Ludography
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Plok cover

1993 · Software Creations · Platformer

Plok

Nintendo exclusive

Plok is a side-scrolling platform game developed by Software Creations and released for the Super Nintendo Entertainment System in 1993. The game is a traditional platform game starring a character named Plok.

Released
1 September 1993
Platforms
SNES
Genres
Platformer
Developers
Software Creations
Publishers
Tradewest IncNintendo of EuropeActivision
Modes
Single-player
Perspective
Side view
Themes
ActionFantasyComedy

About

Plok! is a 1993 platform game developed by Software Creations and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls the hood-headed titular protagonist, the king of the island Akrillic, who is defending it from fleas spawned by the Flea Queen, hidden beneath the island's surface, as well as other bosses attempting to usurp Plok's power. Plok's versatility lies in his four detachable limbs, which can be used to attack targets and enemies, along with various power-ups scattered throughout the game's colorful stages, referred to as "presents".

The history of Plok! began in the late 1980s as a self-funded coin-op project by Ste and John Pickford called Fleapit. They developed it while working at Zippo Games and programmed it for Rare's 'Razz Board' hardware. The project was canceled in 1990 following the closure of Zippo Games, but was later revived as an SNES game developed at Software Creations after the Pickfords were promoted to higher positions, with Ste becoming an art director and John a producer.

›Story

As king, Plok dwells on Akrillic, a large island in the fictional region of Polyesta. Plok woke up one morning and noticed that his big square flag on the pole on the rooftop of his house has been stolen and goes out on a search for it. He sails across from Akrillic to the nearby Cotton Island to find it from there. After rising up a couple of mistaken flags as it starting to irritates him, Plok encounters the two giants creatures who are responsible for placing them, the Bobbins Brothers. Plok aforementioned to them about his grandfather who gave him a warning about the Bobbins and decided to fight the two for the large flag.

After vanquishing the Bobbins Brothers and getting his big square flag back, Plok sails his way back to Akrillic until the next day, out of the blue, he find that the island has been infested and over taken by fleas with various of eggs, an annoying medium-sized two-legged blue insects that frequently hops around. He quickly learned that the theft of his large flag was simply a decoy to lure him away from Akrillic and leave him unguarded due to his obsessions with flags. Plok must travel throughout Akrillic, getting rid of every single flea on the surface in order to reclaim his island at peace. Partway through the game, at the outside of his home, Plok places the big square flag back right where it belongs and then takes a break as he sits on a foot of the statue of his grandfather Grandpappy Plok, hoping there is a useful item that will help him to deal with the fleas. He took a nap and having an odd dream of his grandfather's search for a amulet 50 years ago.

Sailing across from his home and onward to Legacy Island, Grandpappy shares the same experience of what his grandson has to in the present: traveling through bizarre obstacles, discovering wrong artifacts like a vase, and dealing with two same Bobbin Brothers, but that with their third brother Irving. After him defeating the Bobbin Brothers, Grandpappy finally dug up an amulet and sail back to his home at Akrillic victoriously. Back to the present day, Plok woke up from a dream and discovers that the amulet is located at the bottom of the statue. Plok's mission on getting his island back continues with an ability where he can turn himself into a saw.

Plok then heads into various of locations around the island while facing other creatures who also have an intention to take over the island as well: the magicians Penkinos, a large spider Womack, and a huge humanoid rock creature Rockyfella. After confronting them as he clearing out all the fleas from Akrillic and rising the flags, Plok descends into Brendammi Bog where the source of all the bizarre (yet aggressive) fleas is located, the Fleapit. There, Plok notices various presents waiting for him as he rides on various vehicles with different kinds of arsenals. Plok journeys deep down into the Fleapit, and ultimately challenging a large insect who is responsible for hatching all the fleas around his island and a ruler of the same kind, the Flea Queen. Plok eventually vanquished her with a bug spray and went back home for a well-deserved sleep on a green chair, thus saving the day.

Keywords

  • motorcycle
  • ufo
  • giant insects
  • colorful
  • boss fight
  • anthropomorphism
  • alternate costumes
  • world map
  • collectibles
  • level select map
  • warping

Media

The articlegameplay, story, development, reception

Gameplay

Plok! offers two difficulty modes: "Normal," which includes the entire game, and "Child's Play," which removes the harder stages and reduces both the speed and hit points of enemies. Players can earn "Plokontinues" by collecting four P-L-O-K tokens, with one token awarded for completing a level without losing a life. If a Game Over occurs, the player restarts with a score of 0, three lives, and at the most recent Plokontinue checkpoint.

Saving is limited to two "Permanent Continue Positions," which are unlocked after defeating the Bobbins Brothers and Rockyfella bosses. These allow the player to resume from specific points even after resetting the game. The game does not include a password feature.

Story

As king, Plok resides on Akrillic, a large island in the fictional archipelago of Polyesta. One morning, Plok discovers that the big square flag atop the pole on his house's rooftop has been stolen, prompting him to set out in search of it. He spots the flag on Cotton Island from afar and sails there to retrieve it. However, during his search, Plok encounters several impostor flags, including a pair of underpants and a striped scarf, which only frustrate him further.

Eventually, Plok encounters the culprits responsible for the fake flags—the Bobbins Brothers, two giant creatures his grandpappy had warned him about. Plok battles the brothers to retrieve his flag.

Development

In the summer of 1988, Ste and John Pickford, employees at Zippo Games—owned by John and their friend Steve Hughes—were struggling to complete games for 16-bit Atari ST and Amiga computers, with many projects being canceled. They learned that Rare was seeking developers for Nintendo Entertainment System (NES) titles. At the time, the console had yet to gain popularity in the United Kingdom. Despite viewing the 8-bit system as "horribly overpriced and terribly underpowered," the Pickfords accepted the offer due to financial necessity and their admiration for the work of Rare founders Tim and Chris Stamper during their time at Ultimate Play the Game. Zippo Games became the only company Rare consulted for NES development.

Although initially skeptical of the NES, the Pickfords' experience working on Ironsword—along with the Stamper brothers’ requirement that they play Mario and Zelda games on the console—gave them a newfound appreciation for the system. This shifted their development priorities from focusing on technical sophistication to emphasizing the player's experience. This design philosophy ultimately shaped their approach to Plok!.

Reception

Upon release, some critics declared Plok! the best Nintendo release of 1993, as well as another classic by the company, the best platform game of the year, and one of the all-time best in the genre. However, Plok! was often compared to many other games of its kind, and even the most favorable reviewers expressed skepticism about playing yet another average, colorful, cutesy platform game.

Some critics ultimately thought it was and criticized its lack of depth. A frequent comparison was made to Sonic the Hedgehog (1991), particularly in its "sugary" tone and Plok's speed ball attack; GameStar's FI derogatorily labeled the titular character as "a puny version" of the Sega franchise's blue hedgehog, criticizing his weird design and calling him names such as "hot pink reddy coloured duck penguin thing" and "freaky pork chop."

Legacy

In 2009, North American company Super Fighter Team released Zaku, a horizontal shooter for the Atari Lynx, which features a special guest appearance by Plok.

The Pickfords later launched a Plok webcomic. The webcomic takes place 20 years after the game, featuring new characters as well as returning ones like Rockyfella. The comic occasionally used pop-culture references from other games and media, along with in-jokes and commentaries on the game's development and future.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES1 September 1993North America · Japan 10 December 1993 · Europe 31 December 1993

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.