Ludography
Rescue Shot cover

2000 · Namco · Light gun shooter · Shooter

Rescue Shot

PlayStation exclusive

Rescue Shot is a shooter developed and published by Namco. On one side, it differences from the famous Point Blank series. The game, in fact, looks more like Time Crisis, which doesn't rely on accuracy less very much, thus letting you enjoying the fast-pace of the game dynamic. On the other side, the variety in Rescue Shot is similar to the Point Blank series.

Released
20 January 2000
Platforms
PlayStation
Genres
Light gun shooterShooter
Developers
Namco
Publishers
Namco
Modes
MultiplayerSingle-player
Themes
Action
Country
Japan
Age ratings
USK 0

About

Rescue Shot is a 2000 light-gun shooter video game developed by Now Production and published by Namco for the PlayStation. Compatible with the controller, GunCon and the PlayStation Mouse the title is non-violent and aimed at younger players, hence being more forgiving of poor accuracy than others in the genre. Players watch over the game's hero, Bo, as he absentmindedly makes his way through each location, dealing with enemies and manoeuvering him past dangers.

The articlegameplay, story, development, reception

Gameplay

Players assume the role of a mysterious power caused by the dream fragment protecting Bo, a harmless rabbit who has lost his memory after falling from a cliff due to the mischievous Bully Brothers, a group of five colored bats. Bo travels to the end of each level to a given world, oblivious to danger, searching the other four dream fragments he needs to restore it granting a wish. Bo also meets three secondary characters: Hunter (a fox rookie detective and also his friend), Trixie (a dishonest blonde girl), and Earl Grey (a famous thief sought by Hunter).

Enemies and bosses attack Bo throughout the game, the player must repel them. Obstacles and traps must be destroyed by being shot or bypassed by shooting Bo in the head or rump, neither of which harms him. Shooting Bo in the head causes him to fall over, avoiding any head-height attacks or obstacles and stopping him from moving for a few seconds. Shooting instead Bo in the rump causes him to leap forwards, potentially leaping over traps and obstacles. Standard rounds of ammunition are infinite, while stronger ones represented by acorns act as explosives but are in limited supply.

Reception

The Australian Broadcasting Corporation's reviewer awarded the game 2 out of 5, citing the brevity of the game and lack of replay value since the game has no unlockable extras and progression is linear.

GameSpot's James Mielke stated that the game was more like the Point Blank series rather than Time Crisis due to "focusing more on the crazy game dynamics of its unique gameworld", in GameSpot's preview. He also commented that "it seems as if Namco is determined to make sure its coolest peripheral gets some usage", referring to the GunCon.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation20 January 2000Japan · Europe 7 April 2000

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Description adapted from its source, CC BY-SA 4.0.