Ludography
62/100
Players31 ratings
73/100
Critics2 reviews
More scores
Metacritic23 critic reviews
76/100
Metacritic usersuser score
70/100
GameFAQsJust Right
3.04/5
Player reviews
75% positive721 reviews
Runs on
Windows
Price
US$5.99

Where to get it

Project Snowblind cover

2005 · Crystal Dynamics · Cyberpunk · First-person shooter

Project Snowblind

Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world.

Released
23 February 2005
Platforms
PlayStation 2WindowsXbox
Genres
CyberpunkFirst-person shooterShooter
Developers
Crystal Dynamics
Publishers
Eidos Interactive
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionStealth
Country
United States
Age ratings
PEGI 16ESRB TUSK 16
Languages
English
Time to beat
4hmain story5hwith extras6hcompletionist

About

Project: Snowblind is a 2005 first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox and Microsoft Windows. The game follows soldier Nathan Frost, who is enhanced with nanotechnology following injuries on a mission and sent against a military regime known as the Republic. Players control Frost through a series of linear levels, using enhancements both in combat and to manipulate security devices such as cameras. The online multiplayer allows up to sixteen players to take part in modes ranging from team-based to solo battles.

Beginning development in 2004, the game was Crystal Dynamics' first attempt at a first-person shooter and originally planned as part of the Deus Ex series with consultation from original developer Ion Storm. The game eventually evolved into its own product, but retained gameplay elements from its Deus Ex roots. Reception of the game was generally positive.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Similar to the Deus Ex series, the focus of Project: Snowblind's gameplay is giving the player a variety of choices on how to approach any given situation. Although the game is generally linear, most levels feature multiple paths through any given area, allowing players to either rush in guns blazing or attempt to find a more stealthy side-path. Unlike Deus Ex, the game is entirely centered around pure combat, but nonetheless provides the player with multiple options regarding every battle. Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies.

The player can also throw a variety of grenades with different effects, including a riot shield that creates a temporary stationary energy wall for the player to take cover behind. The player can also use a special "Icepick" device to hack enemy cameras, turrets, and robots and use them against enemy forces. The game also features several driveable vehicles. Finally, the player's character possesses a variety of nano-technology augmentations that can be used to grant them various powers.

Story

In 2065, a militant regime called the Republic led by the rogue General Yan Lo attacks Hong Kong. An international peacekeeping force stationed in Hong Kong, known as the Liberty Coalition, is tasked with defending the island from the invasion. New soldier Nathan Frost arrives just before a major attack leaves him near death. Granted experimental nanotechnological augmentations, Frost is put in charge of the Coalition's effort to defeat the Republic and killing Yan Lo.

They eventually rescue defecting scientist Joseph Liaw, who reveals Yan Lo's plan. Believing technology is weakening humanity, Yan Lo has initiated "Project: Snowblind"; he plans to detonate EMP bombs in New York, Paris, and Hong Kong, destroying the world's technological hubs and triggering a new Dark Age.

Development

In 2003, following the release of Deus Ex: Invisible War, multiple attempts were made by series developer Ion Storm and publisher Eidos Interactive to create further entries in the Deus Ex series. One of these projects, planned as the third series entry following Invisible War, was titled Deus Ex: Clan Wars. As development progressed, the game changed into its own identity and was rebranded as Project: Snowblind. Preproduction for Project: Snowblind began in early 2004, being the first FPS produced by Crystal Dynamics.

During its early development, Crystal Dynamics had advice from Ion Storm and series creator Warren Spector. As development progressed, the game evolved into its own entity and took an original name.

Reception

The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic. It was criticized for its short length and inactive multiplayer, but was praised for its surprisingly entertaining gameplay.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 223 February 2005North America · Europe 4 March 2005 · Australia 4 March 2005 · New Zealand 4 March 2005
Xbox23 February 2005North America · New Zealand 4 March 2005 · Australia 4 March 2005 · Europe 11 March 2005
Windows17 March 2005North America · Europe 1 April 2005 · New Zealand 1 April 2005 · Australia 1 April 2005 · Worldwide 29 March 2007

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Description adapted from its source, CC BY-SA 4.0.