Ludography
Queen: The eYe cover

1997 · Action-adventure · Adventure

Queen: The eYe

Queen: The Eye is an action-adventure game featuring music by Queen. The game is set in the future where "the eYe", and all-seeing machine that has destroyed creative expression in people, is ruling the world.

Released
31 December 1997
Platforms
MS-DOSWindows
Genres
Action-adventureAdventure
Developers
—
Publishers
Electronic Arts
Modes
Single-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
USK 12

About

Queen: The Eye is an action-adventure electronic video game that was released in 1997-1998 by Electronic Arts, and featured music by the rock group Queen which was remixed exclusively for The Eye by Joshua J. Macrae at Roger Taylor's studio in Surrey. The game is set in the future where the world is ruled by an all-seeing machine called "The eYe" which has eradicated everything that promotes creative expression. The player takes the role of Dubroc, a secret agent of The eYe who in the course of his duties has re-discovered a database of popular rock music, and is sentenced to death in "The Arena", a live television show broadcast through satellites to the world in which the contestant battles fighting arena champions called the Watchers.

From there Dubroc goes on a quest to destroy The eYe. Many elements of the story were adapted into the Queen musical We Will Rock You.

Keywords

  • fixed camera
  • celebrity tie-in
  • pre-rendered backgrounds

Media

Queen: The eYe screenshot 1

The articlegameplay, story, development, reception

Development

The game uses pre-rendered backgrounds and polygonal characters which were animated using motion capture. Visual concepts and artwork associated with Queen, such as their album covers, were incorporated into the environments.

Reception

Queen: The Eye met with mixed reviews. Several reviewers described the fight sequences as frustrating, due to unresponsive controls and confusing camera angles. PC Zone found the game's graphics unimpressive, although PC PowerPlay considered them "absolutely stunning".

In a 2012 retrospective article, Richard Cobbett of PC Gamer rated the game negatively, considering it drab and boring. He concluded that "the only real reason people played this game at all was to hear the music".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1997Europe · North America 31 December 1998
Windows31 December 1997Europe · North America 31 December 1998

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Description adapted from its source, CC BY-SA 4.0.