Ludography
70/100
Players5 ratings

Where to get it

Recca cover

1992 · Adventure · Arcade

Recca

Nintendo exclusive

Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available.

Released
17 July 1992
Platforms
NESNintendo 3DS
Genres
AdventureArcadeScienceShoot 'em upShooter
Developers
—
Publishers
Kaga Create
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 3CERO AESRB ECLASS_IND L
Languages
Japanese

About

Recca is a 1992 scrolling shooter video game developed by KID and published by Naxat Soft for the Family Computer. Controlling the titular space fighter craft, the player is sent to counterattack an invading alien armada while avoiding collision with their projectiles and other obstacles. The ship has a powerful bomb at its disposal that can be used as shield and clear the screen of enemies and bullets when fully charged.

Known for pushing the Famicom hardware to the limits with its uncompromising high number of sprites and speed, Recca was created for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick. It was programmed by Shinobu Yagawa, whose later works includes Battle Garegga, Ibara, Pink Sweets: Ibara Sorekara and Muchi Muchi Pork!. The game was released in Japan amid focus shifting to the Super Famicom, resulting in few copies sold when released to the market and is considered by gaming journalists as one of the rarest, most valuable and sought-after Famicom titles.

Keywords

  • shoot 'em up
  • 2d
  • bullet hell
  • space shooter
  • pixel graphics
  • vertical scrolling
  • fan translation - english
  • nintendo 3ds virtual console
  • highscore
  • caravan shooter

Media

The articlegameplay, story, development, reception

Gameplay

Recca is a fast-paced vertically scrolling shooter where the player controls the Recca415 space fighter craft in the year 2302. An invading alien armada plans to destroy mankind after obliterating the Andromeda galaxy shortly after humans made a peace agreement with its inhabitants. There aree three modes of play: "Normal Game", "Score Attack" and "Time Attack". A fourth game mode, "Zanki Attack", is hidden and only accessible via cheat code.

In normal mode, the player must destroy incoming enemies and face bosses while avoiding collision with their bullets and other obstacles across four stages. The Recca ship can be equipped with five distinct main weapons, each with their own advantages and disadvantages. In addition, the ship can also be equipped with two satellite-like options by collecting five sub-weapons that fire in multiple directions. These power-up items are dropped from enemies after being destroyed and can be upgraded by collecting the respective weapon icon.

Development

Recca was created by KID, a contract developer who worked on American-focused games for Taxan, for a shooting game competition hosted by Naxat Soft called "Summer Carnival", which took place on July 17, 1992 and featured alongside the PC Engine CD-ROM² shooter Alzadick. The game was programmed by Shinobu Yagawa, whose later works at Raizing and Cave includes Battle Garegga, Ibara, Pink Sweets: Ibara Sorekara and Muchi Muchi Pork!. The visuals were drawn by a graphic designer only known by the pseudonym of "Etsuka" and the music was composed by Nobuyuki Shioda.

Shioda met Yagawa when assigned to compose songs for Recca, who requested him to score music that lasted four minutes, as Yagawa claimed they could make what they wanted for sound and "do the impossible on the Famicom." Shioda thought that four-on-the-floor dance music would fit for a shoot 'em up and stated that he first tried composing Eurobeat music, which did not fit. Wanting a dark and heavy sound for the game's hardcore techno-style atmosphere, Shioda listened to various CD albums for inspiration and Yagawa also lent him other albums, one of which was Detroit techno but he could not find sample materials for his work at the time, relying on Ryuichi Sakamoto's B-2 Unit (1980) album and recordings of Igor Stravinsky instead. For the musical style he wanted for the title, Shioda turned down the volume on the Famicom's two square wave channels to make low-end triangle wave sounds louder. Shioda also composed three "joke" songs for the sound test screen after being showed the image of a character called "Recca-chan" drawn by Etsuka during development.

Reception

Recca received mostly positive reception from critics. However, public response was mixed; Japanese readers of Family Computer Magazine voted to give the title a 16.8 out of 30 score, indicating a middling following among the Famicom userbase. According to composer Nobuyuki Shioda, the game did not sell many copies during its release.

Famitsu's four reviewers commented that Recca is unsuitable for beginners and that there are too many onscreen objects to track—criticizing the graphics but praising the music. Brømba of Polish gaming magazine Top Secret gave the game a perfect rating in 1994, praising the fun factor, dynamic action, game modes, colorful visuals, and digitized soundtrack, regarding it as "one of the best in its class". A writer for Japanese magazine Yuge gave the title positive remarks for pushing the Famicom hardware, stating that "The pleasure of destroying enemies that are constantly attacking shifts to a feeling of ecstasy."

Releases by platformdates and regions as published

PlatformReleasedRegions
NES17 July 1992Japan
Nintendo 3DS12 December 2012Japan · Europe 15 August 2013 · North America 5 September 2013

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.