Ludography
80/100
Players293 ratings
80/100
Critics8 reviews
More scores
Metacritic38 critic reviews
74/100
Metacritic usersuser score
77/100
GameFAQsEasy-Just Right
3.73/5
Player reviews
94% positive28,719 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Superliminal cover

2019 · Adventure · Indie

Superliminal

Falling asleep at 3AM, you close your eyes to the cheesy commercial of Dr. Pierce's dream therapy program. You wake up in an unfamiliar environment, only to realize that you're stuck in a dream - a dream where perception is reality. Welcome to Superliminal.

Released
12 November 2019
Platforms
AndroidLinuxNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SiOSmacOS
Genres
AdventureIndiePuzzle
Developers
—
Publishers
—
Modes
Single-player
Perspective
First person
Themes
ActionComedyMystery
Country
United States
Age ratings
ACB PGESRB EUSK 6CLASS_IND 12GRAC ALLCERO APEGI 12
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal) and 4 more
Time to beat
2.5hmain story10hcompletionist

About

Superliminal is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve otherwise impossible puzzles to complete the game.

Superliminal was released for Windows in November 2019, for Nintendo Switch, PlayStation 4, and Xbox One in July 2020, for macOS and Linux in November 2020, for PlayStation 5 and Xbox Series X/S in November 2022, and for iOS and Android in July 2024. It received generally positive reviews from critics. Multiplayer support and other modes were added to the game after launch.

›Story

A patient checks into the Pierce Institute to try SomnaSculpt, an experimental dream-therapy technology, and is put to sleep inside a testing environment built within their own dreamworld — a place where reality bends and objects can be reshaped through perspective. When they fail to wake at the appointed time, they find themselves slipping ever deeper through successive layers of dream. Guided over crackling radios by the institute's Dr. Glenn Pierce and prompted by the therapy's automated system, the dreamer must navigate an increasingly surreal and unstable mindscape, searching for their own way back to waking life.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Superliminal is a puzzle video game played from the first-person perspective. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, meaning that they will wake up from dreams in dreams, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream.

Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of forced perspective: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective.

Story

The player heads to the Pierce Institute to get some therapy from its new SomnaSculpt technology which is designed to provide dream therapy to patients. They are put to sleep and placed in a testing environment constructed in their dreamworld, where they are capable of performing reality bending feats such as changing the size of items based on perspective or instantly creating copies of them. However, the player fails to wake up at their appointed time, ending up back inside the dreamworld. A Pierce Institute doctor, Dr.

Glenn Pierce, communicates to the player through radios, explaining that they have completely lost track of the player, and that the player is likely traveling through successive dream layers. Meanwhile, the AI administering the dream therapy advises the player to initiate an "Explosive Mental Overload" in order to trigger the "Emergency Exit Protocol" and escape the dreamworld.

Development

Superliminal was developed by the six-member team of Pillow Castle, led by Albert Shih, a student from the Entertainment Technology Center (ETC) at Carnegie Mellon University. Shih had developed the foundation of the game while an undergraduate student at ETC around 2013 as part of a programming assignment, looking for "what kind of interesting first person game can I build by just moving cubes around?" He improved upon the concept during his graduate work, establishing Pillow Castle in January 2014 and obtaining assistance from four other ETC students to build out the game. Shih had been inspired by successful games like Risk of Rain and Antichamber that had been made by small teams to continue his work on Superliminal.

Antichamber was particularly influential to Shih, as it directed and encouraged the player to think outside the box to discover the solutions to its puzzles, an idea he wanted to recapture in Superliminal. In a similar fashion, Shih likened Superliminal's scaling puzzles to the portal-based ones in Portal, designing the puzzles to create moments of epiphany for the player.

Reception

Superliminal received "generally favorable reviews" according to review aggregator Metacritic. The game's core mechanic was praised, while criticism was leveled at the game's story and brief length.

The game was nominated for "Game, Puzzle" at the NAVGTR Awards.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS12 November 2019Worldwide
Windows12 November 2019Worldwide
PlayStation 47 July 2020Worldwide
Xbox One7 July 2020Worldwide
Nintendo Switch7 July 2020Worldwide
Linux5 November 2020Worldwide
PlayStation 521 November 2022Worldwide
Xbox Series X/S21 November 2022Worldwide
Android29 July 2024Worldwide
iOS30 July 2024Worldwide

Games like this

Collections6 collections

Years

Genres

Description adapted from its source, CC BY-SA 4.0.