Ludography
87/100
Players206 ratings
87/100
Critics9 reviews
More scores
Metacritic37 critic reviews
89/100
Metacritic usersuser score
81/100
GameFAQsJust Right
4.16/5
Player reviews
95% positive12,432 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$59.99

Where to get it

Psychonauts 2 cover

2021 · Double Fine · Adventure · Platformer

Psychonauts 2

Psychonauts 2 is a platform-adventure game developed by Double Fine Productions and released in 2021. It continues the story of Razputin “Raz” Aquato, a young psychic who joins the international psychic espionage agency known as the Psychonauts.

Released
25 August 2021
Platforms
LinuxPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SmacOS
Genres
AdventurePlatformer
Developers
Double Fine
Publishers
Xbox Game Studios
Series
Psychonauts
Modes
Single-player
Perspective
Third person
Themes
ActionComedy
Engine
Unreal Engine 4
Country
United States
Age ratings
ESRB TCERO BPEGI 7CLASS_IND 12GRAC 12+USK 12ACB PG
Languages
Chinese (Simplified), English, French, German, Italian, Portuguese (Brazil), Russian, Spanish (Mexico), Spanish (Spain)
Entry
#2 in Psychonauts
Time to beat
15hmain story26hcompletionist
Directors
Tim Schafer
Composers
Peter McConnell

About

Psychonauts 2 is a 2021 platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS.

Like the game's predecessor, the player controls Raz, a young acrobat who is training to become a Psychonaut, a member of an international task force that uses their psychic abilities to stop those that perform nefarious deeds with their own psychic forces. Within Psychonauts 2, which directly follows the events of the interstitial virtual reality game, Psychonauts in the Rhombus of Ruin (2017), the Psychonauts try to learn who was really behind the capture of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. To uncover the mystery, Raz enters the mindscapes of various characters to discover clues. Within these mindscapes, Raz can perform a variety of new and returning psychic abilities that allow him to maneuver through their often-twisted minds and battle the mental creatures they produce.

›Story

Razputin Aquato, trained acrobat and powerful young psychic, has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was kidnapped, and what's worse, there's a mole hiding in headquarters. Raz must use his powers to stop the mole before they execute their secret plan--to bring the murderous psychic villain, Maligula, back from the dead!

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Psychonauts 2 is a single player platform game played in a third-person view. The player controls Razputin "Raz" Aquato, a ten-year-old child runaway of a circus acrobat family, who possesses powerful psychic abilities that allow him to delve into the minds of others. Raz is a new graduate of the Psychonauts, an agency of psychic spies. His acrobatic skills are used to deftly navigate environments in the game; he can run, jump, scale walls and platforms, and slide along rails, but cannot swim due to a family curse.

Raz hones his abilities into an array of psychic powers that allow him to use pyrokinesis, levitation, telekenesis and so on. Several powers return from the original game, with additions such as Mental Connection, which Raz uses to tether between floating points. Up to four powers can be assigned at once, and are swapped out via a pop-up interface.

Story

Psychonauts 2 is set in a fictional, alternate world in which psychic powers exist thanks to the fictional element Psitanium - a substance brought to the planet by several meteors. The Psychonauts are an international espionage agency focused on psychic peacekeeping, scientific research of the human mind, and the development of psychic-based technologies.

In Psychonauts, the player-character Razputin "Raz" Aquato is a young acrobat fascinated by the Psychonauts, but shunned by his family who fear his psychic abilities. He runs away and infiltrates Whispering Rock summer camp, a training facility for young Psychonaut recruits. While there, he helps to foil a plan by the demented Dr. Loboto and misguided Coach Oleander to steal the brains of his fellow campers and the Psychonaut agents Sasha Nein and Milla Vodello, while befriending Psychonauts founder Ford Cruller and Lili Zanotto, the daughter of the Grand Head of the Psychonauts, Truman Zanotto.

Development

Double Fine's first title as a studio was Psychonauts, released in 2005. The title was considered a commercial failure, but was highly praised by critics for its characters and writing and gained a cult following. In the years following its release, fans and game journalists urged Tim Schafer, CEO of Double Fine and principal creative lead on the game, to develop a sequel to the title.

Schafer had expressed interest in working on the Psychonauts franchise again, with the company having envisioned larger story arcs for the game's characters over the course of its development. The development of the sequel would require a publisher that was interested in the game, and Double Fine approached publishers with the idea; Schafer said that in these pitches, he pointed out the large number of both legitimate sales through digital distribution and through the illegitimate means of software piracy.

Reception

Game critics considered Psychonauts 2 a successful sequel worthy of its long wait. Reviews for most platforms were "generally favorable" according to review aggregator Metacritic, while the Xbox One version received "universal acclaim". The story and character writing was praised for its depth, humor and treatment of serious themes with finesse. Further, the examination of mental health issues was praised for its warmth and sensitivity.

Creativity in level design and the colorful art style were widely applauded. Criticisms were leveled at the combat, boss fights and upgrade systems. Pure Xbox considered the game one of 2021's best and among the "greatest sequels ever made". Ars Technica called it a strong Game of the Year contender and "one of the best video games [they had] ever played".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux24 August 2021Worldwide
macOS24 August 2021Worldwide
Xbox One25 August 2021Worldwide
Xbox Series X/S25 August 2021Worldwide
Windows25 August 2021Worldwide
PlayStation 425 August 2021Worldwide
PlayStation 5Next-Gen Optimization Patch Release3 November 2021Worldwide

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Description adapted from its source, CC BY-SA 4.0.