
- 79/100
- Players1,027 ratings
- 80/100
- Critics8 reviews
More scores
- Metacritic37 critic reviews
- 81/100
- Metacritic usersuser score
- 77/100
- GameFAQsJust Right
- 3.91/5
- Player reviews
- 89% positive20,171 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$29.99
Where to get it

2009 · Gearbox Software · First-person shooter · Looter shooter
Borderlands
Borderlands is an action role-playing first-person shooter set on the distant planet of Pandora. Players choose from four characters, each with distinct combat abilities, and explore an open world rendered in a distinctive cartoon-style visual approach. Gameplay revolves around completing missions, defeating enemies, and collecting procedurally generated weapons with varying statistics and elemental effects. The game supports cooperative play for up to four players, with enemy difficulty scaling based on the number of participants.
- Released
- 20 October 2009
- Platforms
- Nintendo SwitchPlayStation 3WindowsXbox 360Xbox OnemacOS
- Genres
- First-person shooterLooter shooterPost-apocalypticRole-playingShooterVideo game with LGBT characterZombie
- Developers
- Gearbox SoftwareFeral Interactive
- Publishers
- 2K
- Series
- Borderlands
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fictionOpen world
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- ACB MA 15+PEGI 18GRAC 15+CERO DUSK 18ESRB M
- Languages
- English, French, German, Italian, Spanish (Spain)
- Copies sold
- 6 million as of 2012-05-22
- Entry
- #1 in Borderlands
- Time to beat
- 22hmain story64hcompletionist
- Composers
- Sonic Mayhem
About
Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K. It is the first game in the Borderlands series. The game was released worldwide in 23 October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, with a Mac OS X version being released on December 3, 2010, by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora, local bandits that populate the planet, and ultimately band together to prevent the Atlas Corporation and its corporate military from reaching the Vault first.
The game features the ability to explore the in-game world, and complete both main missions and optional side quests, either in single-player or online cooperative gameplay, with the latter providing additional options for duels and competitive PVP matches in designated areas. Gameplay features include access to various weapons and shields that vary in type and statistics, weapons with special elemental functions, each playable character having distinctive class types and unique abilities for combat, upgradable skills, and the use of two-person vehicles. The game itself is rendered in cartoon-style graphics, to provide greater detail on weapons and environments, and was inspired by action role-playing games of the time, such as Ultima and Diablo.
›Story
In a distant future where mega-corporations colonize and strip-mine entire planets, four mercenaries known as Vault Hunters arrive on Pandora, a lawless frontier world abandoned by the corporations that once exploited it. Drawn by legends of an alien Vault containing priceless technology left behind by a vanished race called the Eridians, they begin piecing together clues to its location with guidance from a mysterious entity known only as the Guardian Angel. Standing in their way is the Crimson Lance, a private military force deployed by the Atlas Corporation, which seeks the Vault's power for itself. As the Vault Hunters collect the artifact fragments needed to unlock the sealed chamber, they learn the Vault can only be opened once every two hundred years, and the next opening is fast approaching.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Borderlands includes character-building elements found in role-playing games, leading the developer Gearbox Software to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on missions assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing both human and non-human foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon).
As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can spend an amount of in-game money to redistribute their skill points.
Story
Borderlands is set in the distant future at a time when various mega-corporations seek control of planets to colonize and mine for their mineral wealth and resources. Prior to the events of the game, the Atlas Corporation, one of the major mega-corporations, uncovered an ancient alien Vault filled with advanced weapons technology, left behind by an ancient alien race known as the Eridians, which allowed them to rapidly overtake their competitors. Finding similar ruins of the same alien architecture on the planet Pandora, Atlas sought to settle the planet in hopes of finding more alien technology, but were forced to abandon their plans due to a failure to find any alien technology on the surface, and being unprepared for the dangerous wildlife coming out during their stay. After their departure, the Dahl Corporation, another mega-corporation, colonized the planet to secure its vast deposits of minerals, using large amounts of convict labor for the mining operations, while initiating their own search for a Vault.
Their research team's efforts to find the Vault were headed up by Patricia Tannis, a respected xenoarchaeologist. Despite losing all of her colleagues to the planet's wildlife and being driven partially insane herself, Tannis found proof that a Vault does exist on Pandora. Her news was intercepted by Atlas, who sent its private military force, the Crimson Lance, to kidnap Tannis and get the Vault's location from her. Faced with their invasion, Dahl abandoned the planet, taking only the wealthy colonists with them, and leaving the remaining population to scavenge for a living amongst the barren wastelands and industrial trash heaps across the planet.
