far for all but the most dedicated of videogame strategists." In Japan, Famitsu gave it a score of 33 out of 40 for the original game, and 32 out of 40 for the PSP version.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 222 January 2004Japan · North America 31 August 2004 · Europe 4 February 2005
Wii12 March 2009Japan · North America 14 August 2009
PlayStation Portable28 October 2010Japan · North America 3 August 2011 · Europe 3 September 2011
Windows25 July 2016Worldwide

Editions and related releases

Expanded editions
Phantom Brave: The Hermuda Triangle
Built on it
Phantom Brave: The Hermuda Triangle

Games like this

Collections6 collections

Platform libraries

Publishers

Years

Description adapted from its source, CC BY-SA 4.0.