
1998 · Capcom Planning Room 2 · Adventure · Horror
Resident Evil 2
Timed PlayStation exclusive
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.
- Released
- 21 January 1998
- Platforms
- DreamcastGameCubeNintendo 64PlayStationPlayStation 3PlayStation PortableWindows
- Genres
- AdventureHorrorPuzzleShooter
- Developers
- Capcom Planning Room 2
- Publishers
- NintendoVirgin Interactive EntertainmentCapcom
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionHorrorSurvival
About
Resident Evil 2 is a 1998 survival horror game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.
Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.
›Story
The game is set on September 29, 1998. Zombies have infested Raccoon City. A biological weapon known as the T-Virus was released into the sewer system. Rats then spread the virus to the city's population.
Two people make their way to Raccoon City: Leon S. Kennedy, a rookie police officer on his first day on the job, and Claire Redfield, a college student looking for her brother. Leon and Claire quickly find themselves fighting for their lives against hordes of creatures in their search for survival.
Keywords
- zombies
- 1990s
- action-adventure
- survival horror
- easter egg
- sequel
- playstation network
- fixed camera
- digital distribution
- psone classics
- auto-aim
- real-time combat
Media
The articlegameplay, story, development, reception
Gameplay
Resident Evil 2 is a third-person survival horror game which features the same basic gameplay as its predecessor, Resident Evil. The game offers a choice of two protagonists, rookie police officer Leon S. Kennedy or college student Claire Redfield, as they survive a zombie outbreak in the Raccoon City, a fictional town in the Midwestern Arklay Mountains. The player explores while fighting monsters and solving puzzles. While the player characters may be equipped with firearms, limited ammunition adds a tactical element to combat, forcing the player to choose between engaging or evading encounters.
The game uses tank controls, meaning that pressing up moves the character forward, down reverses, and left and right rotates, independently of the camera perspective. On the status screen, the player can check the condition of the player character, view a map of the area, re-read obtained files, and equip or combine items. The characters' health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.
Story
Depending on which order the scenarios are played in, the player experiences one of two courses of events which mutually contradict each other. This plot summary covers only the path followed by playing the Claire A and Leon B scenarios, which was suggested by Capcom to be the canon version of events.
On September 30, 1998, two months after the events of the first Resident Evil, most citizens of the Midwestern American mountain community of Raccoon City have been transformed into zombies by the T-virus, a biological weapon secretly developed by the pharmaceutical company Umbrella. Leon S. D.) officer on his first day of duty, meets Claire Redfield, a college student looking for her brother Chris.
Development
Development of Resident Evil 2 began one month after the completion of its predecessor in early 1996. Resident Evil 2 was developed by a group of about 45 people that later became part of Capcom Production Studio 4. Director Hideki Kamiya led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil. In the initial stages of development, producer Shinji Mikami often had creative disagreements with Kamiya, and tried to influence the team with his own direction.
He eventually withdrew into an overseeing role as producer, and only demanded to be shown the latest build once monthly. Development cost more than $1 million.
Reception
Resident Evil 2 received critical acclaim upon release. Its original PlayStation release holds an average aggregate score of 93% at GameRankings based on 25 reviews, and 89 out of 100 points at Metacritic for both the PlayStation and Nintendo 64 versions based on 13 reviews. The majority of reviews praised Resident Evil 2 for its atmosphere, setting, graphics, audio, and overall gameplay, but criticized its controls, voice acting, and certain gameplay elements.[b]
Computer and Video Games magazine's Steve Key and Alex Huhtahla praised the gameplay, puzzles, horror, graphics, audio, and the scenario system's replay factor. Electronic Gaming Monthly magazine's four reviewers agreed it was better than the original game, and said almost everything about the sequel is "flawless", including the gameplay, graphics, layout, level of detail, sound, frightful atmosphere, suspenseful story, and scenario system. They criticized the controls and menu system, but said the controls were an improvement over the original. The game tied with the PlayStation version of Point Blank for their "Game of the Month".
Legacy
Lucas M. Thomas of IGN considered Resident Evil 2 to be the "trendsetter" for modern zombie media by popularizing the imagery of zombie hordes filling city streets. Resident Evil 2 appears in the British sitcom Spaced in the episode "Art", in which a character hallucinates that he is fighting a zombie invasion. Spaced director Edgar Wright cited this episode inspired by Resident Evil 2 as the basis for his zombie comedy film Shaun of the Dead (2004). Gabe Newell of Valve Corporation was inspired by Resident Evil 2 to take "creepiness and horror" seriously when developing Half-Life.
Resident Evil 2 is the basis of several licensed works and later games. P." and "A New Chapter of Evil", which were released in the first and second issues of Resident Evil: The Official Comic Book Magazine in March and June 1998. The 60-issue Hong Kong comics Biohazard 2 was published weekly from February 1998 to April 1999.
Speedruns
- PCMattGael19m 10s
- GCNnabson1h 00m 59s
- PSShiranui1h 10m 10s
- PSN2KLS11h 04m 57s
- DCnabson59m 55s
- N64smallvillecs1h 11m 53s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Resident Evil 6: AnthologyBiohazard Anniversary PackageResident Evil BundleResident Evil Classic Bundle
- Expanded editions
- Resident Evil 2: Dual Shock Ver.
- Ported as
- Resident Evil 2
- Remade as
- Resident Evil 2Biohazard RE: 2 - Z Version
- Remastered as
- Resident Evil 2
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Collections13 collections
Platform libraries
- Nintendo 64 gamesGames
- GameCube gamesGames
- Dreamcast gamesLicensed games
- PlayStation (console) games (M–Z)Games list (M–Z)
- Downloadable PlayStation games (Japan)
- Downloadable PlayStation games (North America)Released titles
- Downloadable PlayStation games (PAL region)Released titles
Series and characters
- Resident Evil mediaVideo games › Major releases › Original
- Resident Evil mediaVideo games › Major releases › Original
Genres
- Horror gamesList
Reception and records
Themes
Description adapted from its source, CC BY-SA 4.0.

