Ludography
14/100
Players21 ratings
10/100
Critics2 reviews

Where to get it

Ride to Hell: Retribution cover

2013 · Eutechnyx · Adventure · Beat 'em up

Ride to Hell: Retribution

Ride to Hell: Retribution is a no holds barred brawler set in the tumultuous age of the 1960's. A lone rider, Jake Conway, is locked in a battle to the death against a ruthless gang of bikers called The Devil's Hand. Jake will employ any means necessary to enact his vengeance: weaponizing his environment, using hand-to-hand combat on foot, and battling it out in high-speed shootouts on Jake's custom hog.

Released
24 June 2013
Platforms
PlayStation 3WindowsXbox 360
Genres
AdventureBeat 'em upShooterThird-person shooter
Developers
Eutechnyx
Publishers
Deep Silver
Modes
Single-player
Perspective
First person
Themes
ActionHistoricalOpen world
Country
United Kingdom
Age ratings
ESRB MUSK 18
Languages
English

About

Ride to Hell: Retribution is a 2013 action-adventure game developed by Eutechnyx and published by Deep Silver. It was released for Microsoft Windows, PlayStation 3 and Xbox 360.

Ride to Hell was originally announced in 2008 and was conceived as an open world game. The game was set to be released around the second quarter of 2009. Budget cuts and the closure of Deep Silver Vienna left the project stuck in development hell, and the lack of updates and the missed release date caused many gaming resources to label the game as cancelled. However, Eutechnyx continued to develop Ride to Hell until its re-announcement five years later in 2013. The developers cut the originally planned open-world concept in favour of a linear layout.

Keywords

  • vehicular combat
  • motorcycle
  • gangs
  • action-adventure
  • crime
  • revenge
  • slow-motion
  • usa
  • vehicle combat
  • explosion
  • digital distribution
  • voice acting

Media

The articlegameplay, story, development, reception

Gameplay

The player controls biker Jake Conway from a third-person perspective. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backward to the last clear stretch of road) or death. Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot.

The main levels generally consist of a mixture of third-person, cover-based shooter, and beat 'em up gameplay. These levels are linear, usually guarded by several lower-level enemies with a high-ranking Devil's Hand member serving as the boss enemy at the end. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and quick-time events based on instant takedowns. Weapons and ammunition can be scavenged from defeated enemies.

Story

In 1969, Vietnam veteran Jake Conway returns to his home town of Dead End and his family of bikers, comprising his uncle Mack and brother Mikey. The latter is infatuated with his college friend and tutor, Ellie, and leaves angered when Mack refuses to allow him to go to a concert with her. Jake goes after Mikey, and after consoling him, they go to a diner. Outside, Mikey is confronted by the Devil's Hand biker gang, which includes members Colt, Meathook, and Anvil.

Colt recognizes the emblem on Mikey's jacket as of that of a rival gang's, Retribution. After chasing them, the Devil's Hand hold the brothers at gunpoint and Meathook threatens Mikey's life, forcing Jake to reveal the jacket was their father's, William Conway. Meathook kills Mikey, and Jake is shot and left for dead by Colt.

Development

Deep Silver Vienna planned to use a film-style production model to develop this game together with Eutechnyx, a Gateshead-based independent games studio, as well as several other contributors.

It was originally conceived as an open-world game, allowing the driving of a large range of motorbikes and cars and various forms of combat (hand-to-hand and with guns, both on foot and on a bike) through the deserts and towns of late-1960s California. Concept art was provided for the lead characters by Massive Black. A story was written, dialogue recorded, and cut scenes completely motion-captured for this first incarnation of the game, and much of the vehicles, world, and locations were created (at least to an early stage) over the several years it was in development.

Reception

Ride to Hell: Retribution has received "overwhelming dislike", according to the review aggregator website Metacritic. The site calculated weighted average ratings ranging between 13/100 and 19/100, depending on the platform. It has been panned by critics for its gameplay, graphics, voice acting, writing, artificial intelligence (AI), numerous bugs and glitches, and use of a linear structure instead of the originally announced open world element.

EGM said: "Other games may have offered less content for more money or come up shorter in specific, individual areas, but I don't think there's ever been a game that does so many things so universally poorly". The site rated it 0.5, with no positive remarks about the gameplay. Dan Ryckert of Game Informer said that "with the exception of some Kinect and Wii games that flat-out don't work, this is the worst video game I've played within this console generation". Daniel Starkey of GameSpot gave the game 1/10, calling it a "hideous, slapped-together action game saturated with poor, nonsensical design choices". It became the second game after Big Rigs: Over the Road Racing (2003) to get GameSpot's lowest possible score.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 325 June 2013North America · Europe 28 June 2013
Xbox 36025 June 2013Worldwide
Windows25 June 2013Worldwide

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Description adapted from its source, CC BY-SA 4.0.