Ludography
71/100
Players181 ratings
71/100
Critics10 reviews
More scores
Metacritic6 critic reviews
68/100
GameFAQsEasy
3.33/5
Player reviews
81% positive5,821 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Never Alone 2 cover

2014 · Adventure · Indie

Never Alone 2

Never Alone (Kisima Ingitchuna) is an atmospheric puzzle platformer and the first game to be developed in collaboration with the Iñupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game.

Released
18 November 2014
Platforms
AndroidLinuxPlayStation 3PlayStation 4Wii UWindowsXbox OneiOSmacOS
Genres
AdventureIndiePlatformerPuzzle
Developers
—
Publishers
E-Line Media
Modes
Co-opSingle-player
Perspective
Side view
Themes
ActionHistoricalEducational
Country
United States
Age ratings
CERO AUSK 6PEGI 12CLASS_IND 12GRAC 12+ESRB E10+
Languages
Chinese (Simplified), Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish and 5 more
Time to beat
3hmain story4hcompletionist

About

Never Alone, also known as Kisima Inŋitchuŋa is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media and was first released in November 2014. It is based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiat girl named Nuna and her Arctic fox companion, the player completes puzzles while part of the story is narrated in the Iñupiaq language. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media and is a video game produced by Indigenous people.

A DLC, titled Never Alone: Foxtales was released on July 28, 2015 and a sequel was announced in February 2022. The game received multiple awards and is praised positively for its concept, story and art design but criticized for its platforming elements.

›Story

Experience the epic journey of a young Iñupiat girl (Nuna) and an Arctic Fox as they set out to find the source of the eternal blizzard which threatens the survival of everything they have ever known.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player-character plays as the Iñupiat girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom.

The story is separated into eight chapters. The story is narrated in Iñupiaq by James Nageak. Unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights", short videos of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot is set in the harsh physical environment of Alaskan snowy plains and revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature.

Development

Never Alone was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage, and the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council partnered with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends [indigenous] culture". The council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories.

It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the council's education mission.

Reception

Never Alone received many accolades, including the British Academy Games Award for Best Debut Game, as well as Game of the Year and Most Significant Impact awards from the Games for Change organization. In 2014, Never Alone was an Official Selection Finalist at Indiecade. At The Game Awards 2014, Never Alone received a nomination in the "Games for Change" category. E.

Awards, Best Debut from the Game Developers Choice Awards, and Matthew Crump Cultural Innovation Award from the SXSW Gaming Awards. Never Alone also won an Interactive Narrative and Game + Play Peabody Award in 2021.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows18 November 2014Worldwide
PlayStation 418 November 2014North America · Europe 26 November 2014 · Japan 11 December 2014
Xbox One19 November 2014Worldwide
macOS26 February 2015Worldwide
Wii U25 June 2015North America · Europe 9 July 2015
PlayStation 322 December 2015Europe · North America 23 December 2015
Linux23 December 2015Worldwide
iOS2 June 2016Worldwide
Android23 June 2016Worldwide

Editions and related releases

Included in
Never Alone: Arctic Collection
Expansions
Never Alone: Foxtales
Ported as
Never Alone: Ki Edition
Built on it
Never Alone: FoxtalesNever Alone: Ki Edition

Games like this

Collections1 collection

Development status

Description adapted from its source, CC BY-SA 4.0.