
- 62/100
- Players31 ratings
- 73/100
- Critics2 reviews
More scores
- Metacritic23 critic reviews
- 76/100
- Metacritic usersuser score
- 70/100
- GameFAQsJust Right
- 3.04/5
- Player reviews
- 75% positive721 reviews
- Runs on
- Windows
- Price
- US$5.99
Where to get it

2005 · Crystal Dynamics · Cyberpunk · First-person shooter
Project Snowblind
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. An augmented super-soldier must stop a renegade regime from eradicating the civilized world.
- Released
- 23 February 2005
- Platforms
- PlayStation 2WindowsXbox
- Genres
- CyberpunkFirst-person shooterShooter
- Developers
- Crystal Dynamics
- Publishers
- Eidos Interactive
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fictionStealth
- Country
- United States
- Age ratings
- PEGI 16ESRB TUSK 16
- Languages
- English
- Time to beat
- 4hmain story5hwith extras6hcompletionist
About
Project: Snowblind is a 2005 first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox and Microsoft Windows. The game follows soldier Nathan Frost, who is enhanced with nanotechnology following injuries on a mission and sent against a military regime known as the Republic. Players control Frost through a series of linear levels, using enhancements both in combat and to manipulate security devices such as cameras. The online multiplayer allows up to sixteen players to take part in modes ranging from team-based to solo battles.
Beginning development in 2004, the game was Crystal Dynamics' first attempt at a first-person shooter and originally planned as part of the Deus Ex series with consultation from original developer Ion Storm. The game eventually evolved into its own product, but retained gameplay elements from its Deus Ex roots. Reception of the game was generally positive.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Similar to the Deus Ex series, the focus of Project: Snowblind's gameplay is giving the player a variety of choices on how to approach any given situation. Although the game is generally linear, most levels feature multiple paths through any given area, allowing players to either rush in guns blazing or attempt to find a more stealthy side-path. Unlike Deus Ex, the game is entirely centered around pure combat, but nonetheless provides the player with multiple options regarding every battle. Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies.
The player can also throw a variety of grenades with different effects, including a riot shield that creates a temporary stationary energy wall for the player to take cover behind. The player can also use a special "Icepick" device to hack enemy cameras, turrets, and robots and use them against enemy forces. The game also features several driveable vehicles. Finally, the player's character possesses a variety of nano-technology augmentations that can be used to grant them various powers.
Story
In 2065, a militant regime called the Republic led by the rogue General Yan Lo attacks Hong Kong. An international peacekeeping force stationed in Hong Kong, known as the Liberty Coalition, is tasked with defending the island from the invasion. New soldier Nathan Frost arrives just before a major attack leaves him near death. Granted experimental nanotechnological augmentations, Frost is put in charge of the Coalition's effort to defeat the Republic and killing Yan Lo.
They eventually rescue defecting scientist Joseph Liaw, who reveals Yan Lo's plan. Believing technology is weakening humanity, Yan Lo has initiated "Project: Snowblind"; he plans to detonate EMP bombs in New York, Paris, and Hong Kong, destroying the world's technological hubs and triggering a new Dark Age.
Development
In 2003, following the release of Deus Ex: Invisible War, multiple attempts were made by series developer Ion Storm and publisher Eidos Interactive to create further entries in the Deus Ex series. One of these projects, planned as the third series entry following Invisible War, was titled Deus Ex: Clan Wars. As development progressed, the game changed into its own identity and was rebranded as Project: Snowblind. Preproduction for Project: Snowblind began in early 2004, being the first FPS produced by Crystal Dynamics.
During its early development, Crystal Dynamics had advice from Ion Storm and series creator Warren Spector. As development progressed, the game evolved into its own entity and took an original name.
Reception
The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic. It was criticized for its short length and inactive multiplayer, but was praised for its surprisingly entertaining gameplay.
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Collections5 collections
Platform libraries
- Windows Games on DemandReleased
- Xbox gamesGames
- Xbox System Link games
- PlayStation 2 games (L–Z)Games list (L–Z)
Genres
Description adapted from its source, CC BY-SA 4.0.