Development
Gearbox's Randy Pitchford said that the idea of Borderlands was inspired both being an avid role-playing game (RPG) fan, including roguelikes such as NetHack and action role-playing games like Ultima and Diablo, and being drawn into first-person shooters (FPS) that he worked on in his early career, including Duke Nukem 3D. He recognized that the core gameplay loops for both genres are at different time scales; whereas the core loop for a role-playing game is long in terms of leveling up characters, a shooter has a much shorter one in moving and shooting to clear out a new area. Pitchford felt these two loops were not mutually exclusive due to the different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands. He even said that the title invoked that, defining "Borderlands" as "that uncomfortable place between two other places that that is weird and messy but also but actually awesome and cool", which fit the game's blend of shooter and RPG, while also being a "weird mix between sci-fi and Western".
Pitchford recognized this could be a risk, but went ahead anyway: in a 2017 interview, Pitchford recounted that industry analyst Michael Pachter had believed Borderlands was going to be a failure, as players that would want to play a role-playing game or a shooter would more than likely play a game dedicated to that genre instead of the hybrid. After the Borderlands series had sold more than 30 million copies, Pachter admitted to Pitchford that he had been wrong.
Reception
Borderlands received positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 84/100, the PlayStation 3 version 83/100, and the PC version 81/100. In late 2011, Borderlands was named 35th on IGN's Top 100 Modern Video Games list.
Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, called it a successful loot-driven first-person shooter "where plenty of other Diablo-inspired games have failed miserably", but criticized the "paper-thin story" and the predictable AI. 8/10 and an Editor's Choice Award. He noted that fans of RPGs would enjoy the streamlined item management, and treasure hunting, but criticized the lack of character skills. With "beautiful visuals, tried and true RPG mechanics, and solid first-person-shooter gameplay", Onyett felt that the game was very enjoyable.
Speedruns
- Any%Ougii_GG1h 19m 21s
- All Missionszzrules212h 02m 37s
- Co-OpOugii_GG1h 20m 06s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- 2K Essentials CollectionBorderlands: Game of the Year EditionBioshock & Borderlands: The Shooter CollectionBorderlands Triple Pack
- Downloadable content
- Borderlands: Claptrap's New Robot RevolutionBorderlands: The Zombie Island of Dr. NedBorderlands: Mad Moxxi's Underdome RiotBorderlands: The Secret Armory of General Knoxx
- Remastered as
- Borderlands: Game of the Year Enhanced
- Built on it
- Borderlands: The Zombie Island of Dr. NedBorderlands: Mad Moxxi's Underdome RiotBorderlands: The Secret Armory of General KnoxxBorderlands: Claptrap's New Robot RevolutionBorderlands: Game of the Year Enhanced
- Editions
- Borderlands: Game of the Year Edition
In the same series
82Borderlands 2 VR
2012 · Android, Linux +9
Gearbox Software
74Borderlands: The Pre-Sequel
2014 · Android, Linux +7
2K Australia
79Borderlands 3
2019 · PlayStation 4, PlayStation 5 +5
Gearbox Software

Borderlands Legends
2012 · iOS
2K China
84Borderlands 2: Tiny Tina's Assault on Dragon Keep
2013 · DLC · Linux, PlayStation 3 +5
Gearbox Software
81Borderlands Legendary Collection
2015 · Bundle · Nintendo Switch, PlayStation 4 +2
Gearbox Software
66New Tales from the Borderlands
2022 · Nintendo Switch, PlayStation 4 +4
Gearbox Software
74Tiny Tina's Wonderlands
2022 · PlayStation 4, PlayStation 5 +3
Gearbox Software
72Borderlands 4
2025 · Nintendo Switch 2, PlayStation 5 +2
Gearbox Software
Games like this
69Far Cry New Dawn
2019 · PlayStation 4, PlayStation 5 +4
First-person shooter · Post-apocalyptic
80Tom Clancy's The Division 3
2019 · PlayStation 4, PlayStation 5 +4
Role-playing · Shooter
77Rage
2011 · PlayStation 3, Windows +2
First-person shooter · Post-apocalyptic
Timed Xbox87Mass Effect
2007 · PlayStation 3, Windows +1
Role-playing · Shooter
56Fallout 76
2018 · PlayStation 4, PlayStation 5 +3
First-person shooter · Post-apocalyptic
67Wolfenstein: Youngblood
2019 · Nintendo Switch, PlayStation 4 +3
First-person shooter · Shooter
88Mass Effect 3: Special Edition
2012 · PlayStation 3, Wii U +2
Role-playing · Shooter
74PAYDAY 2
2013 · Linux, Nintendo Switch +5
First-person shooter · Role-playing
Collections13 collections
Platform libraries
- Windows Games on DemandReleased
- Mac gamesB
- Mac gamesB
- Xbox 360 games (A–L)
- Xbox 360 System Link games
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 3 games (A–C)
Genres
- First-person shootersList
- Zombie gamesGames
Players
Reception and records
Themes
- Games with LGBTQ charactersVideo game series › A–D
Description adapted from its source, CC BY-SA 4.0.
