
2016 · Frontier Developments · Business simulation · Simulation
Planet Coaster
PlayStation console exclusive
Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, RollerCoaster Tycoon 3 (also developed by Frontier), the game allows players to build different theme park rides and roller-coasters.
- Released
- 17 November 2016
- Platforms
- PlayStation 5WindowsmacOS
- Genres
- Business simulationSimulationStrategy
- Developers
- Frontier Developments
- Publishers
- Frontier Developments
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionSandbox
- Engine
- Cobra
About
Planet Coaster is a business simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management simulation genre with RollerCoaster Tycoon 3 (to which Planet Coaster is a spiritual successor), Thrillville, Thrillville: Off the Rails, and Zoo Tycoon. A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020.
The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store.
›Story
Planet Coaster - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Keywords
- tycoon
- construction
- voxel
- amusement park
- management
- steam
- artificial intelligence
- steam trading cards
- steam achievements
- digital distribution
- steam cloud
- pre-release public testing
Media
The articlegameplay, story, development, reception
Gameplay
Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters.
Before starting the game on the computer version, the player must create their own avatar. This game function though, is not used or even done in the Console versions. Afterward, the player is able to choose between four game modes: sandbox, challenge, career, and scenario editor.
Development
Before the development of Planet Coaster, Frontier Developments had developed several other construction and management simulation video games, including 2004's commercial and critical success RollerCoaster Tycoon 3, which sold over 10 million copies. Planet Coaster serves only as a spiritual successor to RollerCoaster Tycoon 3 instead of a direct sequel, as the company considered the use of the brand Tycoon "didn't carry the cachet anymore" due to the releases of mainly poorly-received Tycoon games in recent years. In a December 2016 interview with Cambridge News, David Walsh (the Chief Operating Officer of Frontier Developments) said that the success of Elite Dangerous
enabled the company "to bring Planet Coaster to the market, which is highly significant as it demonstrates we are not a single game company". Frontier Developments spent $6 million on the game's development and an additional $1.5 million on marketing.
Reception
The game was met with praise upon release of the alpha. Andy Kelly of PC Gamer commented that Frontier was "off to a tremendous start", adding that creating buildings with the creation tools hinted at "immense possibilities". However, Mark Walton of Ars Technica noted several small flaws including the "hard to navigate" menus and the lack of custom built roller coasters. On 27 April 2016, about a month after the release of the alpha, Frontier announced that Planet Coaster had grossed nearly two million dollars.
Matt Wales of Eurogamer recommended the game, concluding that the game is "the finest simulator yet". Meanwhile, Ben Reeves of Game Informer praised the game for its creative mode but criticized the game's career mode, referring to it as "boring" and "tedious". TJ Hafer of IGN compared the game's integration of Steam Workshop to Minecraft and Second Life. Edmond Tran of GameSpot praised the game for its accessible creative tools and for its evocative tone.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Planet Coaster: Complete the Collection
- Downloadable content
- Planet Coaster: The Munsters Munster Koach Construction KitPlanet Coaster: Classic Rides CollectionPlanet Coaster: Spooky PackPlanet Coaster: Deluxe Rides CollectionPlanet Coaster: Vintage PackPlanet Coaster: Studios PackPlanet Coaster: Magnificent Rides CollectionPlanet Coaster: Knight Rider K.I.T.T. Construction KitPlanet Coaster: Back to the Future Time Machine Construction KitPlanet Coaster: Quick Draw Interactive Shooting RidePlanet Coaster: GhostbustersPlanet Coaster: Adventure Pack
- Expansions
- Planet Coaster: World's Fair Pack
- Ported as
- Planet Coaster: Console Edition
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Collections5 collections
Platform libraries
Years
- Games released in 2016List › October–December
- Games released in 2020List › October–December
- Games released in 2020List › October–December
Genres
Reception and records
Description adapted from its source, CC BY-SA 4.0.

