Ludography
Robot Rascals cover

1986 · Ozark Softscape · Party · Strategy

Robot Rascals

1986 video game

Released
1986
Platforms
Apple IICommodore 64Commodore C64/128/MAXMS-DOS
Genres
PartyStrategyTactical
Developers
Ozark Softscape
Publishers
Electronic Arts
Modes
Multiplayer
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States

About

Robot Rascals is a hybrid digital/analog game by Ozark Softscape and published by Electronic Arts in 1986 for the Apple II, Commodore 64, and MS-DOS. Robot Rascals is a multiplayer-only scavenger hunt for people at a single computer using physical cards as part of the game. It was designed by Danielle Bunten Berry (credited as Dan Bunten).

The articlegameplay, story, development, reception

Gameplay

The player controls a robot, for which they can select the color, and goes on a scavenger hunt. The game comes with set of cards, which are to be distributed to the other players. They determine which items they need to find before they get "home". The first player to find all their items indicated on the cards wins. The game includes facilities to swap cards with other players.

Each turn, a player gets a pre-determined amount of fuel to do their scavenging. Each item is randomly placed on the map and it is up to the player to find that item, some which are even in bodies of water, such as a lake. g. faster movement, free teleports, etc.)

Reception

Bunten said of Robot Rascals: "the sales that EA was able to generate (despite a worthy marketing effort) were disappointing. It didn't have a solo-play option was everyone's rationale for the 'failure'. I can't argue with that but I also think the fact that it didn't have an identifiable 'genre' or audience certainly didn't help." Brian Moriarty said in his tribute to Dani Bunten: "[Robot Rascals] took the multiplayer option to a provocative new extreme.

Not only did Robot Rascals have no single-player mode, it actually required the participation of no less than four human players. Daringly billed as a 'family game,' this peculiar fusion of turn-based action and strategy, augmented by a deck of real playing cards, received a polite but puzzled critical reception, and was carefully ignored by everybody else."

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1986North America
Apple II31 December 1986North America
MS-DOS31 December 1987North America

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Description adapted from its source, CC BY-SA 4.0.