
1992 · Adventure · Arcade
Recca
Nintendo exclusive
Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available.
- Released
- 17 July 1992
- Platforms
- NESNintendo 3DS
- Genres
- AdventureArcadeScienceShoot 'em upShooter
- Developers
- —
- Publishers
- Kaga Create
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- PEGI 3CERO AESRB ECLASS_IND L
- Languages
- Japanese
About
Recca is a 1992 scrolling shooter video game developed by KID and published by Naxat Soft for the Family Computer. Controlling the titular space fighter craft, the player is sent to counterattack an invading alien armada while avoiding collision with their projectiles and other obstacles. The ship has a powerful bomb at its disposal that can be used as shield and clear the screen of enemies and bullets when fully charged.
Known for pushing the Famicom hardware to the limits with its uncompromising high number of sprites and speed, Recca was created for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick. It was programmed by Shinobu Yagawa, whose later works includes Battle Garegga, Ibara, Pink Sweets: Ibara Sorekara and Muchi Muchi Pork!. The game was released in Japan amid focus shifting to the Super Famicom, resulting in few copies sold when released to the market and is considered by gaming journalists as one of the rarest, most valuable and sought-after Famicom titles.
Keywords
- shoot 'em up
- 2d
- bullet hell
- space shooter
- pixel graphics
- vertical scrolling
- fan translation - english
- nintendo 3ds virtual console
- highscore
- caravan shooter
Media
The articlegameplay, story, development, reception
Gameplay
Recca is a fast-paced vertically scrolling shooter where the player controls the Recca415 space fighter craft in the year 2302. An invading alien armada plans to destroy mankind after obliterating the Andromeda galaxy shortly after humans made a peace agreement with its inhabitants. There aree three modes of play: "Normal Game", "Score Attack" and "Time Attack". A fourth game mode, "Zanki Attack", is hidden and only accessible via cheat code.
In normal mode, the player must destroy incoming enemies and face bosses while avoiding collision with their bullets and other obstacles across four stages. The Recca ship can be equipped with five distinct main weapons, each with their own advantages and disadvantages. In addition, the ship can also be equipped with two satellite-like options by collecting five sub-weapons that fire in multiple directions. These power-up items are dropped from enemies after being destroyed and can be upgraded by collecting the respective weapon icon.
Development
Recca was created by KID, a contract developer who worked on American-focused games for Taxan, for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick. The game was programmed by Shinobu Yagawa, whose later works at Raizing and Cave includes Battle Garegga, Ibara, Pink Sweets: Ibara Sorekara and Muchi Muchi Pork!. The visuals were drawn by a graphic designer only known by the pseudonym of "Etsuka" and the music was composed by Nobuyuki Shioda.
Shioda met Yagawa when assigned to compose songs for Recca, who requested him to score music that lasted four minutes, as Yagawa claimed they could make what they wanted for sound and "do the impossible on the Famicom." Shioda thought that four-on-the-floor dance music would fit for a shoot 'em up and stated that he first tried composing Eurobeat music, which did not fit. Wanting a dark and heavy sound for the game's hardcore techno-style atmosphere, Shioda listened to various CD albums for inspiration and Yagawa also lent him other albums, one of which was Detroit techno but he could not find sample materials for his work at the time, relying on Ryuichi Sakamoto's B-2 Unit (1980) album and recordings of Igor Stravinsky instead. For the musical style he wanted for the title, Shioda turned down the volume on the Famicom's two square wave channels to make low-end triangle wave sounds louder. Shioda also composed three "joke" songs for the sound test screen after being showed the image of a character called "Recca-chan" drawn by Etsuka during development.
Reception
Recca received mostly positive reception from critics. However, public response was mixed; Japanese readers of Family Computer Magazine voted to give the title a 16.8 out of 30 score, indicating a middling following among the Famicom userbase. According to composer Nobuyuki Shioda, the game did not sell many copies during its release.
Famitsu's four reviewers commented that Recca is unsuitable for beginners and that there are too many onscreen objects to track—criticizing the graphics but praising the music. Brømba of Polish gaming magazine Top Secret gave the game a perfect rating in 1994, praising the fun factor, dynamic action, game modes, colorful visuals, and digitized soundtrack, regarding it as "one of the best in its class". A writer for Japanese magazine Yuge gave the title positive remarks for pushing the Famicom hardware, stating that "The pleasure of destroying enemies that are constantly attacking shifts to a feeling of ecstasy."
Releases by platformdates and regions as published
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Collections4 collections
Platform libraries
- Nintendo Entertainment System gamesLicensed games
- Virtual Console games for Nintendo 3DS (Japan)Available titles › Famicom
- Virtual Console games for Nintendo 3DS (North America)Available titles › Nintendo Entertainment System
- Virtual Console games for Nintendo 3DS (PAL region)Available titles › Nintendo Entertainment System
Description adapted from its source, CC BY-SA 4.0.

