
- 73/100
- Players313 ratings
- 81/100
- Critics10 reviews
More scores
- Metacritic32 critic reviews
- 79/100
- Metacritic usersuser score
- 68/100
- GameFAQsJust Right
- 3.31/5
- Player reviews
- 76% positive12,249 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$9.99
Where to get it

2011 · First-person shooter · Post-apocalyptic
Rage
Rage is a first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as raider gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular.
- Released
- 4 October 2011
- Platforms
- PlayStation 3WindowsXbox 360macOS
- Genres
- First-person shooterPost-apocalypticRacingShooterVehicular combat
- Developers
- —
- Publishers
- Bethesda SoftworksSquare EnixAspyr
- Series
- Rage
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- ActionScience fictionOpen world
- Engine
- id Tech 5
- Country
- United States
- Age ratings
- ACB MA 15+USK 18PEGI 18CERO ZESRB M
- Languages
- Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish (Spain)
- Entry
- #1 in Rage
- Time to beat
- 11hmain story24hcompletionist
- Directors
- Tim Willits
- Composers
- Rod Abernethy
About
Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and is the final game released by the company under the supervision of founder John Carmack.
Rage is set in a post-apocalyptic near future, following the impact of the asteroid 99942 Apophis on Earth. Players take control of Nicholas Raine, a soldier put into hibernation in an underground shelter who emerges into the wasteland a century later, and finds himself a wanted man by an oppressive organization known as The Authority. The game has been described as similar to the movie Mad Max 2, and video games such as Duke Nukem, Fallout and Borderlands.
›Story
On August 23, 2029, the asteroid 99942 Apophis collides with Earth, destroying human civilization and turning the world into a wasteland. Survivors come together to form settlements around oases and other practical or habitable locations, while the wastes are plagued by various bandits clans, and mutants, who attack all normal humans in a voracious horde.
In 2135, former U.S. Marine Lieutenant Nicholas Raine emerges from an underground shelter called an Ark, 106 years after being put into stasis. These underground shelters are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks, containing cryogenic pods, were sealed under the surface of the Earth to preserve enough of the human population to rebuild civilization after the asteroid collision. The Eden Project was far less successful than hoped, as Raine's Ark in particular was heavily damaged, with all of its other residents dead and equipment destroyed, and he wakes up alone with no specific goal in mind.
Raine enters the surface, where he is immediately attacked by bandits but is saved by Dan Hagar, a local wasteland settler who brings Raine to his settlement. Hagar informs him that a powerful technologically advanced organization known as the Authority, that considers itself the one true government of the wasteland, is hunting for Ark survivors for an unknown purpose. Raine briefly aids Hagar's settlement and others in the local area by completing a few small jobs, and during this time it is revealed that the nanotrites injected into Raine's blood before he was sent into hibernation have granted him superhuman abilities to help him survive the harsh environment, but have made him valuable to the Authority. Hagar believes Raine's continued presence is too dangerous for the settlement and sends him to the nearby town of Wellspring instead.
In Wellspring, Raine helps the town with various problems such as fighting off bandits, mutants, and ferrying supplies. Eventually, he comes into contact with Dr. Kvasir, an elderly scientist who previously worked for the Authority, who tells Raine about the inhumane experiments they were responsible for, such as the creation of the mutants. Kvasir puts him into contact with the Resistance, an armed anti-Authority group, where he is tasked with rescuing their leader, Captain Marshall, who has recently been imprisoned by the Authority.
Raine again attracts attention from the Authority, forcing him to flee Wellspring and join the Resistance at their headquarters in Subway Town, where he earns the trust of the town and its tyrannical mayor, Redstone. He also learns what had happened in the past century from Captain Marshall, who is an Ark survivor himself. General Martin Cross, who was in charge of the Eden Project, sabotaged the operation shortly before 99942 Apophis struck the Earth by ensuring that only the Arks with people loyal to him were opened on schedule, with this first wave of Ark survivors eventually forming the Authority. The remaining Arks were supposed to stay underground forever in hibernation, including Raine's Ark, which surfaced only because its systems were damaged and it automatically rose to protect any surviving inhabitants.
With the Authority beginning to forcefully expand its influence on the wasteland settlements, the Resistance is forced to act with the help of Raine who can recover data that shows the location of every Ark on the planet. Captain Marshall plans to use this data to activate all the Arks and form an army that can defeat the Authority, but the only way to do this is to transmit the data from Capital Prime, the main headquarters for the Authority. Alone, Raine fights his way through Capital Prime to transmit the Ark activation code, and the game concludes with all the remaining Arks simultaneously becoming active and surfacing.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game primarily consists of first-person shooter and driving segments, with the player using their vehicle to explore the world and travel between missions.
Combat is undertaken from a first-person perspective; the player is armed with a variety of upgradeable firearms, as well as a crossbow, and boomerang-like weapons called "wingsticks" which can be used for stealthy attacks. There are several types of ammunition available for each weapon, to allow the player to further customize their play style. As an example, the crossbow's primary ammunition is metal bolts, but it also can shoot electrified bolts, explosive bolts, and more. There are two standard varieties of enemies: enemies with firearms which will take cover and exchange fire with the player, and melee enemies that will charge the player and attack with melee weapons.
Story
On April 13, 2029, asteroid 99942 Apophis collides with Earth, destroying human civilization and turning the world into a wasteland. Survivors come together to form settlements around oases and other practical or habitable locations, while the wastes are plagued by various bandits clans, and mutants, who attack all normal humans in a voracious horde.
In 2135, former U.S. Marine Lieutenant Nicholas Raine emerges from an underground shelter called an Ark, 106 years after being put into stasis. These underground shelters are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks, containing cryogenic pods, were sealed under the surface of the Earth to preserve enough of the human population to rebuild civilization after the asteroid collision. The Eden Project was far less successful than hoped, as Raine's Ark, in particular, was heavily damaged, with all of its other residents dead and equipment destroyed, and he wakes up alone with no specific goal in mind.
Development
According to design director Matt Hooper, the game's origins were in the concept of muscle cars within a desert setting, which was expanded upon by the creation of a post-apocalyptic world. A team of around 60 core developers worked on the game, which was intended to be the first release of an ongoing franchise.
Rage was intended to have an Entertainment Software Rating Board rating of Teen but received an M. The Windows and Xbox 360 versions are on three dual-layer DVDs, and the PlayStation 3 version is on one Blu-ray Disc. John Carmack has revealed that an uncompressed software build of Rage is one terabyte in size. The PS3, Windows, and OS X versions use OpenGL.
Reception
The game received much recognition before its release. It won the Game Critics Awards of E3 2010 for "Best Console Game", and "Best Action Game", along with the "Special Commendation for Graphics". IGN awarded its "Best Overall Game" and "Best Shooter" in its E3 2010 awards. It also won many of GameTrailers's E3 2010 awards, including "Best New IP", "Best First Person Shooter", "Best PS3 Game", "Best Xbox 360 Game", "Best PC Game", and "Game of the Show".
Rage received generally positive reviews on all platforms according to the aggregate review site Metacritic. The game received praise for its graphics, gameplay and combat mechanics, and criticism mostly aimed towards the game's story and poor out-of-the-box PC compatibility.
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Rage: The Scorchers
- Followed by
- Rage 2
- Built on it
- Rage: The Scorchers
- Editions
- Rage: Anarchy Edition
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Platform libraries
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Genres
Description adapted from its source, CC BY-SA 4.0.

