Ludography
60/100
Players18 ratings
63/100
Critics4 reviews
More scores
Metacritic11 critic reviews
63/100
Metacritic usersuser score
75/100
GameFAQsJust Right-Tough
3.4/5
Player reviews
70% positive296 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$19.99

Where to get it

Pid cover

2012 · Might and Delight · Adventure · Indie

Pid

Pid was developed by Might and Delight for PC, Mac, X-Box, and PlayStation and released in 2012. It is a story-driven platformer that includes a variety of puzzles. It was praised for the artwork, presentation, and soundtrack; and received the 2012 European Games Award in the Innovate Newcomer category.

Released
31 October 2012
Platforms
PlayStation 3PlayStation PortableWindowsXbox 360macOS
Genres
AdventureIndiePlatformerPuzzleRhythmShooter
Developers
Might and Delight
Publishers
Might and Delight
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionComedy
Age ratings
ESRB E10+
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
9.5hmain story18hcompletionist

About

Pid is a puzzle-platform game developed by Might and Delight and published by D3 Publisher for Xbox 360 through the Xbox Live Arcade, PlayStation 3 through PlayStation Network, Microsoft Windows, and OS X. On November 18, 2022, it was published by RedDeerGames for Nintendo Switch. It was announced December 7, 2011, and released worldwide October 31, 2012.

The game received average scores, with reviewers citing its presentation and soundtrack as favorable, but having problems with the game's repetitive gameplay and frustrating puzzle solutions. Pid was the recipient of the 2012 European Games Award in the Innovate Newcomer category.

›Story

Pid follows the story of a young boy named Kurt, who is left stranded in an alien world. Kurt must travel through a number of different places; including parts of a castle and various places within a town, while defeating robotic enemies and befriending some of the locals in their struggle against a massive conspiracy so that he can return home. Kurt's primary method for traveling and solving puzzles is a beam that he is able to propel himself with.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Pid begins as a young boy named Kurt is left stranded on a remote alien planet. As he travels across the mysterious land, the boy must defeat terrifying robot enemies, as well as befriend unfamiliar allies in his quest to uncover an alien conspiracy and return home. The game takes place in a 2D side-scrolling perspective. The player must utilize a wide variety of different gameplay situations and mechanics to overcome and traverse the world's puzzle-like landscape.

Kurt's primary tool is a white jewel that produces what the game calls "beams", which can be used to propel him in a manner of ways throughout the levels and solve various puzzles. The beams are used to create gravity wells, which push Kurt outward into the air, with two allowed to be active at once in the environment. However, gravity manipulation is not the only way to interact with his surroundings, as Kurt also comes across a variety of other tools which can be used at his disposal. Blue and red bombs can be detonated to either damage enemies immediately or timed for strategical placement respectively.

Reception

Pid has received mixed reviews from critics, with a Metacritic and GameRankings average score of 72/100 and 73% respectively. Criticism was directed at the game's repetitiveness and difficulty. GameSpot's Leif Johnson criticized the game's "excessively brutal difficulty, particularly in boss fights", while also enjoying the gravity puzzles and presentation, giving the game a 7/10. IGN's Colin Moriarty gave Pid a 7.8/10, or a "good" score, also praising the game's unique gameplay and setting as well its soundtrack, while also stating "occasionally wonky puzzles are bound to annoy" and puzzle solutions may be frustratingly obtuse. Other reviewers were much more positive, with Official Xbox Magazine's Chuck Osborn giving the game an 8.5 for its innovative gravity mechanic allowing "for more freedom in puzzle solving".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 October 2012Worldwide
macOS31 October 2012Worldwide
Xbox 36031 October 2012Worldwide
PlayStation 36 November 2012North America · Europe 7 November 2012

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Years

Description adapted from its source, CC BY-SA 4.0.