Ludography
83/100
Players87 ratings
86/100
Critics11 reviews

Where to get it

Resogun cover

2013 · Arcade · Horizontally scrolling shooter

Resogun

PlayStation exclusive

Resogun is a shoot 'em up game. Unleash an explosive array of devastating weapons to obliterate hordes of ruthless enemies while making sure you rescue the last survivors and keep your multiplier going!

Released
15 November 2013
Platforms
PlayStation 3PlayStation 4PlayStation Vita
Genres
ArcadeHorizontally scrolling shooterShoot 'em upShooterSide-scrolling
Developers
—
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Finland
Age ratings
PEGI 7ESRB E10+CERO AUSK 6
Time to beat
12hwith extras
Composers
Ari Pulkkinen

About

Resogun is a 2013 shoot 'em up video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 4. Ports for PlayStation 3 and PlayStation Vita developed by Climax Studios were released the following year. It draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta.

In the game, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack, though it was criticized for its short length and lack of tutorials. Resogun won several awards, and was nominated for Action Game of the Year at the 17th Annual D.I.C.E. Awards, and also appeared at the 2014 GDC Choice Awards.

›Story

Unleash a diverse array of devastating weapons including lasers, missiles, overdrive, and nova-bombs to blast hordes of enemies and rescue the last survivors from distant galactic colonies that are under ruthless attack from an evil alien invasion force.

Keywords

  • shoot 'em up
  • voxel
  • spaceship
  • playstation network
  • boss fight
  • 60 fps on consoles
  • upgradeable weapons
  • color separation
  • playstation plus
  • survival mode
  • pax prime 2013
  • gamescom 2013

Media

The articlegameplay, story, development, reception

Gameplay

In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis. Each level is separated into three phases and includes a unique boss enemy. Although the primary goal of each level is to eliminate all enemies, including the boss, humans can be saved in order to gain a bonus score towards the player's final score. In order to save a human, it must first be released from its chamber by killing a set of "keepers." Upon release, the player can pick up the human and bring it to one of two safety points.

Three ships (Nemesis, Ferox, and Phobos) are available for selection; each ship has different levels of agility, boost, and overdrive. In addition, various upgrades and powerups are available to the player throughout each level. Overdrive, once charged, produces a powerful beam of energy that is capable of taking out large quantities of enemies. Boost acts as a speed boost and allows the player to escape from enemies, as well as destroy enemies by colliding with them.

Development

Resogun was developed by Housemarque, an independent game development studio from Finland known for its previous shoot 'em up games, and published by Sony Computer Entertainment. Resogun draws heavy inspiration from the games Defender and Datastorm, and acts as the spiritual successor to Housemarque's most recent Super Stardust games (Super Stardust HD and Super Stardust Delta), from which it directly borrows certain gameplay mechanics like the boost power-up. Harry Krueger, the lead programmer of Resogun, expanded on the inspiration for the game in an interview with S2P Magazine, explaining that "on the one hand, you have the classic shoot-and-survive gameplay of shoot 'em ups ... but there was this extra layer of gameplay there with micromanaging and saving the humans."

Despite being a launch title, Resogun makes extensive use of the PlayStation 4's hardware, with each level being built by nearly 200 million voxels. Housemarque CEO Ilari Kuittinen stated that "we wanted to create a world which can break down into tiny pieces, so voxels were one of the options to use."

Reception

Resogun received a generally positive response from critics upon release. Ben Kuchera, writing for The Penny Arcade Report, declared Resogun as "the best PlayStation 4 launch game". At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 84 based on 66 reviews. 0/10, praising the fast-paced, lagless gameplay, the energetic music, and the co-op experience, but insisted that several boss fights were not challenging enough.

Peter Brown of GameSpot also praised the music, as well as the use of voxels, explaining that the "accompanying beat of the techno-laden soundtrack and the constant trickle of voxels are mesmerizing." Brad Shoemaker of Giant Bomb described Resogun as "a real audio-visual treat", also praising the graphics and sound.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 415 November 2013North America · Europe 29 November 2013 · Australia 29 November 2013 · Japan 22 February 2014
PlayStation Vita17 December 2014Europe · North America 23 December 2014 · Japan 22 January 2015
PlayStation 317 December 2014Europe · North America 23 December 2014 · Japan 22 January 2015

Editions and related releases

Downloadable content
Resogun: HeroesResogun: Defenders

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.