Ludography
76/100
Players4 ratings
40/100
Critics2 reviews
Ribbit King cover

2000 · Bandai · Golf · Sports

Ribbit King

The 'Kero Kero' of the title comes from the onomatopoeia for the sound a frog makes. But no wonder the frog is squawking as it gets hammered around the course in a game of croquet with frogs instead of balls. Various conditions to consider too like in golf such as the wind direction or the fact that the ball is a frog and will jump off spiders webs or launch at passing flies. Allows players to enjoy their own characters in versus mode too.

Released
2 November 2000
Platforms
GameCubePlayStation 2
Genres
GolfSports
Developers
Bandai
Publishers
Bandai Namco Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Kids
Country
Japan
Age ratings
ESRB E

About

Ribbit King is a 2003 sports video game developed by Infinity and Jamsworks and published by Bandai for the GameCube and PlayStation 2. The game is based on the fictional sport of Frolf (ケロフ), which is a golf-like game that is played with frogs. The frogs sit on catapults, which the player whacks with a hammer to send the frog flying into the air. It is the successor to Kero Kero King, released only in Japan in 2000 for the PlayStation.

›Story

In Ribbit King you play as a boy named Scooter. The king of your home planet informs you that they are running out of super ribbonite and ask you to bring back more. The king's assistants send you off to win first place in a frolf tournament in order to save your planet and win a new supply of Super Ribbonite.

Keywords

  • golf
  • animals
  • 3d
  • frog
  • penguin
  • space
  • kid friendly
  • snow
  • high score
  • bear
  • web
  • space ship

Media

The articlegameplay, story, development, reception

Gameplay

Players compete on five Frolf courses, each of which features four holes. The objective of the game is to earn the most points possible through a combination of landing the frog in the course's hole in the fewest strokes as well as having the frog engage with various stage elements, such as spheres that contain certain point amounts, flies that the frogs can swallow, and various events that require player input (such as a well-timed button press or fast control stick movements) to earn points. The player can also equip up to five power-ups, which they can expend during a match to give their frogs additional advantages, such as the power to swim through lava or an increase to the range in which they can eat a fly. Different frogs can also be unlocked for use, each of which has different properties.

New frogs and power-ups can be purchased from defeated opponents or randomly from a gumball machine in the game's central hub. Defeating an opponent in the story unlocks them for use in the game's multiplayer mode; up to 11 playable characters can be unlocked, plus one additional character exclusive to each console. Additionally, the game features an achievement system in the form of special bottlecaps, which can be unlocked in an in-game gallery by completing specific objectives.

Reception

The game received mixed reviews upon release. Aggregating review websites GameRankings and Metacritic gave the GameCube version 63.07% and 60/100 and the PlayStation 2 version 63.64% and 58/100. Former GameSpot journalist Ryan Davis gave the PlayStation 2 version 5.9 out of 10, saying that it focused more on the bizarre storyline than the gameplay, while Mary Jane Irwin of IGN gave the GameCube and the PlayStation 2 versions a score of five out of ten.

In Japan, Famitsu gave Kero Kero King a score of 30 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube11 July 2003Japan · North America 8 June 2004 · Europe 3 September 2004
PlayStation 218 December 2003Japan · North America 8 June 2004 · Europe 3 September 2004

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Description adapted from its source, CC BY-SA 4.0.