
- 77/100
- Players22 ratings
- 85/100
- Critics2 reviews
More scores
- GameFAQsTough-Unforgiving
- 4.16/5
- Player reviews
- 93% positive214 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$19.99
Where to get it

1998 · Treasure · Action · Arcade
Radiant Silvergun
Unlike in most other shoot 'em ups, there are no power-ups. All weapons are available from the start. Weapons can 'level up', however, becoming more powerful as the player uses them to score points. There are a selection of 7 weapons that can be used at any given time:
- Released
- 28 May 1998
- Platforms
- ArcadeNintendo SwitchSega SaturnWindowsXbox 360
- Genres
- ActionArcadePost-apocalypticScienceShoot 'em upShooter
- Developers
- Treasure
- Publishers
- Treasure
- Modes
- Co-opLocal multiplayerMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- Japan
- Age ratings
- ESRB TCERO B
- Languages
- Japanese
- Time to beat
- 3.5hmain story26hcompletionist
- Directors
- Hiroshi Iuchi
- Composers
- Hitoshi Sakimoto
About
Radiant Silvergun is a shoot 'em up video game developed and published by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves of enemies summoned by a mysterious crystal dug up from the Earth. The player hosts an arsenal of six different types of shots to choose from, and a sword to destroy nearby targets. The stages are tightly designed to present players with scenarios that can be approached differently with the various weapon types.
Treasure was primarily known for developing action and platform games for home consoles before Radiant Silvergun. Despite the company's concerns about the financial viability of arcade games and the shooter genre, they felt they had a good premise for a game and decided to pursue it. Radiant Silvergun was developed by ten people, with Gonzo outsourced for animated cutscenes. The game was developed for the ST-V arcade board first and later ported to the architecturally similar Sega Saturn. Towards the end of development, the team recruited professional gamers that held high scores in shooters to play test the game.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Radiant Silvergun is a vertically scrolling shoot 'em up. The player is given a wide arsenal from the start of the game featuring three primary weapons: strong forward laser, weak homing projectiles, and a spread gun which fires pairs of exploding projectiles at a wide angle. Combining any of these weapons with another will result in one of three new types of attack: a rear firing laser (laser + spread), an auto-targeting plasma beam (laser + homing), and a close range missile targeting system (homing + spread). Using all 3 weapons together activates a sword that can be swung around the ship to damage nearby enemies and defensively absorb a common type of enemy projectile.
Absorbing enemy fire charges up the sword for a screen-clearing special attack. The stages are methodically and tightly paced with carefully crafted scenarios that can be approached differently with the varying weapons.
Story
The story of Radiant Silvergun is told non-linearly through animated videos and scripted dialogue between stages. In the year 2520, scientists on Earth have unearthed a giant crystal along with an ancient robot bearing the same serial number as another robot called "Creator" on the Tetra spaceship orbiting around Earth. The crystal creates a massive explosion, engulfing the Earth and killing all humans except for the remaining four on the spaceship. One year later, exhausted of supplies, they return to Earth in fighter jets known as Silverguns, fighting through hordes of enemies until they reach the crystal, which is referred to as “the Stone-Like”.
After battling the Stone-Like and failing to destroy it, it brings the last two remaining pilots 100,000 years into the past, and tells them that it is the guardian of the Earth and destroyed humans in order to protect the planet, before destroying the last two humans in another explosion. 20 years later, still in the distant past, the Creator uses DNA from the pilots of the Silverguns to create clones and start humanity anew before the Creator finally breaks down for good, bringing the story into a loop.
Development
Since the company's inception, Treasure had primarily been a developer of action and platform games for home consoles. Sega had repeatedly asked the company to develop an arcade game for them, but Treasure president Masato Maegawa was concerned the shrinking arcade business would be too risky from a business perspective and arcade goers would not appreciate the effort placed into their game. Despite this concern the team had wanted to develop a 2D arcade style shoot 'em up for some time. Much of the staff were fans of the genre, having grown up during the genre's golden age, but entering their careers after fighting games started filling arcades.
Director Hiroshi Iuchi was especially passionate about starting the project. Although the team was eager to develop the game, there were still concerns. Maegawa believed that the shoot 'em up genre was dying, and was risky from a sales perspective. Iuchi was also concerned there would be no place for a 2D shooter in an arcade space that was advancing more towards large and specialized 3D game machines.
Reception
In July 1998, Game Machine listed the game as being the fifth most popular arcade game in Japan at the time.
The Sega Saturn port of Radiant Silvergun received critical acclaim, with some calling it one of the best shoot 'em ups ever made. Critics agreed that Treasure successfully revived and redefined the shooter genre following a period of stagnation in the wake of the advent of fighting games during the 16-bit era.
Legacy
In retrospective reviews, Radiant Silvergun is considered one of the greatest shooters of all time, and one of the best Sega Saturn games. IGN called Radiant Silvergun a "milestone in shooter design" and in 2008 listed it as their number one classic shoot 'em up. In 2005, IGN also compiled all their reader's review ratings of the 31,000 games in their database, among which Radiant Silvergun reached the twelfth spot. Because of the game's limited availability, it soon became an expensive and sought after collector's item, selling for at least US$150 by 2011.
The game received a spiritual successor in the form of Ikaruga (2001), which was originally subtitled Radiant Silvergun 2. It was first released on the Sega NAOMI arcade platform until later being ported to the Dreamcast and GameCube. Like its predecessor, Ikaruga gained a reputation as one of the greatest shooters ever made. It was rereleased in 2008 on the Xbox 360.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Radiant Silvergun
- Built on it
- Radiant Silvergun
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Collections9 collections
Platform libraries
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Sega Saturn gamesGames
- Nintendo Switch games (Q–Z)List
Publishers
- Xbox Game Studios gamesVideo games
- Sega arcade gamesArcade video games › Sega Titan Video
Years
- Games released in 2022List › July-September
- Games released in 2023List › October–December
Themes
Description adapted from its source, CC BY-SA 4.0.
