Ludography
More scores
GameFAQsTough
3.56/5
Player reviews
50% positive20 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$19.99

Where to get it

Rainbow Cotton cover

2000 · Success · Action · Casual

Rainbow Cotton

Sega console exclusive

Rainbow Cotton is an Action game, developed and published by Success, which was released in Japan in 2000.

Released
20 January 2000
Platforms
DreamcastWindows
Genres
ActionCasualLight gun shooterShooter
Developers
Success
Publishers
Success
Modes
Co-opLocal multiplayerMultiplayerSingle-player
Perspective
Third person
Time to beat
3hmain story6hcompletionist

About

Rainbow Cotton is a 2000 rail shooter video game developed and published by Success exclusively for the Dreamcast. The fifth installment in the Cotton franchise, it is a follow-up to Panorama Cotton (1994) and the first 3D entry in the series. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat the evil demon Tweed and retrieve a stolen Willow candy from York Country. Its gameplay is similar to Panorama Cotton, consisting of shooting mixed with role-playing game elements while flying through 3D environments on a predetermined track.

The staff of Rainbow Cotton mostly consisted of new members at Success, with development headed by Takato Yoshinari. The game was met with mixed to negative reception from critics, most of which reviewed it as a import title; reviewers unanimously praised the colorful 3D visual presentation but drew comparison with both Space Harrier and Panzer Dragoon due to its gameplay, which was heavily criticized by many for the frustrating controls. A remake was released on May 9, 2024 on PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Windows, marking the game's first release outside of Japan.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Rainbow Cotton is a 3D rail shooter game reminiscent of Space Harrier and Panzer Dragoon where players assume the role of young witch Cotton alongside her fairy companion Silk. The plot involves an evil demon called Tweed, whose legion of followers steals a legendary Willow candy from York Country. In response, the queen of Fairy Country calls upon Silk, who drafts Cotton with retrieving the stolen candy. The game features gameplay similar to Panorama Cotton; the player flies through each stage, destroying constantly-moving formations of enemies and avoiding their projectiles and stage obstacles.

There are five stages total, which become progressively more difficult as the player progresses. Stages include towns and castles that take place across different environments. Each stage also has a massive boss that must be defeated in order to advance further.

Development

Rainbow Cotton was mostly created by members at Success who were new to video game development at the time although with a few members, like composer Kenichi Hirata, that were already familiar with the Cotton series. Production was headed by Takato Yoshinari, the founder of Success. Mizuho Sasa, main programmer behind Cotton 100%, returned as planner and acted as co-programmer alongside Hiroki Honda and Hiromi Yoshizawa. Visual scenes were illustrated by Manabu Kenmochi, while Hironobu Terakado and Yusuke Nemoto served as co-designers.

Other people also collaborated in its creation process, such as sound designer Tetsuro "WASi303" Sato. During development, the game was made as a follow-up to Panorama Cotton and as such, was tentatively referred to as Panorama Cotton 2.

Reception

Rainbow Cotton was met with mixed to negative reception from critics, most of which reviewed it as an import title. Fan reception was negative; Readers of the Japanese Dreamcast Magazine voted to give the game a 3.6716 out of 10 score, ranking at the number 418 spot, indicating a low following. Possibly in response to this, designer Yusuke Nemoto retrospectively apologized for the game.

Consoles +' Maxime Roure criticized the compressed presentation of anime cutscenes and automatic centering of Cotton herself, but praised the colorful and animated visuals, audio and double gauge mechanic, regarding it to be "A nice and beautiful game, which suffers from its passage to 3D because of a limited playability." Likewise, GameSpot's Peter Bartholow commended the audiovisual presentation but heavily criticized the controls for being unrefined and frustrating, the automatic centering of Cotton and large size of her in-game model that limits the playfield, as well as poor animation and pacing of story cutscenes, stating that "Rainbow Cotton's core gameplay is so flawed that it leaves the overall experience unsalvageable. Even the most devoted Cotton fans will have a hard time embracing this most recent incarnation."

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast20 January 2000Japan

Editions and related releases

Remade as
Rainbow Cotton
Built on it
Rainbow Cotton

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Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.