Ludography
Radix: Beyond the Void cover

1995 · First-person shooter · Real-time strategy

Radix: Beyond the Void

Radix: Beyond the Void is a 2.5D First-person shooter developed by Neutral Storm Entertainment and published by Epic MegaGames for DOS in 1995.

Released
1995
Platforms
MS-DOS
Genres
First-person shooterReal-time strategyShooterStrategy
Developers
—
Publishers
—
Perspective
First personThird person
Themes
ActionScience fiction
Country
United States
Age ratings
USK 12ACB PG

About

Radix: Beyond the Void is a 2.5D first-person shooter developed by Canadian studio Neural Storm Entertainment and published by Epic MegaGames for MS-DOS in 1995.

›Story

In the 22nd century, humanity has achieved world peace. The United Earth Space Alliance (UESA) was able to fully concentrate on space exploration. In the year 2147, the first colony ship was launched towards the asteroid Theta-2. However, the second vessel, carrying the colonists, encountered a terrifying disturbance in space.

Alien ships emerged from what later became known as "The Void", and attacked the colony ship; the subsequent fate of ten thousand people on board was unknown. Humans constructed the inter-dimensional starfighter Radix, and sent it through The Void, in a desperate attempt to face the alien threat.

Keywords

  • shareware
  • mission briefing
  • game reference
  • destructible environment

Media

The articlegameplay, story, development, reception

Gameplay

Radix: Beyond the Void is a first person shooter which takes place in a zero gravity dimension where the player controls a ship through various environments, with mission objectives that must be completed to advance to the next area. The player is given a debriefing before each level that explains the mission for the level, and explains additional objectives that can be completed for extra points. These objectives usually involve destroying a power generator, destroying or activating a computer terminal, or eradicating alien presence from a vital area.

The game is divided into three episodes. "Theta-2" "Vengeance" and "The Void", each with 8 levels, and one hidden bonus level per episode. "Theta-2" was released as a shareware episode.

Story

In the 22nd century, humanity has achieved world peace. The United Earth Space Alliance (UESA) was able to fully concentrate on space exploration, and potentially expanding the possibilities of human life civilization beyond the Solar System.

In the year 2147, the first civilian ship was launched toward a gigantic asteroid on the outskirts of the Solar System to establish a base civilization that could sustain human life. After five months of space travel, they landed safely at the asteroid and successfully established the civilization, named Theta-2. The second vessel, Salvation, was launched from Earth shortly after, carrying the ten thousand civilians.

Reception

Jon Mavor, the main programmer of Neural Storm Entertainment, has said the game "didn't sell well" and "didn't really make any money".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS8 November 1995Worldwide · North America 31 December 1995 · Europe 31 December 1995

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Description adapted from its source, CC BY-SA 4.0.