Ludography
84/100
Players609 ratings
55/100
Critics2 reviews

Where to get it

Resident Evil 2 cover

1998 · Capcom Planning Room 2 · Adventure · Horror

Resident Evil 2

Timed PlayStation exclusive

Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Released
21 January 1998
Platforms
DreamcastGameCubeNintendo 64PlayStationPlayStation 3PlayStation PortableWindows
Genres
AdventureHorrorPuzzleShooter
Developers
Capcom Planning Room 2
Publishers
NintendoVirgin Interactive EntertainmentCapcom
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionHorrorSurvival

About

Resident Evil 2 is a 1998 survival horror game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.

›Story

The game is set on September 29, 1998. Zombies have infested Raccoon City. A biological weapon known as the T-Virus was released into the sewer system. Rats then spread the virus to the city's population.

Two people make their way to Raccoon City: Leon S. Kennedy, a rookie police officer on his first day on the job, and Claire Redfield, a college student looking for her brother. Leon and Claire quickly find themselves fighting for their lives against hordes of creatures in their search for survival.

Keywords

  • zombies
  • 1990s
  • action-adventure
  • survival horror
  • easter egg
  • sequel
  • playstation network
  • fixed camera
  • digital distribution
  • psone classics
  • auto-aim
  • real-time combat

Media

The articlegameplay, story, development, reception

Gameplay

Resident Evil 2 is a third-person survival horror game which features the same basic gameplay as its predecessor, Resident Evil. The game offers a choice of two protagonists, rookie police officer Leon S. Kennedy or college student Claire Redfield, as they survive a zombie outbreak in the Raccoon City, a fictional town in the Midwestern Arklay Mountains. The player explores while fighting monsters and solving puzzles. While the player characters may be equipped with firearms, limited ammunition adds a tactical element to combat, forcing the player to choose between engaging or evading encounters.

The game uses tank controls, meaning that pressing up moves the character forward, down reverses, and left and right rotates, independently of the camera perspective. On the status screen, the player can check the condition of the player character, view a map of the area, re-read obtained files, and equip or combine items. The characters' health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.

Story

Depending on which order the scenarios are played in, the player experiences one of two courses of events which mutually contradict each other. This plot summary covers only the path followed by playing the Claire A and Leon B scenarios, which was suggested by Capcom to be the canon version of events.

On September 30, 1998, two months after the events of the first Resident Evil, most citizens of the Midwestern American mountain community of Raccoon City have been transformed into zombies by the T-virus, a biological weapon secretly developed by the pharmaceutical company Umbrella. Leon S. D.) officer on his first day of duty, meets Claire Redfield, a college student looking for her brother Chris.

Development

Development of Resident Evil 2 began one month after the completion of its predecessor in early 1996. Resident Evil 2 was developed by a group of about 45 people that later became part of Capcom Production Studio 4. Director Hideki Kamiya led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil. In the initial stages of development, producer Shinji Mikami often had creative disagreements with Kamiya, and tried to influence the team with his own direction.

He eventually withdrew into an overseeing role as producer, and only demanded to be shown the latest build once monthly. Development cost more than $1 million.

Reception

Resident Evil 2 received critical acclaim upon release. Its original PlayStation release holds an average aggregate score of 93% at GameRankings based on 25 reviews, and 89 out of 100 points at Metacritic for both the PlayStation and Nintendo 64 versions based on 13 reviews. The majority of reviews praised Resident Evil 2 for its atmosphere, setting, graphics, audio, and overall gameplay, but criticized its controls, voice acting, and certain gameplay elements.[b]

Computer and Video Games magazine's Steve Key and Alex Huhtahla praised the gameplay, puzzles, horror, graphics, audio, and the scenario system's replay factor. Electronic Gaming Monthly magazine's four reviewers agreed it was better than the original game, and said almost everything about the sequel is "flawless", including the gameplay, graphics, layout, level of detail, sound, frightful atmosphere, suspenseful story, and scenario system. They criticized the controls and menu system, but said the controls were an improvement over the original. The game tied with the PlayStation version of Point Blank for their "Game of the Month".

Legacy

Lucas M. Thomas of IGN considered Resident Evil 2 to be the "trendsetter" for modern zombie media by popularizing the imagery of zombie hordes filling city streets. Resident Evil 2 appears in the British sitcom Spaced in the episode "Art", in which a character hallucinates that he is fighting a zombie invasion. Spaced director Edgar Wright cited this episode inspired by Resident Evil 2 as the basis for his zombie comedy film Shaun of the Dead (2004). Gabe Newell of Valve Corporation was inspired by Resident Evil 2 to take "creepiness and horror" seriously when developing Half-Life.

Resident Evil 2 is the basis of several licensed works and later games. P." and "A New Chapter of Evil", which were released in the first and second issues of Resident Evil: The Official Comic Book Magazine in March and June 1998. The 60-issue Hong Kong comics Biohazard 2 was published weekly from February 1998 to April 1999.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation21 January 1998North America · Japan 29 January 1998 · Europe 8 May 1998
Windows19 February 1999Japan · North America 28 February 1999 · Europe 1 April 1999
Dreamcast22 December 1999Japan · Europe 28 April 2000 · North America 6 December 2000
GameCube14 January 2003North America · Japan 23 January 2003 · Europe 30 May 2003
PlayStation 3Digital Compatibility Release29 February 2012Australia · New Zealand 29 February 2012 · Europe 29 February 2012
PlayStation PortableDigital Compatibility Release29 February 2012Europe · Australia 29 February 2012 · New Zealand 29 February 2012

Editions and related releases

Included in
Resident Evil 6: AnthologyBiohazard Anniversary PackageResident Evil BundleResident Evil Classic Bundle
Expanded editions
Resident Evil 2: Dual Shock Ver.
Ported as
Resident Evil 2
Remade as
Resident Evil 2Biohazard RE: 2 - Z Version
Remastered as
Resident Evil 2

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