
- 71/100
- Players181 ratings
- 71/100
- Critics10 reviews
More scores
- Metacritic6 critic reviews
- 68/100
- GameFAQsEasy
- 3.33/5
- Player reviews
- 81% positive5,821 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$14.99
Where to get it

2014 · Adventure · Indie
Never Alone 2
Never Alone (Kisima Ingitchuna) is an atmospheric puzzle platformer and the first game to be developed in collaboration with the Iñupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game.
- Released
- 18 November 2014
- Platforms
- AndroidLinuxPlayStation 3PlayStation 4Wii UWindowsXbox OneiOSmacOS
- Genres
- AdventureIndiePlatformerPuzzle
- Developers
- —
- Publishers
- E-Line Media
- Modes
- Co-opSingle-player
- Perspective
- Side view
- Themes
- ActionHistoricalEducational
- Country
- United States
- Age ratings
- CERO AUSK 6PEGI 12CLASS_IND 12GRAC 12+ESRB E10+
- Languages
- Chinese (Simplified), Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish and 5 more
- Time to beat
- 3hmain story4hcompletionist
About
Never Alone, also known as Kisima Inŋitchuŋa is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media and was first released in November 2014. It is based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiat girl named Nuna and her Arctic fox companion, the player completes puzzles while part of the story is narrated in the Iñupiaq language. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media and is a video game produced by Indigenous people.
A DLC, titled Never Alone: Foxtales was released on July 28, 2015 and a sequel was announced in February 2022. The game received multiple awards and is praised positively for its concept, story and art design but criticized for its platforming elements.
›Story
Experience the epic journey of a young Iñupiat girl (Nuna) and an Arctic Fox as they set out to find the source of the eternal blizzard which threatens the survival of everything they have ever known.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The player-character plays as the Iñupiat girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom.
The story is separated into eight chapters. The story is narrated in Iñupiaq by James Nageak. Unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights", short videos of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot is set in the harsh physical environment of Alaskan snowy plains and revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature.
Development
Never Alone was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage, and the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council partnered with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends [indigenous] culture". The council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories.
It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the council's education mission.
Reception
Never Alone received many accolades, including the British Academy Games Award for Best Debut Game, as well as Game of the Year and Most Significant Impact awards from the Games for Change organization. In 2014, Never Alone was an Official Selection Finalist at Indiecade. At The Game Awards 2014, Never Alone received a nomination in the "Games for Change" category. E.
Awards, Best Debut from the Game Developers Choice Awards, and Matthew Crump Cultural Innovation Award from the SXSW Gaming Awards. Never Alone also won an Interactive Narrative and Game + Play Peabody Award in 2021.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Never Alone: Arctic Collection
- Expansions
- Never Alone: Foxtales
- Ported as
- Never Alone: Ki Edition
- Built on it
- Never Alone: FoxtalesNever Alone: Ki Edition
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Collections1 collection
Development status
- Games in developmentIn development
Description adapted from its source, CC BY-SA 4.0.
