Ludography
Robot Odyssey cover

1984 · Adventure · Puzzle

Robot Odyssey

After a restless sleep you wake up in Robotropolis, the underground city of robots. You have to utilize your robot helpers Sparky, Scanner and Checker to find your way back.

Released
1984
Platforms
Apple IIMS-DOSTRS-80 Color Computer
Genres
AdventurePuzzle
Developers
—
Publishers
The Learning Company
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Science fictionEducational
Country
United States
Languages
English

About

Robot Odyssey is a digital logic game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984. It is a sequel to Rocky's Boots, and was released for the Apple II, TRS-80 Color Computer, and MS-DOS. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis.

The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again. Most players have found it challenging.

Keywords

  • robots
  • cga graphics
  • ai programming

Media

The articlegameplay, story, development, reception

Gameplay

The aim of Robot Odyssey is to program and control robots (Sparky, Checkers, and Scanner with a fourth added in later levels) in order to escape Robotropolis, a labyrinthine underground city filled with hundreds of rooms of puzzles that need to be solved to progress any further. The city consists of five levels of increasing difficulty, requiring the design of more and more sophisticated circuits.

A tutorial and robot testing laboratory (the "Innovation Lab") are also provided with the game.

Reception

Computer Gaming World reviewed Robot Odyssey and ChipWits, preferring the former to the latter but stating that both were "incredibly vivid simulation experiences".

Legacy

The engine for the game was written by Warren Robinett, and variants of it were used in many of The Learning Company's graphical adventure games of the time, including Rocky's Boots, Gertrude's Secrets, Gertrude's Puzzles, and Think Quick!, all of which are similar but easier logic puzzle games. The gameplay and visual design were derived from Robinett's influential Atari 2600 video game, Adventure.

ChipWits by Doug Sharp and Mike Johnston, a 1984 game for Macintosh later ported to the Apple II, and Commodore 64 computers, is similar in theme but the player's robot behaviour is programmed with actions blocks instead of using logic flops, switches, etc.

Releases by platformdates and regions as published

PlatformReleasedRegions
TRS-80 Color Computer31 December 1984North America
Apple II31 December 1984North America
MS-DOS31 December 1985North America

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.