Ludography
79/100
Players1,027 ratings
80/100
Critics8 reviews
More scores
Metacritic37 critic reviews
81/100
Metacritic usersuser score
77/100
GameFAQsJust Right
3.91/5
Player reviews
89% positive20,171 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Borderlands cover

2009 · Gearbox Software · First-person shooter · Looter shooter

Borderlands

Borderlands is an action role-playing first-person shooter set on the distant planet of Pandora. Players choose from four characters, each with distinct combat abilities, and explore an open world rendered in a distinctive cartoon-style visual approach. Gameplay revolves around completing missions, defeating enemies, and collecting procedurally generated weapons with varying statistics and elemental effects. The game supports cooperative play for up to four players, with enemy difficulty scaling based on the number of participants.

Released
20 October 2009
Platforms
Nintendo SwitchPlayStation 3WindowsXbox 360Xbox OnemacOS
Genres
First-person shooterLooter shooterPost-apocalypticRole-playingShooterVideo game with LGBT characterZombie
Developers
Gearbox SoftwareFeral Interactive
Publishers
2K
Series
Borderlands
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionOpen world
Engine
Unreal Engine 3
Country
United States
Age ratings
ACB MA 15+PEGI 18GRAC 15+CERO DUSK 18ESRB M
Languages
English, French, German, Italian, Spanish (Spain)
Copies sold
6 million as of 2012-05-22
Entry
#1 in Borderlands
Time to beat
22hmain story64hcompletionist
Composers
Sonic Mayhem

About

Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K. It is the first game in the Borderlands series. The game was released worldwide in 23 October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, with a Mac OS X version being released on December 3, 2010, by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora, local bandits that populate the planet, and ultimately band together to prevent the Atlas Corporation and its corporate military from reaching the Vault first.

The game features the ability to explore the in-game world, and complete both main missions and optional side quests, either in single-player or online cooperative gameplay, with the latter providing additional options for duels and competitive PVP matches in designated areas. Gameplay features include access to various weapons and shields that vary in type and statistics, weapons with special elemental functions, each playable character having distinctive class types and unique abilities for combat, upgradable skills, and the use of two-person vehicles. The game itself is rendered in cartoon-style graphics, to provide greater detail on weapons and environments, and was inspired by action role-playing games of the time, such as Ultima and Diablo.

›Story

In a distant future where mega-corporations colonize and strip-mine entire planets, four mercenaries known as Vault Hunters arrive on Pandora, a lawless frontier world abandoned by the corporations that once exploited it. Drawn by legends of an alien Vault containing priceless technology left behind by a vanished race called the Eridians, they begin piecing together clues to its location with guidance from a mysterious entity known only as the Guardian Angel. Standing in their way is the Crimson Lance, a private military force deployed by the Atlas Corporation, which seeks the Vault's power for itself. As the Vault Hunters collect the artifact fragments needed to unlock the sealed chamber, they learn the Vault can only be opened once every two hundred years, and the next opening is fast approaching.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Borderlands includes character-building elements found in role-playing games, leading the developer Gearbox Software to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on missions assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing both human and non-human foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon).

As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can spend an amount of in-game money to redistribute their skill points.

Story

Borderlands is set in the distant future at a time when various mega-corporations seek control of planets to colonize and mine for their mineral wealth and resources. Prior to the events of the game, the Atlas Corporation, one of the major mega-corporations, uncovered an ancient alien Vault filled with advanced weapons technology, left behind by an ancient alien race known as the Eridians, which allowed them to rapidly overtake their competitors. Finding similar ruins of the same alien architecture on the planet Pandora, Atlas sought to settle the planet in hopes of finding more alien technology, but were forced to abandon their plans due to a failure to find any alien technology on the surface, and being unprepared for the dangerous wildlife coming out during their stay. After their departure, the Dahl Corporation, another mega-corporation, colonized the planet to secure its vast deposits of minerals, using large amounts of convict labor for the mining operations, while initiating their own search for a Vault.

Their research team's efforts to find the Vault were headed up by Patricia Tannis, a respected xenoarchaeologist. Despite losing all of her colleagues to the planet's wildlife and being driven partially insane herself, Tannis found proof that a Vault does exist on Pandora. Her news was intercepted by Atlas, who sent its private military force, the Crimson Lance, to kidnap Tannis and get the Vault's location from her. Faced with their invasion, Dahl abandoned the planet, taking only the wealthy colonists with them, and leaving the remaining population to scavenge for a living amongst the barren wastelands and industrial trash heaps across the planet.

Development

Gearbox's Randy Pitchford said that the idea of Borderlands was inspired both being an avid role-playing game (RPG) fan, including roguelikes such as NetHack and action role-playing games like Ultima and Diablo, and being drawn into first-person shooters (FPS) that he worked on in his early career, including Duke Nukem 3D. He recognized that the core gameplay loops for both genres are at different time scales; whereas the core loop for a role-playing game is long in terms of leveling up characters, a shooter has a much shorter one in moving and shooting to clear out a new area. Pitchford felt these two loops were not mutually exclusive due to the different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands. He even said that the title invoked that, defining "Borderlands" as "that uncomfortable place between two other places that that is weird and messy but also but actually awesome and cool", which fit the game's blend of shooter and RPG, while also being a "weird mix between sci-fi and Western".

Pitchford recognized this could be a risk, but went ahead anyway: in a 2017 interview, Pitchford recounted that industry analyst Michael Pachter had believed Borderlands was going to be a failure, as players that would want to play a role-playing game or a shooter would more than likely play a game dedicated to that genre instead of the hybrid. After the Borderlands series had sold more than 30 million copies, Pachter admitted to Pitchford that he had been wrong.

Reception

Borderlands received positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 84/100, the PlayStation 3 version 83/100, and the PC version 81/100. In late 2011, Borderlands was named 35th on IGN's Top 100 Modern Video Games list.

Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, called it a successful loot-driven first-person shooter "where plenty of other Diablo-inspired games have failed miserably", but criticized the "paper-thin story" and the predictable AI. 8/10 and an Editor's Choice Award. He noted that fans of RPGs would enjoy the streamlined item management, and treasure hunting, but criticized the lack of character skills. With "beautiful visuals, tried and true RPG mechanics, and solid first-person-shooter gameplay", Onyett felt that the game was very enjoyable.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 320 October 2009North America · Europe 23 October 2009 · Australia 23 October 2009 · Japan 25 February 2010
Xbox 36020 October 2009North America · Europe 23 October 2009 · Australia 23 October 2009 · Japan 25 February 2010
Windows26 October 2009North America · Australia 30 October 2009 · Europe 30 October 2009 · Japan 25 December 2009
Xbox One19 October 2010North America
macOS3 December 2010Worldwide
Nintendo Switch29 May 2020Worldwide

Editions and related releases

Included in
2K Essentials CollectionBorderlands: Game of the Year EditionBioshock & Borderlands: The Shooter CollectionBorderlands Triple Pack
Downloadable content
Borderlands: Claptrap's New Robot RevolutionBorderlands: The Zombie Island of Dr. NedBorderlands: Mad Moxxi's Underdome RiotBorderlands: The Secret Armory of General Knoxx
Remastered as
Borderlands: Game of the Year Enhanced
Built on it
Borderlands: The Zombie Island of Dr. NedBorderlands: Mad Moxxi's Underdome RiotBorderlands: The Secret Armory of General KnoxxBorderlands: Claptrap's New Robot RevolutionBorderlands: Game of the Year Enhanced
Editions
Borderlands: Game of the Year Edition

In the same series

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Collections13 collections

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Reception and records

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Description adapted from its source, CC BY-SA 4.0.