
- 55/100
- Players5 ratings

1998 · Konami · Fighting
Rakugakids
Nintendo exclusive
Rakuga Kids is a 2.5D fighting game created by Konami for the Nintendo 64, released in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (a doodle), and kids, a reflection of the visual style of the game which resembled children's drawings.
- Released
- 23 July 1998
- Platforms
- Nintendo 64
- Genres
- Fighting
- Developers
- Konami
- Publishers
- Konami
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionComedy
- Country
- Japan
About
Rakugakids (らくがきっず, Rakugakizzu) is a 2D fighting video game developed by Konami and released for the Nintendo 64 in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings.
Keywords
- martial arts
- retroachievements
- nintendo 64 exclusive
Media

The articlegameplay, story, development, reception
Gameplay
The game is similar in play to a toned-down Street Fighter. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air.
Super combos in this game are referred to as "Magic", a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the screen. Super Meter levels can be spent in three ways: offense, where an attack causes heavy damage with a few hits; defense, where an attack causes little damage, but sends the opponent far away; and counter, usable only while the character is blocking, causes medium damage and sends the opponent flying away. Additional characters and secret options can be unlocked based on the amount of total playtime.
Reception
Rakugakids did not garner a US release, its European release received a mixed reception from critics. with some criticising the fact that this European version had been poorly converted from the original Japanese game, which had originally played much faster
Legacy
Journalist Steve Merrett cited Konami's Nintendo 64 library as its last set of games that focused on gameplay; games like Rakugakids, International Superstar Soccer 98 (1998), Castlevania (1999), used the Nintendo 64's processing power to add to gameplay tropes previously established in 2D gaming. For Rakugakids, 2D characters fought on a 3D background. The game's formula is also an example of how 2D fighters from companies like Konami, Capcom, and SNK incorporated different methods to stay relevant in a market filled with 3D games.
Some references such as characters and music from Rakugakids were later added to other video games by Konami. In Castlevania: Circle of the Moon, protagonist Nathan Graves can transform into the Beartank character by equipping the Bear Ring and activating the Black Dog and Pluto cards (which normally transforms him into a Skeleton). The playable characters appear as battle cards in Goemon Mononoke Sugoroku. Beartank also appears as a secret character in Konami Krazy Racers. Music from the game also appears in some of Konami's Bemani games, namely Beatmania GB and Pop n' Music.
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
- Nintendo 64 gamesGames
Genres
- Fighting gamesList
Description adapted from its source, CC BY-SA 4.0.