Ludography
Robopon 2 cover

2001 · Red Entertainment · Role-playing

Robopon 2

Nintendo exclusive

Hudson's Pokemon-like handheld RPG for the Game Boy Color that featured the "GB Kiss", a built-in infrared port to make for wireless link, to trade Robopons with friends, interact with household remotes to power up or evolve your Robopon, and unlock treasure chests that can't be opened otherwise.

Released
13 September 2001
Platforms
Game Boy Advance
Genres
Role-playing
Developers
Red Entertainment
Publishers
Hudson Soft
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Science fiction
Country
Japan
Age ratings
ESRB E

About

Robopon 2 Ring Version and Robopon 2 Cross Version are Role-playing video games developed by Red Company for the Game Boy Advance. Like their predecessor, Robopon (1998), both versions were released simultaneously and feature interconnectivity with each other. Originally published by Hudson Soft in Japan in 2001, the games were localized and released in North America by Atlus in 2002.

›Story

Robopon 2 takes place after Robopon 2. Cody washes up on the shore of Baba Village. After recruiting a new Robopon, he sets out to go to the tournament of Legend1 rank holders but is delayed. Dr.

Zero has survived the events of the last game thanks to the time-travel of his brother Dr. Zeke and now has the rank Legend0. To fight him, Cody needs to defeat the rank holders of Majiko. While many of them have hidden the XStones needed to battle them, Cody is able to secure them via time-travel.

During this, Cody will fight against three Robopon user cyborgs created by Dr. Zero. Finally, Cody often encounters the comically underpowered Nick D who seeks to collect a XStone to sell to support his orphanage and duels with him over them.

Keywords

  • anime
  • turn-based
  • robots
  • base building
  • tournament
  • robot dog
  • leveling up
  • human
  • party system
  • commerce
  • battle screen
  • real time game clock

Media

The articlegameplay, story, development, reception

Gameplay

Within both versions of Robopon 2, Robopon can be created by finding different types of batteries and combining them (this process in known as "sparking"). Each different combination of batteries produces a different type of Robopon. Robopon 2 also builds upon the battle system of the first game by implementing four-on-four battles, allowing the player's whole party of Robopon to participate in one big battle. Subsequently, targeting certain enemies within battles becomes crucial. Another less drastic change from Robopon is the ability to change the colour of the player's Robopon.

Story

After the events of the first game, the now number one Legend of Porombo Island, Cody, sets out for new lands and new titles, but forgets his Robopon. Before he can turn back to retrieve them, his boat is wrecked in a storm, and he washes up on the continent of Majiko. He decides to become the Robopon champion of this land; however, in order to do this, he must obtain the one-of-a-kind XStones and challenge the rank-holders of Majiko. As he collects the XStones, however, he finds the towns of Majiko are troubled by events past and present, and he must travel through time between the world of 20 years ago and the present to make things right.

Reception

Both Robopon 2 games received "average" reviews according to video game review aggregator Metacritic.

In Nintendo Power, the overview said that while the first game separated itself from being a Pokemon derivative was its built in infrared support. They found that while this game lacked this unique feature, it was still a step forward due to it including over 180 new Robopon, four-player mini-games and three times the areas to explore.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance13 September 2001Japan · North America 11 June 2002

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.