Ludography
Planet Harriers cover

2000 · Amusement Vision · Light gun shooter · Shooter

Planet Harriers

Planet Harriers is a seated twin arcade cabinet in the Space Harrier franchise. Like its 1985 predecessor Space Harrier, Planet Harriers had the most technically advanced graphics of 2000, running on the Sega Hikaru arcade system board, which was very powerful (but very expensive) for its time.

Released
1 September 2000
Platforms
Arcade
Genres
Light gun shooterShooter
Developers
Amusement Vision
Publishers
—
Series
Space Harrier
Modes
Single-player
Themes
Science fiction
Country
Japan

About

Planet Harriers (Japanese: プラネットハリアーズ, Hepburn: Puranetto Hariāzu) is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division. It is part of the Space Harrier series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet.

Keywords

  • rail shooter
  • flight
  • explosion
  • character select screen
  • polygonal 3d
  • motion blur
  • floating island
  • particle system
  • clouds

The articlegameplay, story, development, reception

Gameplay

The game is based around a twin cabinet, which allows for two seated players to play simultaneous single-player games, or a networked two-player game. Control is through a joystick with a missile and bullet trigger, and view-change and bomb buttons on the main panel.

A player may select one of four characters: Glenn, X, Cory, or Nick. The character flies from an into-the-screen perspective, shooting oncoming enemies and missiles. In a two player game, the two characters may dock together in order to recover life.

Reception

In September 2000, IGN described Planet Harrier, running on the Sega Hikaru arcade system board, as "the unrivaled champion of videogame graphics ... there's never been as visually impressive a videogame as this", praising the long draw distance, "clean and crisp" image quality, speed of movement, large number of fast-moving objects, and "amazing" graphical style. They also praised the gameplay as "the fastest, most intense 3D shooter ever crafted". In Japan, the February 1, 2001 issue of Game Machine lists it as the eleventh most-successful dedicated arcade game of the month. A rumored GameCube port never materialized.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 September 2000Japan

In the same series

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Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.