Ludography
Picross 2 cover

1995 · Jupiter · Nonogram · Puzzle

Picross 2

Nintendo exclusive

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Released
14 March 1995
Platforms
Game BoyNintendo 3DSSNES
Genres
NonogramPuzzle
Developers
JupiterApe, Inc.
Publishers
Nintendo
Series
Mario's Picross
Modes
Single-player
Perspective
Bird view / Isometric
Country
Japan
Age ratings
ESRB EPEGI 3CERO AACB G
Languages
English, Japanese
Time to beat
34hcompletionist

About

Mario's Picross is a 1995 puzzle video game developed by Jupiter and Ape Inc. and published by Nintendo for the Game Boy. It is a compilation of nonogram logic puzzles, and is a part of Nintendo's Picross video game franchise. The game stars Mario who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative.

Although the game sold well in Japan, it sold poorly in English-speaking regions. As a result of this, the game was followed by two sequels, Mario's Super Picross and Picross 2, released only in Japan. The next game in the Picross franchise published by Nintendo to be released in English-speaking regions would be Picross DS in 2007, twelve years later. Due to its limited sales, the game is somewhat of a cult classic.

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Media

The articlegameplay, story, development, reception

Gameplay

In Mario's Picross, the player is presented with a puzzle grid (either 5 by 5, 10 by 10 or 15 by 15 spaces in size, depending on the difficulty chosen) that they must chisel at in accordance with the numerical hints provided on the upper and left-hand edges of the grid in order to reveal a picture. In addition to the ability to chisel spaces, the player is also able to mark spaces with a cross to signify that the space is not meant to be chiseled. The numbers present outside the grid tell the player how many spaces should be chiseled within the row or column it is next to; if a single number is present on the row or column, there is that number of required chiseled spaces within said row or column, while if more than one number is present on the row or column, there are those numbers of required chiseled spaces, but separated by an undetermined amount of blank spaces. The player must use these numerical hints to fill in the grid both vertically and horizontally. Similar to a crossword, when a row or column is filled in, it is able to give hints as to the nature of the rows or columns it intercepts.

The player is given thirty minutes to complete each puzzle. If the player incorrectly chisels a space, some of the remaining time is deducted; upon the player's first error, two minutes are deducted; upon the second, four minutes; upon the third, eight minutes. Mistakes succeeding the third continue deducting eight minutes. If the player runs out of time, Mario falls over, and the game is over.

Development

Mario's Picross was developed by Jupiter and Ape and was published worldwide by Nintendo. The game was created in an effort to capitalize on the popularity of puzzle games in Japan. Jupiter would go on to become the developer for the majority of the games in the Picross video game franchise. The game was released in Japan for the Game Boy on March 14, 1995. It was also re-released on the Nintendo 3DS Virtual Console in 2011 on 14 July in Europe, and in August for North America and Japan.

Upon the game's release, despite Nintendo's marketing through television commercials and Nintendo Power magazine, the game did not meet the market trends of English-speaking regions and failed there. The game, however, proved to be popular in Japan. Due to the failure of this game in English-speaking regions, future nonogram logic puzzles from Nintendo were not released in those regions until Picross DS in 2007. The success of Picross DS resulted in worldwide releases for the franchise, as well as releases for the Virtual Console on the Nintendo 3DS and the Nintendo Classics service. The game also became a reward for the Club Nintendo loyalty program.

Reception

Mario's Picross received positive reviews upon its release. The four reviewers of Electronic Gaming Monthly criticized the game's focus on logic and reasoning instead of rapid button presses, saying it makes the game boring to play after the first few puzzles. GamePro gave it a more mixed review. They criticized the repetitive music and the fact that Mario does not appear in the main graphics, but acknowledged that the game is "undeniably addicting, especially if you love numbers". Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of puzzles and soundtrack in his review.

The reception of the Mario's Picross Virtual Console re-release, however, was more positive. Lucas M. Thomas for IGN looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of Pocket Gamer stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy14 March 1995Japan · North America 16 March 1995 · Australia 25 July 1995 · Europe 27 July 1995
Nintendo 3DS14 July 2011Australia · Europe 14 July 2011 · North America 4 August 2011 · Japan 21 September 2011

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Description adapted from its source, CC BY-SA 4.0.