Ludography
83/100
Players424 ratings
85/100
Critics6 reviews
More scores
Metacritic29 critic reviews
87/100
Metacritic usersuser score
82/100
GameFAQsJust Right
4.21/5
Player reviews
95% positive12,441 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Psychonauts cover

2005 · Double Fine · Adventure · Platformer

Psychonauts

Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.

Released
19 April 2005
Platforms
LinuxPlayStation 2PlayStation 3PlayStation 4WindowsXboxXbox 360Xbox OnemacOS
Genres
AdventurePlatformerPuzzle
Developers
Double FineBudcat Creations
Publishers
Majesco EntertainmentTHQ
Series
Psychonauts
Modes
Single-player
Perspective
Third person
Themes
ActionComedy
Country
United States
Age ratings
ESRB TUSK 12CLASS_IND 12ACB MGRAC 15+PEGI 12
Languages
English, French, German
Entry
#1 in Psychonauts
Time to beat
12hmain story22hcompletionist
Directors
Tim Schafer
Composers
Peter McConnell

About

Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco for Microsoft Windows, Xbox, and PlayStation 2. The game follows Razputin "Raz" Aquato, a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.

Psychonauts was based on an abandoned concept that Double Fine founder Tim Schafer had during his previous development of Full Throttle. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.

›Story

Razputin ""Raz"" Aquato, the son of circus performers, flees his family to sneak into Whispering Rock Psychic Summer Camp, a government facility disguised as a children's camp where young psychics train to become Psychonauts, elite agents with supernatural abilities. Despite being told he cannot participate without parental consent, Raz impresses the instructors enough to earn advanced training. During one session, he witnesses a disturbing vision of a mad dentist extracting a camper's brain.

When Raz discovers the vision was real and that a conspiracy is underway to harvest camper brains for use in psychic weaponry, the adult Psychonauts refuse to believe him. With his fellow campers disappearing one by one, Raz must venture alone into the abandoned asylum across the lake, entering the fractured minds of its residents to gain their help, all while racing to rescue those he cares about before the plot reaches its terrifying conclusion.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Razputin gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

These powers can be awarded either by completing certain story missions, gaining PSI ranks during the game, or purchasing them with hidden arrowheads scattered around the camp. Powers can be improved — such as more damaging pyrokinesis or longer periods of invisibility — through gaining additional PSI ranks. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

Story

The story is set in the fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp. Centuries ago, the area was hit by a meteor made of Psitanium (a fictional mineral that can grant psychic powers or strengthen existing powers), creating a huge crater. The Psitanium affected the local wildlife, giving them limited psychic powers, such as bears with the ability to attack with telekinetic claws, cougars with pyrokinesis, and rats with confusion gas. The Native Americans of the area called Psitanium "whispering rock", which they used to build arrowheads.

When settlers began inhabiting the region, the psychoactive properties of the meteor slowly drove them insane. An asylum named Thorny Towers Home of the Disturbed was built to house the afflicted, but within fifteen years, the asylum had more residents than the town did and the founder Houston Thorny committed suicide by throwing himself from the asylum's tower. The government relocated the remaining inhabitants and flooded the crater to prevent further settlement, creating what is now Lake Oblongata. The asylum still stands, but has fallen into disrepair.

Development

Psychonauts was the debut title for Double Fine Productions, a development studio that Tim Schafer founded after leaving LucasArts, following their decision to exit the point-and-click adventure game market. Schafer's initial studio hires included several others that worked alongside him on Grim Fandango (1998). Super Mario 64 (1996) had introduced him to direct player character movement in a 3D space, along with Final Fantasy VII (1997) and The Legend of Zelda: The Ocarina of Time (1998), which also prominently featured storytelling and puzzle-solving, like Schafer's previous works. He said, "I think that was the moment where I was like, 'I don't think I want to make a point-and-click adventure anymore.

I think I want to make a console game. I want to make a character-driven console game that is just really immediate and has more action, but, you know, still has a lot of narrative.'"

Reception

Psychonauts received positive reception, according to review aggregator website Metacritic. Schafer and Wolpaw's comedic writing was highly praised, as well as the uniqueness and quirks that the individual characters were given. Alex Navarro of GameSpot commented favorably on the "bizarre" cast of characters, their conversations that the player can overhear while exploring the camp, and how these conversations will change as the story progresses, eliminating repetition that is typical of such non-player characters in platform games. Tom Bramwell of Eurogamer found that he was incentivized to go back and explore or experiment in the game's level to find more of the comedic dialog that others had observed. The game was also noted for its innovations, such as the use of a second-person perspective during a boss battle.

The game's art and level design (in particular, the designs of the various mental worlds that Raz visits) were well-received. Jason Hill of the Sydney Morning Herald stated that each of the dream worlds "is a memorable journey through the bizarre inner psyche" of the associated character. Two particular levels have been considered iconic of the game's humor and style: the aforementioned Milkman Conspiracy, and Lungfishopolis, where Raz enters the mind of a lungfish monster that lives near camp; in the lungfish's mind Raz is portrayed as a giant monster akin to Godzilla that is attacking the tiny lungfish citizens of Lungfishopolis, effectively creating an absurd role reversal of the typical giant monster formula.

Legacy

A sequel to Psychonauts has been of great interest to Schafer, as well as to fans of the game and the gaming press. Schafer had pitched the idea to publishers but most felt the game too strange to take up. During the Kickstarter campaign for Double Fine's Broken Age in February 2012, Schafer commented on the development costs of a sequel over social media, leading to a potential interest in backing by Markus Persson, at the time the owner of Mojang. Though Persson ultimately did not fund this, interactions between him and Double Fine revealed the possibility of several interested investors to help.

In mid-2015, Schafer along with other industry leaders launched Fig, a crowd-sourced platform for video games that included the option for accredited investors to invest in the offered campaigns. Later, at the 2015 Game Awards in December, Schafer announced their plans to work on Psychonauts 2, using Fig to raise the $3.3 million needed to complete the game, with an anticipated release in 2018. The campaign succeeded on January 6, 2016. The sequel was released on August 25, 2021 and sees the return of Richard Horvitz and Nikki Rapp as the voices of Raz and Lili respectively, along with Wolpaw for writing, Chan and Campbell for art, and McConnell for music.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows19 April 2005North America · Europe 10 February 2006
Xbox19 April 2005North America · Europe 10 February 2006
PlayStation 221 June 2005North America · Europe 10 February 2006
Xbox 360Digital Compatibility Release4 December 2007Worldwide
macOS7 September 2011Worldwide
Linux31 May 2012Worldwide
PlayStation 3Digital Compatibility Release28 August 2012Worldwide
PlayStation 47 June 2016Worldwide
Xbox OneDigital Compatibility Release24 October 2017Worldwide

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Description adapted from its source, CC BY-SA 4.0.