Ludography
74/100
Players32 ratings
85/100
Critics3 reviews
Puzzle Fighter cover

1996 · Capcom · Arcade · Puzzle

Puzzle Fighter

The game's title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan), as there are no other Puzzle Fighter games, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to SEGA's popular Puyo Puyo 2 that has been sweeping Japanese arcade.

Released
31 May 1996
Platforms
ArcadePlayStationPlayStation 3PlayStation PortableSega SaturnWindows
Genres
ArcadePuzzle
Developers
Capcom
Publishers
Capcom
Modes
MultiplayerSingle-player
Perspective
Side view
Country
Japan
Age ratings
ESRB E

About

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a 1996 tile-matching puzzle video game developed and published by Capcom for arcades. The game's title is a play on Super Street Fighter II Turbo (called Super Street Fighter II X in Japan), as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Compile and Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

A high-definition remake version titled Super Puzzle Fighter II Turbo HD Remix, is available on Xbox 360 and PlayStation 3. A successor, Puzzle Fighter, was released for mobile devices in 2017. Super Puzzle Fighter II Turbo HD Remix was made backwards compatible on Xbox One in June 2019. In 2022, the game was re-released in both the Capcom Fighting Collection and Capcom Arcade 2nd Stadium compilations on Nintendo Switch, PlayStation 4, Windows and Xbox One.

Keywords

  • tile matching
  • playstation network
  • shared screen
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Puzzle Fighter is a puzzle game which is similar to the Sega arcade game Baku Baku Animal. As in the Capcom arcade game Pnickies, the player controls pairs of blocks ("gems" in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). In Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. When gems are eliminated, "garbage blocks" called Counter Gems drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero.

Most Counter Gems start at "5" and are reduced by one each time a new pair of gems is dropped on that board. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well. Additionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board.

Reception

In Japan, Game Machine listed Super Puzzle Fighter II Turbo on their August 1, 1996 issue as being the sixth most-successful arcade game of the month, outperforming titles such as Tekken 2.

The arcade game received positive reviews upon release. Reviewing the arcade version, a reviewer for Next Generation commented: "The gameplay is ferociously competitive, unfairly addicting, and as intuitive as riding a bike (once you've got the hang of it), and due to luck factor, the favor swings numerous times from winner to loser and back until the very last gem drops". Additionally praising the cutesy character art and the Capcom in-jokes incorporated into the backgrounds and soundtrack, he scored it four out of five stars. Computer and Video Games compared it favorably with Tetris and Columns, but said the "big difference is the way that gems of the same colour made into squares will join to make one giant bonus gem." They said that, "when it's this much fun, it's well worth a go."

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 May 1996Japan · North America 20 June 1996 · Europe 1 July 1997
PlayStation30 November 1996North America · Japan 6 December 1996 · Europe 1 April 1997
Sega Saturn6 December 1996Japan · North America 28 February 1997 · Europe 1 April 1997
PlayStation PortableDigital Compatibility Release22 July 2015Japan
PlayStation 3Digital Compatibility Release22 July 2015Japan

Editions and related releases

Included in
Capcom Fighting CollectionCapcom Puzzle WorldPlayStation ClassicEvercade Alpha Street Fighter Bartop ArcadeCapcom Home Arcade
Ported as
Super Puzzle Fighter II Turbo
Built on it
Super Puzzle Fighter II Turbo

Games like this

Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.