Ludography
Super Stardust Delta cover

2012 · Arcade · Shoot 'em up

Super Stardust Delta

PlayStation exclusive

Blast through an addictive shooter where one wrong move could be your last.

Also known as
STAR STRIKE® Δ · Super Stardust Δ · Super Stardust Vita · SSV · SS Vita · STAR STRIKE® Vita
Released
19 January 2012
Platforms
PlayStation Vita
Genres
ArcadeShoot 'em upShooter
Developers
—
Publishers
Sony Interactive Entertainment
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Finland
Age ratings
PEGI 3ESRB E
Composers
Ari Pulkkinen

About

Super Stardust Delta is a 2012 multidirectional shooter video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation Vita. It is part of Housemarque's Stardust series and a sequel to Super Stardust HD.

Keywords

  • shoot 'em up
  • spaceship
  • slow-motion
  • boss fight
  • digital distribution
  • platform exclusive
  • playstation trophies
  • super-ness
  • 60 fps on consoles
  • launch titles
  • optional touch control
  • twin stick control

Media

The articlegameplay, story, development, reception

Gameplay

Using the PlayStation Vita's dual analog sticks, players control a starship orbiting a generic planet. The planet's orbit acts as the playfield, filled with asteroids, lasers, and enemies for the player to destroy or avoid. In the main arcade mode, there are 5 planets, consisting of 5 phases each. At the end of each planet, the player encounters a boss, as in a traditional platform or adventure game.

The ship is equipped with a wide variety of weapons, smart bombs, a temporary shield, and a speed booster system to defend or attack. The ship has two projectile weapons of opposite polarities (Ice and Fire) that can be switched between on-the-fly. While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what. Each weapon can be powered up over the course of the game by collecting tokens as in "space invaders" (dropped onto orbit from destroyed enemy craft/asteroids).

Development

Housemarque encountered two problems during the development which caused lowered FPS. The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU.

To solve these issues Housemarque changed to lighter and more efficient shaders. They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the "game grid" (planet orbit/playfield).

Reception

The game was reviewed on Metacritic.

Carolyn Petit of GameSpot said the game is a "fitting launch game for the Vita's download store" due to its abundant use of color and flash that emphasizes the display capabilities of the PlayStation Vita, but Petit added that the gameplay was unoriginal and similar to other dual-stick shooters in the genre.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation Vita19 January 2012Japan · North America 7 February 2012 · Europe 22 February 2012 · Australia 15 March 2012

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation VitaPCSF00019Europe—
PCSA00006North America—

Editions and related releases

Downloadable content
Super Stardust Delta Blast Pack

Games like this

Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.