Ludography
86/100
Players2,559 ratings
89/100
Critics4 reviews
More scores
Metacritic45 critic reviews
89/100
Metacritic usersuser score
85/100
GameFAQsJust Right
4.14/5
Player reviews
93% positive14,895 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Mass Effect cover

2007 · Bioware · Action role-playing · LGBT themes

Mass Effect

Timed Xbox exclusive

Mass Effect is an action role-playing game set in the year 2183. The player takes the role of Commander Shepard, a customizable character who serves as Executive Officer aboard the SSV Normandy. After a routine mission goes wrong, Shepard assembles a squad and pursues a threat that escalates into a galaxy-wide conflict. The game features real-time squad-based combat where players choose companions and tactics suited to different enemy types, from biotic-wielding opponents to heavily armored machines.

Released
20 November 2007
Platforms
PlayStation 3WindowsXbox 360
Genres
Action role-playingLGBT themesRole-playingScienceShooterSpace operaThird-person shooterVideo game with LGBT character
Developers
BiowareEdge of Reality
Publishers
Xbox Game StudiosElectronic ArtsCD ProjektSquare Enix
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionRomance
Engine
Unreal Engine 3
Country
Canada
Age ratings
GRAC 19+ACB MA 15+CLASS_IND 14ESRB MCERO DUSK 16PEGI 18
Languages
English, French, German, Italian, Spanish (Spain), Spanish, Polish, Japanese, Portuguese
Time to beat
17hmain story42hcompletionist
Composers
Jack Wall, Sam Hulick, Richard Jacques

About

Mass Effect is a 2007 action role-playing game developed by BioWare and published by Microsoft Game Studios for the Xbox 360. It is the first game in the Mass Effect series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

Planned as the first chapter of a trilogy, Mass Effect was developed over the course of three and a half years, and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer the tactics and customization of a role-playing game, but through a simpler and real-time third-person shooter interface. In 2008 and 2009, two downloadable content packs that introduced new missions to the base game were released.

›Story

In the year 2183, Commander Shepard is sent to the human colony of Eden Prime to recover a Prothean beacon. The mission is disrupted by an attack from the synthetic Geth, led by Saren Arterius, a rogue Spectre agent. After making contact with the beacon and receiving a cryptic vision of destruction, Shepard is appointed the first human Spectre and tasked with hunting Saren across the galaxy.

The investigation leads Shepard and a growing crew aboard the SSV Normandy through multiple worlds, uncovering a conspiracy tied to the Reapers, a highly advanced machine race believed to eradicate all organic civilizations on a 50,000-year cycle. Shepard must stop Saren before he can trigger their return.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Mass Effect is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins. There are six different character classes for the player to choose from and each of them have different talents that provide enhanced combat capabilities. For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies.

At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player. Although any class can use any weapon type, each class is only effective with the weapons they are trained in.

Story

Mass Effect is set within the Milky Way galaxy in the year 2183 where interstellar travel is possible through the use of mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans. The term "Mass Effect" is defined as a form of mass-negating technology, allowing the creation of physics phenomena, like artificial gravity or FTL travel. A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians, and turians.

Other alien races seen in the game include the reptilian krogan, the environmental suited quarians, and a hostile race of networked artificial intelligences called geth. Humanity is represented by the Systems Alliance, an organized body that joined the galactic community in 2157.

Development

Mass Effect was developed by BioWare and directed by Casey Hudson, who previously directed BioWare's 2003 title Star Wars: Knights of the Old Republic. Preproduction of the game began in early 2004, shortly after the Microsoft Windows version of Knights of the Old Republic was released. As the development team was already experienced with the Xbox console, they decided to develop the game originally for its successor, the Xbox 360, due to its improved processing power and development tools. A total of 130 people were involved in the development of the game and the first six to eight months were spent conceiving how the game would look.

Mass Effect uses the Unreal Engine 3 as a groundwork, but on top of that the team developed additional components for advanced digital actors, space exploration, and squad combat, resulting in BioWare's largest programming project at the time. During the game's three- to four-year development cycle, most of the time had been devoted to the development of these technologies.

Reception

Upon release, Mass Effect received critical acclaim from video game publications. The game's interactive storytelling and cinematic design were highlighted very positively, while the combat and vehicle navigation were generally seen as the game's weakest features. Kevin VanOrd of GameSpot described Mass Effect as "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential." Similarly, IGN's Erik Brudvig considered it greater than the sum of its parts, stating that although Mass Effect features numerous technical issues, most of the game "is so expertly delivered that it can transcend its weaknesses."

Writing for Game Informer, Andrew Reiner said that the game's interactive storytelling encourages replay and that its detailed story "makes the relationships feel real—you care about your crew, and you really feel like you have a voice that resonates throughout the galaxy." Alex Dale of CVG stated similar pros, stating that "never before has storytelling been so competently ingrained into a videogame, and never before has a player had so much freedom to dictate the course of a linear storyline." Similar praise was given to the game's detailed character models, facial animations, and voice acting. Jennifer Tsao of 1UP.com felt the digital actors evoked real-life expressions, but admitted that the lip sync had some issues. Although the visuals were credited for their dramatic set pieces and evocative soundtrack, critics noted the game's inconsistent frame rate and long loading times.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36020 November 2007Worldwide
Windows28 May 2008Worldwide
PlayStation 34 December 2012North America · Europe 7 December 2012

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStation 3BLES01774Europe—
NPEB01195Europe—
BLAS50548North America—
BLUS31139North America—
Xbox 360MS-2235Europe—
MS-2024Europe / North America—
MS-2080North America—
MS-2087North America / Europe—
4D5307E8Worldwide—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
Mass Effect Trilogy
Downloadable content
Mass Effect: Pinnacle StationMass Effect: Bring Down the Sky
Remastered as
Mass Effect
Followed by
Mass Effect Galaxy
Built on it
Mass Effect: Bring Down the SkyMass Effect: Pinnacle StationMass Effect
Editions
Mass Effect: Polish Collector's EditionMass Effect: Limited Collector's Edition

Games like this

Collections9 collections

Reception and records

Themes

Description adapted from its source, CC BY-SA 4.0.