Ludography
Project Space Station cover

1985 · Business simulation · Flight simulation

Project Space Station

Fly the space shuttle and building space stations with this classic for your Tandy 1000 or IBM-compatible computer.

Released
1985
Platforms
Apple IICommodore C64/128/MAXMS-DOS
Genres
Business simulationFlight simulationSimulation
Developers
—
Publishers
HESware
Modes
Single-player
Perspective
Third personSide viewText
Themes
Science fictionBusinessEducational
Country
United States
Languages
English

About

Project Space Station is a simulation video game developed for the Commodore 64 by Lawrence Holland and published in 1985 by HESware. Conversions for the Apple II and MS-DOS were released in 1987.

Keywords

  • space flight
  • space shuttle

Media

The articlegameplay, story, development, reception

Gameplay

The game puts the player in control of the National Aeronautics and Space Administration (NASA) and tasks them with building and maintaining a space station while also generating enough money with commercial contracts to make up for an anemic yearly budget. This can be seen as a discrete set of phases, except that they all proceed simultaneously. The exception is at the beginning of the game where the player has unlimited time in the planning phase before the game clock starts.

In the planning phase, the player first allocates the funds they have to various budget items, like crew selection, station modules, and research and development. Then they choose their crew, who have intrinsic task sets (like piloting and physics), and varying levels of competence and compatibility with other potential employees. From there the player purchases equipment like space suits and satellites, and station modules like laboratories and solar arrays. Then they schedule their launches using the two Space Shuttles available (Atlantis and Discovery, though the initial release used the Space Shuttle Challenger), and have their budget approved. In the final stage of the planning phase the player can create a simulated station with an unlimited number of parts, and without dealing with the later constrictions of the EVA.

Reception

Info rated Project Space Station five stars out of five, describing it as "probably one of the most ambitious programs ever developed for the Commodore 64 ... a fun, complex simulation".

Computer Entertainer rated the Apple II and IBM PC versions with two and a half / three stars.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1985North America
Apple II31 December 1987North America
MS-DOS31 December 1987North America

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.